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package gregtech.api.multitileentity.interfaces;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import net.minecraft.block.Block;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import gregtech.api.interfaces.tileentity.ICoverable;
import gregtech.api.interfaces.tileentity.IDebugableTileEntity;
import gregtech.api.interfaces.tileentity.ITurnable;
import gregtech.api.multitileentity.MultiTileEntityBlockRegistryInternal;
import gregtech.api.multitileentity.MultiTileEntityRegistry;
/*
* Heavily inspired by GT6
*/
public interface IMultiTileEntity extends ICoverable, ITurnable, IDebugableTileEntity {
/**
* Those two IDs HAVE to be saved inside the NBT of the TileEntity itself. They get set by the Registry itself, when
* the TileEntity is placed.
*/
short getMultiTileEntityID();
short getMultiTileEntityRegistryID();
/**
* Called by the Registry with the default NBT Parameters and the two IDs you have to save, when the TileEntity is
* created. aNBT may be null, take that into account if you decide to call the regular readFromNBT Function from
* here.
*/
void initFromNBT(NBTTagCompound aNBT, short aMTEID, short aMTERegistry);
/** Writes Item Data to the NBT. */
NBTTagCompound writeItemNBT(NBTTagCompound aNBT);
/** Sets the Item Display Name. Use null to reset it. */
void setCustomName(String aName);
String getCustomName();
/** return the internal Name of this TileEntity to be registered. */
String getTileEntityName();
/**
* Called when a TileEntity of this particular Class is being registered first at any MultiTileEntity Registry. So
* basically one call per Class.
*/
void onRegistrationFirst(MultiTileEntityRegistry aRegistry, short aID);
/** Called after the TileEntity has been placed and set up. */
void onTileEntityPlaced();
/** Checks if the TileEntity is Invalid or Unloaded, should bes required for every TileEntity. */
@Override
boolean isDead();
void loadTextures(String folder);
void copyTextures();
void issueClientUpdate();
void sendClientData(EntityPlayerMP aPlayer);
boolean receiveClientData(int aEventID, int aValue);
void setShouldRefresh(boolean aShouldRefresh);
void addCollisionBoxesToList(AxisAlignedBB aAABB, List<AxisAlignedBB> aList, Entity aEntity);
AxisAlignedBB getCollisionBoundingBoxFromPool();
AxisAlignedBB getSelectedBoundingBoxFromPool();
void setBlockBoundsBasedOnState(Block aBlock);
void onBlockAdded();
boolean playerOwnsThis(EntityPlayer aPlayer, boolean aCheckPrecicely);
boolean privateAccess();
/** @return the amount of Time this TileEntity has been loaded. */
@Override
long getTimer();
/** Sets the Owner of the Machine. Returns the set Name. */
String setOwnerName(String aName);
/** gets the Name of the Machines Owner or "Player" if not set. */
String getOwnerName();
/** Gets the UniqueID of the Machines Owner. */
UUID getOwnerUuid();
/** Sets the UniqueID of the Machines Owner. */
void setOwnerUuid(UUID uuid);
/**
* Causes a general Texture update. Only used Client Side to mark Blocks dirty.
*/
void issueTextureUpdate();
/**
* Paintable Support
*/
boolean unpaint();
boolean isPainted();
boolean paint(int aRGB);
int getPaint();
/**
* Sets the main facing to {side} and update as appropriately
*
* @return Whether the facing was changed
*/
boolean setMainFacing(ForgeDirection side);
boolean isFacingValid(ForgeDirection facing);
void onFacingChange();
@Override
default void setFrontFacing(ForgeDirection side) {
setMainFacing(side);
}
boolean shouldTriggerBlockUpdate();
void onMachineBlockUpdate();
boolean allowInteraction(Entity aEntity);
default void onLeftClick(EntityPlayer aPlayer) {
/* do nothing */
}
boolean onBlockActivated(EntityPlayer aPlayer, ForgeDirection side, float aX, float aY, float aZ);
boolean onRightClick(EntityPlayer aPlayer, ForgeDirection side, float aX, float aY, float aZ);
ArrayList<ItemStack> getDrops(int aFortune, boolean aSilkTouch);
boolean isSideSolid(ForgeDirection side);
float getExplosionResistance(Entity aExploder, double aExplosionX, double aExplosionY, double aExplosionZ);
float getExplosionResistance();
void onExploded(Explosion aExplosion);
boolean recolourBlock(ForgeDirection side, byte aColor);
/** Adds to the Creative Tab. return false to prevent it from being added. */
boolean getSubItems(MultiTileEntityBlockRegistryInternal block, Item item, CreativeTabs tab, List<ItemStack> list,
short aID);
ItemStack getPickBlock(MovingObjectPosition aTarget);
boolean shouldSideBeRendered(ForgeDirection side);
boolean isSurfaceOpaque(ForgeDirection side);
boolean onPlaced(ItemStack aStack, EntityPlayer aPlayer, World aWorld, int aX, int aY, int aZ, ForgeDirection side,
float aHitX, float aHitY, float aHitZ);
/** return true to prevent the TileEntity from being removed. */
boolean onBlockBroken();
default void onNeighborBlockChange(World aWorld, Block aBlock) {
/* Do Nothing */
}
// ItemStack getPickBlock(MovingObjectPosition aTarget);
/** Remember that it passes the opposite Side due to the way vanilla works! */
default int isProvidingWeakPower(ForgeDirection oppositeSide) {
return 0;
}
default boolean providesStrongPower() {
return false;
}
/** Remember that it passes the opposite Side due to the way vanilla works! */
default int isProvidingStrongPower(ForgeDirection oppositeSide) {
return 0;
}
default boolean shouldCheckWeakPower(ForgeDirection side) {
return false;
}
default boolean getWeakChanges() {
return false;
}
default boolean hasComparatorInputOverride() {
return false;
}
default int getComparatorInputOverride(ForgeDirection side) {
return 0;
}
default float getBlockHardness() {
return 1.0f;
}
/** Adds ToolTips to the Item. */
default void addToolTips(List<String> aList, ItemStack aStack, boolean aF3_H) {
// Do nothing
}
// interface IMTE_HasMultiBlockMachineRelevantData extends IMultiTileEntity {
//
// /** Return true to mark this Block as a Machine Block for Multiblocks. (Triggers machine update thread) */
// boolean hasMultiBlockMachineRelevantData();
// }
}
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