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package gregtech.api.interfaces.tileentity;
import static gregtech.api.enums.GT_Values.ALL_VALID_SIDES;
/**
* Implemented by all my Machines. However without any security checks, if the Players are even allowed to rotate it.
*/
public interface ITurnable {
/**
* Get the block's facing.
*
* @return front Block facing
*/
byte getFrontFacing();
/**
* Set the block's facing
*
* @param aSide facing to set the block to
*/
void setFrontFacing(byte aSide);
/**
* Get the block's back facing.
*
* @return opposite Block facing
*/
byte getBackFacing();
/**
* Determine if the wrench can be used to set the block's facing.
*/
boolean isValidFacing(byte aSide);
/**
* Get the list of valid facings
*/
default boolean[] getValidFacings() {
final boolean[] validFacings = new boolean[6];
for (byte facing : ALL_VALID_SIDES) {
validFacings[facing] = isValidFacing(facing);
}
return validFacings;
}
}
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