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package gregtech.api.interfaces.tileentity;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
public interface IHasInventory extends ISidedInventory, IHasWorldObjectAndCoords {
default void markInventoryBeenModified() {}
/**
* if the Inventory of this TileEntity got modified this tick
*/
boolean hasInventoryBeenModified();
/**
* if this is just a Holoslot
*/
boolean isValidSlot(int aIndex);
/**
* Tries to add a Stack to the Slot. It doesn't matter if the Slot is valid or invalid as described at the Function
* above.
*
* @return true if aStack == null, then false if aIndex is out of bounds, then false if aStack cannot be added, and
* then true if aStack has been added
*/
boolean addStackToSlot(int aIndex, ItemStack aStack);
/**
* Tries to add X Items of a Stack to the Slot. It doesn't matter if the Slot is valid or invalid as described at
* the Function above.
*
* @return true if aStack == null, then false if aIndex is out of bounds, then false if aStack cannot be added, and
* then true if aStack has been added
*/
boolean addStackToSlot(int aIndex, ItemStack aStack, int aAmount);
}
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