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package gregtech.api.interfaces;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
/**
* Together with {@link gregtech.api.net.GT_Packet_UpdateItem} you can request server side to update item in hand with
* a NBT tag.
*
* Usual NBT tag size limit applies.
*/
public interface INetworkUpdatableItem {
/**
* Receive update from client. Runs on server thread.
* @param stack Stack being updated
* @param player player holding the stack
* @param tag received data
* @return true if this stack should be kept inside the player inventory.
* false if this stack should vanish (i.e. slot content set to null)
*/
boolean receive(ItemStack stack, EntityPlayerMP player, NBTTagCompound tag);
}
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