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path: root/src/main/java/gregtech/api/items/GT_SolderingTool_Item.java
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package gregtech.api.items;

import static gregtech.api.enums.GT_Values.W;

import java.util.List;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;

import gregtech.api.GregTech_API;
import gregtech.api.enums.ToolDictNames;
import gregtech.api.util.GT_LanguageManager;
import gregtech.api.util.GT_OreDictUnificator;

public class GT_SolderingTool_Item extends GT_Tool_Item {

    public GT_SolderingTool_Item(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage,
            int aDischargedGTID) {
        super(
                aUnlocalized,
                aEnglish,
                "To repair and construct Circuitry",
                aMaxDamage,
                aEntityDamage,
                true,
                -1,
                aDischargedGTID);
        GT_OreDictUnificator.registerOre(ToolDictNames.craftingToolSolderingIron, new ItemStack(this, 1, W));
        GregTech_API.registerSolderingTool(new ItemStack(this, 1, W));
        // setCraftingSound(GregTech_API.sSoundList.get(103));
        // setBreakingSound(GregTech_API.sSoundList.get(103));
        // setEntityHitSound(GregTech_API.sSoundList.get(103));
        // setUsageAmounts(1, 1, 1);
    }

    @Override
    public void addAdditionalToolTips(List<String> aList, ItemStack aStack, EntityPlayer aPlayer) {
        aList.add(
                GT_LanguageManager.addStringLocalization(
                        getUnlocalizedName() + ".tooltip_1",
                        "Sets the Strength of outputted Redstone"));
        aList.add(
                GT_LanguageManager.addStringLocalization(
                        getUnlocalizedName() + ".tooltip_2",
                        "Needs Soldering Metal in Inventory!"));
    }

    @Override
    public boolean onItemUseFirst(ItemStack aStack, EntityPlayer aPlayer, World aWorld, int aX, int aY, int aZ,
            int aSide, float hitX, float hitY, float hitZ) {
        super.onItemUseFirst(aStack, aPlayer, aWorld, aX, aY, aZ, aSide, hitX, hitY, hitZ);
        if (aWorld.isRemote) {
            return false;
        }
        return false;
    }
}