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package gregtech.api.gui.modularui;
import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture;
import com.gtnewhorizons.modularui.api.drawable.UITexture;
import gregtech.api.enums.SteamVariant;
/**
* Wrapper for {@link UITexture}s used to ease in choosing between Bronze, Steel and Primitive textures.
*/
public class SteamTexture {
private final UITexture bronzeTexture;
private final UITexture steelTexture;
private final UITexture primitiveTexture;
private SteamTexture(UITexture bronzeTexture, UITexture steelTexture, UITexture primitiveTexture) {
this.bronzeTexture = bronzeTexture;
this.steelTexture = steelTexture;
this.primitiveTexture = primitiveTexture;
}
public static SteamTexture fullImage(String mod, String location) {
return new SteamTexture(
UITexture.fullImage(mod, String.format(location, SteamVariant.BRONZE)),
UITexture.fullImage(mod, String.format(location, SteamVariant.STEEL)),
UITexture.fullImage(mod, String.format(location, SteamVariant.PRIMITIVE)));
}
public static SteamTexture adaptableTexture(String mod, String location, int imageWidth, int imageHeight,
int borderWidthPixel) {
return new SteamTexture(
AdaptableUITexture
.of(mod, String.format(location, SteamVariant.BRONZE), imageWidth, imageHeight, borderWidthPixel),
AdaptableUITexture
.of(mod, String.format(location, SteamVariant.STEEL), imageWidth, imageHeight, borderWidthPixel),
AdaptableUITexture
.of(mod, String.format(location, SteamVariant.PRIMITIVE), imageWidth, imageHeight, borderWidthPixel));
}
public UITexture get(SteamVariant variant) {
return switch (variant) {
case BRONZE -> bronzeTexture;
case STEEL -> steelTexture;
case PRIMITIVE -> primitiveTexture;
default -> null;
};
}
public AdaptableUITexture getAdaptable(SteamVariant variant) {
return switch (variant) {
case BRONZE -> (AdaptableUITexture) bronzeTexture;
case STEEL -> (AdaptableUITexture) steelTexture;
case PRIMITIVE -> (AdaptableUITexture) primitiveTexture;
default -> null;
};
}
public UITexture get(boolean isHighPressure) {
return isHighPressure ? steelTexture : bronzeTexture;
}
}
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