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package gregtech.api.interfaces.tileentity;
/**
* Interface for internal Code, which is mainly used for independent Energy conversion.
*/
public interface IBasicEnergyContainer extends IEnergyConnected {
/**
* Gets if that Amount of Energy is stored inside the Machine.
* It is used for checking the contained Energy before consuming it.
* If this returns false, it will also give a Message inside the Scanner, that this Machine doesn't have enough Energy.
*/
boolean isUniversalEnergyStored(long aEnergyAmount);
/**
* Gets the stored electric, kinetic or steam Energy (with EU as reference Value)
* Always returns the largest one.
*/
long getUniversalEnergyStored();
/**
* Gets the largest electric, kinetic or steam Energy Capacity (with EU as reference Value)
*/
long getUniversalEnergyCapacity();
/**
* Gets the amount of Energy Packets per tick.
*/
long getOutputAmperage();
/**
* Gets the Output in EU/p.
*/
long getOutputVoltage();
/**
* Gets the amount of Energy Packets per tick.
*/
long getInputAmperage();
/**
* Gets the maximum Input in EU/p.
*/
long getInputVoltage();
/**
* Decreases the Amount of stored universal Energy. If ignoring too less Energy, then it just sets the Energy to 0 and returns false.
*/
boolean decreaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooLessEnergy);
/**
* Increases the Amount of stored electric Energy. If ignoring too much Energy, then the Energy Limit is just being ignored.
*/
boolean increaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooMuchEnergy);
/**
* Drain Energy Call for Electricity.
*/
boolean drainEnergyUnits(byte aSide, long aVoltage, long aAmperage);
/**
* returns the amount of Electricity, accepted by this Block the last 5 ticks as Average.
*/
long getAverageElectricInput();
/**
* returns the amount of Electricity, outputted by this Block the last 5 ticks as Average.
*/
long getAverageElectricOutput();
/**
* returns the amount of electricity contained in this Block, in EU units!
*/
long getStoredEU();
/**
* returns the amount of electricity containable in this Block, in EU units!
*/
long getEUCapacity();
/**
* returns the amount of Steam contained in this Block, in EU units!
*/
default long getStoredSteam() {
return 0;
}
/**
* returns the amount of Steam containable in this Block, in EU units!
*/
default long getSteamCapacity() {
return 0;
}
/**
* Increases stored Energy. Energy Base Value is in EU, even though it's Steam!
*
* @param aEnergy The Energy to add to the Machine.
* @param aIgnoreTooMuchEnergy if it shall ignore if it has too much Energy.
* @return if it was successful
* <p/>
* And yes, you can't directly decrease the Steam of a Machine. That is done by decreaseStoredEnergyUnits
*/
default boolean increaseStoredSteam(long aEnergy, boolean aIgnoreTooMuchEnergy) {
return false;
}
}
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