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package gregtech.api.interfaces.tileentity;
/**
* For Machines which have Progress
*/
public interface IMachineProgress extends IHasWorldObjectAndCoords {
/**
* returns the Progress this Machine has made. Warning, this can also be negative!
*/
int getProgress();
/**
* returns the Progress the Machine needs to complete its task.
*/
int getMaxProgress();
/**
* increases the Progress of the Machine
*/
boolean increaseProgress(int aProgressAmountInTicks);
/**
* returns if the Machine currently does something.
*/
boolean hasThingsToDo();
/**
* returns if the Machine just got enableWorking called after being disabled.
* Used for Translocators, which need to check if they need to transfer immediately.
*/
boolean hasWorkJustBeenEnabled();
/**
* allows Machine to work
*/
void enableWorking();
/**
* disallows Machine to work
*/
void disableWorking();
/**
* if the Machine is allowed to Work
*/
boolean isAllowedToWork();
/**
* used to control Machines via Redstone Signal Strength by special Covers
* In case of 0 the Machine is very likely doing nothing, or is just not being controlled at all.
*/
default byte getWorkDataValue() { return 0; }
/**
* used to control Machines via Redstone Signal Strength by special Covers
* only Values between 0 and 15!
*/
default void setWorkDataValue(byte aValue) {}
/**
* gives you the Active Status of the Machine
*/
boolean isActive();
/**
* sets the visible Active Status of the Machine
*/
void setActive(boolean aActive);
/**
* Indicates if the object in question was forced to shut down (i.e. loss of power)
* */
default boolean wasShutdown() {
return false;
}
}
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