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package gregtech.api.interfaces;
import com.gtnewhorizon.structurelib.alignment.enumerable.ExtendedFacing;
import gregtech.api.render.TextureFactory;
import net.minecraft.block.Block;
import net.minecraftforge.common.util.ForgeDirection;
/**
* <p>This Interface defines operations to configure and build instances of the {@link ITexture} implementations</p>
* <p>Use the {@link TextureFactory#builder()} method to get an instance of the {@link ITextureBuilder} implementation.</p>
*/
public interface ITextureBuilder {
/**
* Build the {@link ITexture}
*
* @return The built {@link ITexture}
* @throws IllegalStateException if setFromBlock has never been called.
*/
ITexture build();
/**
* @param block The {@link Block}
* @param meta The meta value for the Block
* @return {@link ITextureBuilder} for chaining
*/
ITextureBuilder setFromBlock(final Block block, final int meta);
/**
* @param side <p>The {@link ForgeDirection} side providing the texture</p>
* <p>Default is {@link ForgeDirection#UNKNOWN} to use same side as rendered</p>
* @return {@link ITextureBuilder} for chaining
*/
ITextureBuilder setFromSide(final ForgeDirection side);
/**
* @param iconContainers The {@link IIconContainer}s to add
* @return {@link ITextureBuilder} for chaining
*/
ITextureBuilder addIcon(final IIconContainer... iconContainers);
/**
* @param rgba The RGBA tint for this {@link ITexture}
* @return {@link ITextureBuilder} for chaining
*/
ITextureBuilder setRGBA(final short[] rgba);
/**
* @param iTextures The {@link ITexture} layers to add
* @return {@link ITextureBuilder} for chaining
*/
ITextureBuilder addLayer(final ITexture... iTextures);
/**
* Set alpha blending
* @param allowAlpha to set
*
* @return {@link ITextureBuilder} for chaining
*/
ITextureBuilder setAllowAlpha(final boolean allowAlpha);
/**
* Texture will render with same orientation as with vanilla blocks
*
* @return {@link ITextureBuilder} for chaining
*/
ITextureBuilder stdOrient();
/**
* Force using world coord overload of getIcon.
*
* @return {@link ITextureBuilder} for chaining
* @throws IllegalStateException if setFromBlock has never been called.
*/
ITextureBuilder useWorldCoord();
/**
* Force using meta overload of getIcon.
*
* @return {@link ITextureBuilder} for chaining
*/
ITextureBuilder noWorldCoord();
/**
* Texture will orientate from block's {@link ExtendedFacing}
*
* @return {@link ITextureBuilder} for chaining
*/
ITextureBuilder extFacing();
/**
* Texture always render with full brightness to glow in the dark
*
* @return {@link ITextureBuilder} for chaining
*/
ITextureBuilder glow();
}
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