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package gregtech.api.multitileentity.base;
import static gregtech.api.enums.GT_Values.NW;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.network.Packet;
import net.minecraftforge.common.util.ForgeDirection;
import gregtech.api.net.GT_Packet_SendCoverData;
import gregtech.api.util.ISerializableObject;
import gregtech.common.covers.CoverInfo;
public abstract class NonTickableMultiTileEntity extends MultiTileEntity {
boolean mConstructed = false; // Keeps track of whether this TE has been constructed and placed in the world
public NonTickableMultiTileEntity() {
super(false);
}
@Override
public void issueClientUpdate() {
if (worldObj != null && !worldObj.isRemote) sendClientData(null);
}
@Override
public Packet getDescriptionPacket() {
// We should have a world object and have been constructed by this point
mConstructed = true;
super.getDescriptionPacket();
// We don't get ticked, so if we have any cover data that needs to be sent, send it now
sendCoverDataIfNeeded();
return null;
}
@Override
public void issueCoverUpdate(ForgeDirection side) {
if (!mConstructed) {
// Queue these up and send them with the description packet
super.issueCoverUpdate(side);
} else {
// Otherwise, send the data right away
final CoverInfo coverInfo = getCoverInfoAtSide(side);
NW.sendPacketToAllPlayersInRange(worldObj, new GT_Packet_SendCoverData(coverInfo, this), xCoord, zCoord);
// Just in case
coverInfo.setNeedsUpdate(false);
}
}
@Override
public void receiveCoverData(ForgeDirection coverSide, int aCoverID, ISerializableObject aCoverData,
EntityPlayerMP aPlayer) {
super.receiveCoverData(coverSide, aCoverID, aCoverData, aPlayer);
// We don't get ticked so issue the texture update right away
issueTextureUpdate();
}
}
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