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package gregtech.api.multitileentity.base;
import gregtech.api.net.GT_Packet_SendCoverData;
import gregtech.api.util.ISerializableObject;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.network.Packet;
import static gregtech.api.enums.GT_Values.NW;
public abstract class BaseNontickableMultiTileEntity extends BaseMultiTileEntity {
boolean mConstructed = false; // Keeps track of whether this TE has been constructed and placed in the world
public BaseNontickableMultiTileEntity() {
super(false);
}
@Override
public void issueClientUpdate() {
if(worldObj != null && !worldObj.isRemote) sendClientData(null);
}
@Override
public Packet getDescriptionPacket() {
// We should have a world object and have been constructed by this point
mConstructed = true;
super.getDescriptionPacket();
// We don't get ticked, so if we have any cover data that needs to be sent, send it now
sendCoverDataIfNeeded();
return null;
}
@Override
public void issueCoverUpdate(byte aSide) {
if(!mConstructed) {
// Queue these up and send them with the description packet
super.issueCoverUpdate(aSide);
} else {
// Otherwise, send the data right away
NW.sendPacketToAllPlayersInRange(
worldObj,
new GT_Packet_SendCoverData(aSide, getCoverIDAtSide(aSide), getComplexCoverDataAtSide(aSide), this),
xCoord, zCoord
);
// Just in case
mCoverNeedUpdate[aSide] = false;
}
}
@Override
public void receiveCoverData(byte aCoverSide, int aCoverID, ISerializableObject aCoverData, EntityPlayerMP aPlayer) {
super.receiveCoverData(aCoverSide, aCoverID, aCoverData, aPlayer);
// We don't get ticked so issue the texture update right away
issueTextureUpdate();
}
}
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