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package gregtech.api.gui.modularui;
import java.util.function.BiFunction;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture;
import com.gtnewhorizons.modularui.api.drawable.UITexture;
public class GT_UITextures {
private static final String MODID = "gregtech";
public static final UITexture TRANSPARENT = UITexture.fullImage(MODID, "gui/picture/transparent");
public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = AdaptableUITexture
.of(MODID, "gui/background/singleblock_default", 176, 166, 4);
public static final SteamTexture BACKGROUND_STEAM = SteamTexture
.adaptableTexture(MODID, "gui/background/%s", 176, 166, 4);
public static final UITexture BACKGROUND_FUSION_COMPUTER = UITexture
.fullImage(MODID, "gui/background/fusion_computer");
public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = AdaptableUITexture
.of(MODID, "gui/background/text_field", 142, 28, 1);
public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture
.of(MODID, "gui/background/text_field_light_gray", 61, 12, 1);
public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(MODID, "gui/slot/item_%s");
public static final AdaptableUITexture SLOT_DARK_GRAY = AdaptableUITexture
.of(MODID, "gui/slot/dark_gray", 18, 18, 1);
public static final AdaptableUITexture SLOT_MAINTENANCE = AdaptableUITexture
.of(MODID, "gui/slot/maintenance", 20, 20, 1);
public static final AdaptableUITexture SLOT_UPLIFTED = AdaptableUITexture.of(MODID, "gui/slot/uplifted", 18, 18, 1);
public static final UITexture OVERLAY_SLOT_ARROW_ME = UITexture.fullImage(MODID, "gui/overlay_slot/arrow_me");
public static final UITexture OVERLAY_SLOT_BEAKER_1 = UITexture.fullImage(MODID, "gui/overlay_slot/beaker_1");
public static final UITexture OVERLAY_SLOT_BEAKER_2 = UITexture.fullImage(MODID, "gui/overlay_slot/beaker_2");
public static final UITexture OVERLAY_SLOT_BEE_DRONE = UITexture.fullImage(MODID, "gui/overlay_slot/bee_drone");
public static final UITexture OVERLAY_SLOT_BEE_QUEEN = UITexture.fullImage(MODID, "gui/overlay_slot/bee_queen");
public static final UITexture OVERLAY_SLOT_BENDER = UITexture.fullImage(MODID, "gui/overlay_slot/bender");
public static final UITexture OVERLAY_SLOT_BOX = UITexture.fullImage(MODID, "gui/overlay_slot/box");
public static final UITexture OVERLAY_SLOT_BOXED = UITexture.fullImage(MODID, "gui/overlay_slot/boxed");
public static final UITexture OVERLAY_SLOT_CANISTER = UITexture.fullImage(MODID, "gui/overlay_slot/canister");
public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = SteamTexture
.fullImage(MODID, "gui/overlay_slot/canister_%s");
public static final UITexture OVERLAY_SLOT_CANNER = UITexture.fullImage(MODID, "gui/overlay_slot/canner");
public static final UITexture OVERLAY_SLOT_CAULDRON = UITexture.fullImage(MODID, "gui/overlay_slot/cauldron");
public static final UITexture OVERLAY_SLOT_CENTRIFUGE = UITexture.fullImage(MODID, "gui/overlay_slot/centrifuge");
public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = UITexture
.fullImage(MODID, "gui/overlay_slot/centrifuge_fluid");
public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = SteamTexture
.fullImage(MODID, "gui/overlay_slot/centrifuge_%s");
public static final UITexture OVERLAY_SLOT_CHARGER = UITexture.fullImage(MODID, "gui/overlay_slot/charger");
public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = UITexture
.fullImage(MODID, "gui/overlay_slot/charger_fluid");
public static final UITexture OVERLAY_SLOT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/circuit");
public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = SteamTexture
.fullImage(MODID, "gui/overlay_slot/coal_%s");
public static final UITexture OVERLAY_SLOT_COMPRESSOR = UITexture.fullImage(MODID, "gui/overlay_slot/compressor");
public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = SteamTexture
.fullImage(MODID, "gui/overlay_slot/compressor_%s");
public static final UITexture OVERLAY_SLOT_CRUSHED_ORE = UITexture.fullImage(MODID, "gui/overlay_slot/crushed_ore");
public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = SteamTexture
.fullImage(MODID, "gui/overlay_slot/crushed_ore_%s");
public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = UITexture
.fullImage(MODID, "gui/overlay_slot/cutter_sliced");
public static final UITexture OVERLAY_SLOT_DATA_ORB = UITexture.fullImage(MODID, "gui/overlay_slot/data_orb");
public static final UITexture OVERLAY_SLOT_DATA_STICK = UITexture.fullImage(MODID, "gui/overlay_slot/data_stick");
public static final UITexture OVERLAY_SLOT_DUST = UITexture.fullImage(MODID, "gui/overlay_slot/dust");
public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = SteamTexture
.fullImage(MODID, "gui/overlay_slot/dust_%s");
public static final UITexture OVERLAY_SLOT_EXPLOSIVE = UITexture.fullImage(MODID, "gui/overlay_slot/explosive");
public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = UITexture
.fullImage(MODID, "gui/overlay_slot/extruder_shape");
public static final UITexture OVERLAY_SLOT_FURNACE = UITexture.fullImage(MODID, "gui/overlay_slot/furnace");
public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = SteamTexture
.fullImage(MODID, "gui/overlay_slot/furnace_%s");
public static final UITexture OVERLAY_SLOT_GEM = UITexture.fullImage(MODID, "gui/overlay_slot/gem");
public static final UITexture OVERLAY_SLOT_HAMMER = UITexture.fullImage(MODID, "gui/overlay_slot/hammer");
public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = SteamTexture
.fullImage(MODID, "gui/overlay_slot/hammer_%s");
public static final UITexture OVERLAY_SLOT_HEATER_1 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_1");
public static final UITexture OVERLAY_SLOT_HEATER_2 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_2");
public static final UITexture OVERLAY_SLOT_IMPLOSION = UITexture.fullImage(MODID, "gui/overlay_slot/implosion");
public static final UITexture OVERLAY_SLOT_IN = UITexture.fullImage(MODID, "gui/overlay_slot/in");
public static final SteamTexture OVERLAY_SLOT_IN_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/in_%s");
public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = SteamTexture
.fullImage(MODID, "gui/overlay_slot/ingot_%s");
public static final UITexture OVERLAY_SLOT_INT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/int_circuit");
public static final UITexture OVERLAY_SLOT_LENS = UITexture.fullImage(MODID, "gui/overlay_slot/lens");
public static final UITexture OVERLAY_SLOT_MICROSCOPE = UITexture.fullImage(MODID, "gui/overlay_slot/microscope");
public static final UITexture OVERLAY_SLOT_MOLD = UITexture.fullImage(MODID, "gui/overlay_slot/mold");
public static final UITexture OVERLAY_SLOT_MOLECULAR_1 = UITexture.fullImage(MODID, "gui/overlay_slot/molecular_1");
public static final UITexture OVERLAY_SLOT_MOLECULAR_2 = UITexture.fullImage(MODID, "gui/overlay_slot/molecular_2");
public static final UITexture OVERLAY_SLOT_MOLECULAR_3 = UITexture.fullImage(MODID, "gui/overlay_slot/molecular_3");
public static final UITexture OVERLAY_SLOT_OUT = UITexture.fullImage(MODID, "gui/overlay_slot/out");
public static final SteamTexture OVERLAY_SLOT_OUT_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/out_%s");
public static final UITexture OVERLAY_SLOT_PAGE_BLANK = UITexture.fullImage(MODID, "gui/overlay_slot/page_blank");
public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = UITexture
.fullImage(MODID, "gui/overlay_slot/page_printed");
public static final UITexture OVERLAY_SLOT_PRESS_1 = UITexture.fullImage(MODID, "gui/overlay_slot/press_1");
public static final UITexture
|