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package gregtech.api.interfaces.fluid;
import gregtech.api.enums.FluidState;
import net.minecraft.block.Block;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;
@SuppressWarnings("unused") // API might legitimately expose unused methods within this local project's scope
public interface IGT_FluidBuilder {
/**
* @param colorRGBA The {@code short[]} RGBA color of the {@link Fluid} or {@code null} for no defined RGBA color
* @return {@link IGT_FluidBuilder} self for call chaining
*/
IGT_FluidBuilder withColorRGBA(final short[] colorRGBA);
/**
* @param localizedName The localized name of this {@link IGT_FluidBuilder}
* @return {@link IGT_FluidBuilder} self for call chaining
*/
IGT_FluidBuilder withLocalizedName(final String localizedName);
/**
* @param fluidState The {@link FluidState} of this {@link IGT_FluidBuilder}
* @param temperature The Kelvin temperature of this {@link IGT_FluidBuilder}
* @return {@link IGT_FluidBuilder} self for call chaining
*/
IGT_FluidBuilder withStateAndTemperature(final FluidState fluidState, final int temperature);
/**
* @param stillIconResourceLocation the {@link ResourceLocation} of the still fluid icon
* @return {@link IGT_FluidBuilder} self for call chaining
*/
IGT_FluidBuilder withStillIconResourceLocation(final ResourceLocation stillIconResourceLocation);
/**
* @param flowingIconResourceLocation the {@link ResourceLocation} of the flowing fluid icon
* @return {@link IGT_FluidBuilder} self for call chaining
*/
IGT_FluidBuilder withFlowingIconResourceLocation(final ResourceLocation flowingIconResourceLocation);
/**
* @param textureName The name of the GregTech mod texture of this {@link IGT_FluidBuilder}
* @return {@link IGT_FluidBuilder} self for call chaining
*/
IGT_FluidBuilder withTextureName(final String textureName);
/**
* @param fromGTFluid the {@link IGT_Fluid} to copy the texture from
* @return {@link IGT_FluidBuilder} self for call chaining
*/
IGT_FluidBuilder withTextureFrom(final IGT_Fluid fromGTFluid);
/**
* @param fluidBlock the {@link Block} implementation of the {@link IGT_Fluid}
* @return {@link IGT_FluidBuilder} self for call chaining
*/
IGT_FluidBuilder withFluidBlock(final Block fluidBlock);
/**
* @param stillIconResourceLocation The {@link ResourceLocation} of the still fluid texture
* @param flowingIconResourceLocation The {@link ResourceLocation} of the flowing fluid texture
* @return {@link IGT_FluidBuilder} self for call chaining
*/
IGT_FluidBuilder withTextures(
final ResourceLocation stillIconResourceLocation, final ResourceLocation flowingIconResourceLocation);
/**
* Builds the {@link IGT_Fluid}
*
* @return the built {@link IGT_Fluid}
*/
IGT_Fluid build();
/**
* Builds, then adds the {@link IGT_Fluid} to the {@link FluidRegistry}
*
* @return the {@link IGT_Fluid}
* @see #build()
* @see IGT_Fluid#addFluid()
*/
IGT_Fluid buildAndRegister();
}
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