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package gregtech.api.interfaces;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
public interface ITexture {
void renderXPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ);
void renderXNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ);
void renderYPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ);
void renderYNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ);
void renderZPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ);
void renderZNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ);
boolean isValidTexture();
/**
* @return {@code true} if this texture is from the old package
*/
default boolean isOldTexture() {
return getClass().toString().startsWith("gregtech.api.objects");
}
/**
* Will initialize the {@link Tessellator} if rendering off-world (Inventory)
* @param aRenderer The {@link RenderBlocks} Renderer
* @param aNormalX The X Normal for current Quad Face
* @param aNormalY The Y Normal for current Quad Face
* @param aNormalZ The Z Normal for current Quad Face
*/
default void startDrawingQuads(RenderBlocks aRenderer, float aNormalX, float aNormalY, float aNormalZ) {
if (aRenderer.useInventoryTint) {
Tessellator.instance.startDrawingQuads();
Tessellator.instance.setNormal(aNormalX, aNormalY, aNormalZ);
}
}
/**
* Will run the {@link Tessellator} to draw Quads if rendering off-world (Inventory)
* @param aRenderer The {@link RenderBlocks} Renderer
*/
default void draw(RenderBlocks aRenderer) {
if (aRenderer.useInventoryTint) {
Tessellator.instance.draw();
}
}
}
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