blob: 83570fedccf03cbc5fc3475a304ed05381e7c1ce (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
|
package gregtech.api.interfaces.tileentity;
import javax.annotation.Nonnull;
import gregtech.api.util.shutdown.ShutDownReason;
import gregtech.api.util.shutdown.ShutDownReasonRegistry;
/**
* For Machines which have Progress
*/
public interface IMachineProgress extends IHasWorldObjectAndCoords {
/**
* returns the Progress this Machine has made. Warning, this can also be negative!
*/
int getProgress();
/**
* returns the Progress the Machine needs to complete its task.
*/
int getMaxProgress();
/**
* Manually increases the Progress of the Machine by vent cover.
*/
boolean increaseProgress(int aProgressAmountInTicks);
/**
* returns if the Machine currently does something.
*/
boolean hasThingsToDo();
/**
* returns if the Machine just got enableWorking called after being disabled. Used for Translocators, which need to
* check if they need to transfer immediately.
*/
boolean hasWorkJustBeenEnabled();
/**
* allows Machine to work
*/
void enableWorking();
/**
* disallows Machine to work
*/
void disableWorking();
/**
* if the Machine is allowed to Work
*/
boolean isAllowedToWork();
default void setAllowedToWork(Boolean allowedToWork) {
if (allowedToWork) {
enableWorking();
} else {
disableWorking();
}
}
/**
* used to control Machines via Redstone Signal Strength by special Covers In case of 0 the Machine is very likely
* doing nothing, or is just not being controlled at all.
*/
default byte getWorkDataValue() {
return 0;
}
/**
* used to control Machines via Redstone Signal Strength by special Covers only Values between 0 and 15!
*/
default void setWorkDataValue(byte aValue) {}
/**
* gives you the Active Status of the Machine
*/
boolean isActive();
/**
* sets the visible Active Status of the Machine
*/
void setActive(boolean aActive);
/**
* Indicates if the object in question was forced to shut down (i.e. loss of power)
*/
default boolean wasShutdown() {
return false;
}
@Nonnull
default ShutDownReason getLastShutDownReason() {
return ShutDownReasonRegistry.NONE;
}
}
|