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|
package gregtech.api.multitileentity.multiblock.base;
import static gregtech.api.util.GTUtility.moveMultipleItemStacks;
import static gregtech.common.misc.WirelessNetworkManager.strongCheckOrAddUser;
import static mcp.mobius.waila.api.SpecialChars.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.StatCollector;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.fluids.FluidStack;
import org.jetbrains.annotations.NotNull;
import org.lwjgl.input.Keyboard;
import com.gtnewhorizon.structurelib.StructureLibAPI;
import com.gtnewhorizon.structurelib.alignment.IAlignment;
import com.gtnewhorizon.structurelib.alignment.IAlignmentLimits;
import com.gtnewhorizon.structurelib.alignment.constructable.ISurvivalConstructable;
import com.gtnewhorizon.structurelib.alignment.enumerable.ExtendedFacing;
import com.gtnewhorizon.structurelib.alignment.enumerable.Flip;
import com.gtnewhorizon.structurelib.alignment.enumerable.Rotation;
import com.gtnewhorizon.structurelib.structure.IStructureDefinition;
import com.gtnewhorizon.structurelib.structure.ISurvivalBuildEnvironment;
import com.gtnewhorizon.structurelib.util.Vec3Impl;
import com.gtnewhorizons.modularui.api.screen.ModularWindow;
import cpw.mods.fml.common.network.NetworkRegistry;
import gregtech.api.enums.GTValues.NBT;
import gregtech.api.enums.InventoryType;
import gregtech.api.enums.VoidingMode;
import gregtech.api.interfaces.IDescribable;
import gregtech.api.interfaces.fluid.IFluidStore;
import gregtech.api.logic.ControllerFluidLogic;
import gregtech.api.logic.ControllerItemLogic;
import gregtech.api.logic.FluidInventoryLogic;
import gregtech.api.logic.ItemInventoryLogic;
import gregtech.api.logic.MuTEProcessingLogic;
import gregtech.api.logic.PowerLogic;
import gregtech.api.multitileentity.WeakTargetRef;
import gregtech.api.multitileentity.enums.MultiTileCasingPurpose;
import gregtech.api.multitileentity.interfaces.IMultiBlockController;
import gregtech.api.multitileentity.interfaces.IMultiBlockPart;
import gregtech.api.multitileentity.machine.MultiTileBasicMachine;
import gregtech.api.multitileentity.multiblock.casing.FunctionalCasing;
import gregtech.api.multitileentity.multiblock.casing.UpgradeCasing;
import gregtech.api.net.GTPacketMultiTileEntity;
import gregtech.api.objects.GTItemStack;
import gregtech.api.util.GTUtility;
import gregtech.api.util.GTWaila;
import gregtech.api.util.MultiblockTooltipBuilder;
import mcp.mobius.waila.api.IWailaConfigHandler;
import mcp.mobius.waila.api.IWailaDataAccessor;
/**
* Multi Tile Entities - or MuTEs - don't have dedicated hatches, but their casings can become hatches.
*/
public abstract class Controller<C extends Controller<C, P>, P extends MuTEProcessingLogic<P>> extends
MultiTileBasicMachine<P> implements IAlignment, IMultiBlockController, IDescribable, ISurvivalConstructable {
public static final String ALL_INVENTORIES_NAME = "all";
protected static final int AUTO_OUTPUT_FREQUENCY_TICK = 20;
private static final Map<Integer, MultiblockTooltipBuilder> tooltip = new ConcurrentHashMap<>();
private final List<WeakTargetRef<UpgradeCasing>> upgradeCasings = new ArrayList<>();
private final List<WeakTargetRef<FunctionalCasing>> functionalCasings = new ArrayList<>();
protected BuildState buildState = new BuildState();
private boolean structureOkay = false, structureChanged = false;
private ExtendedFacing extendedFacing = ExtendedFacing.DEFAULT;
private IAlignmentLimits limits = getInitialAlignmentLimits();
protected boolean separateInputs = getDefaultInputSeparationMode();
protected VoidingMode voidingMode = getDefaultVoidingMode();
protected boolean batchMode = getDefaultBatchMode();
protected boolean recipeLock = getDefaultRecipeLockingMode();
protected boolean shouldSort = false;
/** If this is set to true, the machine will get default WAILA behavior */
protected boolean isSimpleMachine = true;
protected boolean isCleanroom = false;
protected ControllerItemLogic controllerItemInput = new ControllerItemLogic();
protected ControllerItemLogic controllerItemOutput = new ControllerItemLogic();
protected ControllerFluidLogic controllerFluidInput = new ControllerFluidLogic();
protected ControllerFluidLogic controllerFluidOutput = new ControllerFluidLogic();
// A list of sides
// Each side has a list of parts that have a cover that need to be ticked
protected List<List<WeakTargetRef<IMultiBlockPart>>> registeredCoveredParts = Arrays.asList(
new ArrayList<>(),
new ArrayList<>(),
new ArrayList<>(),
new ArrayList<>(),
new ArrayList<>(),
new ArrayList<>());
// A list for each purpose that a casing can register to, to be ticked
protected List<List<WeakTargetRef<IMultiBlockPart>>> registeredTickableParts = new ArrayList<>();
public Controller() {
for (int i = 0; i < MultiTileCasingPurpose.values().length; i++) {
registeredTickableParts.add(new ArrayList<>());
}
}
/** Registry ID of the required casing */
public abstract short getCasingRegistryID();
/** Meta ID of the required casing */
public abstract int getCasingMeta();
/**
* Create the tooltip for this multi block controller.
*/
protected abstract MultiblockTooltipBuilder createTooltip();
/**
* @return The starting offset for the structure builder
*/
public abstract Vec3Impl getStartingStructureOffset();
/**
* Due to limitation of Java type system, you might need to do an unchecked cast. HOWEVER, the returned
* IStructureDefinition is expected to be evaluated against current instance only, and should not be used against
* other instances, even for those of the same class.
*/
@Override
public abstract IStructureDefinition<C> getStructureDefinition();
/**
* Checks the Machine.
* <p>
* NOTE: If using `buildState` be sure to `startBuilding()` and either `endBuilding()` or `failBuilding()`
*/
public boolean checkMachine() {
calculateTier();
updatePowerLogic();
return tier > 0;
}
protected void calculateTier() {
if (functionalCasings.size() == 0) {
return;
}
double sum = 0;
for (WeakTargetRef<FunctionalCasing> casingRef : functionalCasings) {
final FunctionalCasing casing = casingRef.get();
if (casing == null) continue;
sum += casing.getPartTier() * casing.getPartModifier();
}
tier = (int) Math.min(Math.floor(sum / functionalCasings.size()), 14);
}
@Override
public void writeMultiTileNBT(NBTTagCompound nbt) {
super.writeMultiTileNBT(nbt);
nbt.setBoolean(NBT.STRUCTURE_OK, structureOkay);
nbt.setByte(
NBT.ROTATION,
(byte) extendedFacing.getRotation()
.getIndex());
nbt.setByte(
NBT.FLIP,
(byte) extendedFacing.getFlip()
.getIndex());
nbt.setString(NBT.VOIDING_MODE, voidingMode.name);
nbt.setBoolean(NBT.SEPARATE_INPUTS, separateInputs);
nbt.setBoolean(NBT.RECIPE_LOCK, recipeLock);
nbt.setBoolean(NBT.BATCH_MODE, batchMode);
}
@Override
protected void saveItemLogic(NBTTagCompound nbt) {
NBTTagCompound itemInputNBT = controllerItemInput.saveToNBT();
nbt.setTag(NBT.INV_INPUT_LIST, itemInputNBT);
NBTTagCompound itemOutputNBT = controllerItemOutput.saveToNBT();
nbt.setTag(NBT.INV_OUTPUT_LIST, itemOutputNBT);
}
@Override
protected void saveFluidLogic(NBTTagCompound nbt) {
NBTTagCompound fluidInputNBT = controllerFluidInput.saveToNBT();
nbt.setTag(NBT.TANK_IN, fluidInputNBT);
NBTTagCompound fluidOutputNBT = controllerFluidOutput.saveToNBT();
nbt.setTag(NBT.TANK_OUT, fluidOutputNBT);
}
@Override
public void readMultiTileNBT(NBTTagCompound nbt) {
super.readMultiTileNBT(nbt);
// Multiblock inventories are a collection of inventories. The first inventory is the default internal
// inventory, and the others are added by inventory extending blocks.
structureOkay = nbt.getBoolean(NBT.STRUCTURE_OK);
extendedFacing = ExtendedFacing
.of(getFrontFacing(), Rotation.byIndex(nbt.getByte(NBT.ROTATION)), Flip.byIndex(nbt.getByte(NBT.FLIP)));
voidingMode = VoidingMode.fromName(nbt.getString(NBT.VOIDING_MODE));
separateInputs = nbt.getBoolean(NBT.SEPARATE_INPUTS);
recipeLock = nbt.getBoolean(NBT.RECIPE_LOCK);
batchMode = nbt.getBoolean(NBT.BATCH_MODE);
}
@Override
protected void loadItemLogic(NBTTagCompound nbt) {
if (!nbt.hasKey(NBT.INV_INPUT_LIST) && !nbt.hasKey(NBT.INV_OUTPUT_LIST)) {
controllerItemInput.addInventory(new ItemInventoryLogic(16));
controllerItemOutput.addInventory(new ItemInventoryLogic(16));
return;
}
controllerItemInput.loadFromNBT(nbt.getCompoundTag(NBT.INV_INPUT_LIST));
controllerItemOutput.loadFromNBT(nbt.getCompoundTag(NBT.INV_OUTPUT_LIST));
}
@Override
protected void loadFluidLogic(NBTTagCompound nbt) {
if (!nbt.hasKey(NBT.TANK_IN) && !nbt.hasKey(NBT.TANK_OUT)) {
controllerFluidInput.addInventory(new FluidInventoryLogic(16, 32000));
controllerFluidOutput.addInventory(new FluidInventoryLogic(16, 32000));
return;
}
controllerFluidInput.loadFromNBT(nbt.getCompoundTag(NBT.TANK_IN));
controllerFluidOutput.loadFromNBT(nbt.getCompoundTag(NBT.TANK_OUT));
}
@Override
public void addToolTips(List<String> aList, ItemStack aStack, boolean aF3_H) {
aList.addAll(Arrays.asList(getDescription()));
}
@Override
public String[] getDescription() {
if (Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) {
return getTooltip().getStructureInformation();
}
return getTooltip().getInformation();
}
@Override
protected void addDebugInfo(EntityPlayer aPlayer, int aLogLevel, ArrayList<String> tList) {
super.addDebugInfo(aPlayer, aLogLevel, tList);
tList.add("Structure ok: " + checkStructure(false));
}
protected int getToolTipID() {
return getMultiTileEntityRegistryID() << 16 + getMultiTileEntityID();
}
protected MultiblockTooltipBuilder getTooltip() {
MultiblockTooltipBuilder builder = tooltip.get(getToolTipID());
if (builder == null) {
builder = createTooltip();
tooltip.put(getToolTipID(), builder);
}
return builder;
}
@Override
public boolean checkStructure(boolean aForceReset) {
if (!isServerSide()) return structureOkay;
// Only trigger an update if forced (from onPostTick, generally), or if the structure has changed
if ((structureChanged || aForceReset)) {
clearSpecialLists();
structureOkay = checkMachine();
}
structureChanged = false;
return structureOkay;
}
@Override
public void onStructureChange() {
structureChanged = true;
}
public final boolean checkPiece(String piece, Vec3Impl offset) {
return checkPiece(piece, offset.get0(), offset.get1(), offset.get2());
}
/**
* Explanation of the world coordinate these offset means:
* <p>
* Imagine you stand in front of the controller, with controller facing towards you not rotated or flipped.
* <p>
* The horizontalOffset would be the number of blocks on the left side of the controller, not counting controller
* itself. The verticalOffset would be the number of blocks on the top side of the controller, not counting
* controller itself. The depthOffset would be the number of blocks between you and controller, not counting
* controller itself.
* <p>
* All these offsets can be negative.
*/
protected final boolean checkPiece(String piece, int horizontalOffset, int verticalOffset, int depthOffset) {
return getCastedStructureDefinition().check(
this,
piece,
getWorld(),
getExtendedFacing(),
getXCoord(),
getYCoord(),
getZCoord(),
horizontalOffset,
verticalOffset,
depthOffset,
!structureOkay);
}
public final boolean buildPiece(String piece, ItemStack trigger, boolean hintsOnly, Vec3Impl offset) {
return buildPiece(piece, trigger, hintsOnly, offset.get0(), offset.get1(), offset.get2());
}
protected final boolean buildPiece(String piece, ItemStack trigger, boolean hintOnly, int horizontalOffset,
int verticalOffset, int depthOffset) {
return getCastedStructureDefinition().buildOrHints(
this,
trigger,
piece,
getWorld(),
getExtendedFacing(),
getXCoord(),
getYCoord(),
getZCoord(),
horizontalOffset,
verticalOffset,
depthOffset,
hintOnly);
}
protected final int survivalBuildPiece(String piece, ItemStack trigger, Vec3Impl offset, int elementBudget,
ISurvivalBuildEnvironment env, boolean check) {
return survivalBuildPiece(
piece,
trigger,
offset.get0(),
offset.get1(),
offset.get2(),
elementBudget,
env,
check);
}
protected final Integer survivalBuildPiece(String piece, ItemStack trigger, int horizontalOffset,
int verticalOffset, int depthOffset, int elementBudget, ISurvivalBuildEnvironment env, boolean check) {
return getCastedStructureDefinition().survivalBuild(
this,
trigger,
piece,
getWorld(),
getExtendedFacing(),
getXCoord(),
getYCoord(),
getZCoord(),
horizontalOffset,
verticalOffset,
depthOffset,
elementBudget,
env,
check);
}
@SuppressWarnings("unchecked")
private IStructureDefinition<Controller<C, P>> getCastedStructureDefinition() {
return (IStructureDefinition<Controller<C, P>>) getStructureDefinition();
}
@Override
public ExtendedFacing getExtendedFacing() {
return extendedFacing;
}
@Override
public void setExtendedFacing(ExtendedFacing newExtendedFacing) {
if (extendedFacing == newExtendedFacing) {
return;
}
onStructureChange();
if (structureOkay) stopMachine(false);
extendedFacing = newExtendedFacing;
structureOkay = false;
if (isServerSide()) {
StructureLibAPI.sendAlignment(
this,
new NetworkRegistry.TargetPoint(
getWorld().provider.dimensionId,
getXCoord(),
getYCoord(),
getZCoord(),
512));
} else {
issueTextureUpdate();
}
}
@Override
public boolean onWrenchRightClick(EntityPlayer aPlayer, ItemStack tCurrentItem, ForgeDirection wrenchSide, float aX,
float aY, float aZ, ItemStack aTool) {
if (wrenchSide != getFrontFacing())
return super.onWrenchRightClick(aPlayer, tCurrentItem, wrenchSide, aX, aY, aZ);
if (aPlayer.isSneaking()) {
// we won't be allowing horizontal flips, as it can be perfectly emulated by rotating twice and flipping
// horizontally allowing an extra round of flip make it hard to draw meaningful flip markers in
// GTProxy#drawGrid
toolSetFlip(getFlip().isHorizontallyFlipped() ? Flip.NONE : Flip.HORIZONTAL);
} else {
toolSetRotation(null);
}
return true;
}
@Override
public void registerCoveredPartOnSide(final ForgeDirection side, IMultiBlockPart part) {
if (side == ForgeDirection.UNKNOWN) return;
final List<WeakTargetRef<IMultiBlockPart>> registeredCovers = registeredCoveredParts.get(side.ordinal());
// TODO: Make sure that we're not already registered on this side
registeredCovers.add(new WeakTargetRef<>(part, true));
}
@Override
public void unregisterCoveredPartOnSide(final ForgeDirection side, IMultiBlockPart aPart) {
if (side == ForgeDirection.UNKNOWN) return;
final List<WeakTargetRef<IMultiBlockPart>> coveredParts = registeredCoveredParts.get(side.ordinal());
final Iterator<WeakTargetRef<IMultiBlockPart>> it = coveredParts.listIterator();
while (it.hasNext()) {
final IMultiBlockPart part = (it.next()).get();
if (part == null || part == aPart) it.remove();
}
}
@Override
public void registerCaseWithPurpose(MultiTileCasingPurpose purpose, IMultiBlockPart part) {
final List<WeakTargetRef<IMultiBlockPart>> tickableParts = registeredTickableParts.get(purpose.ordinal());
final Iterator<WeakTargetRef<IMultiBlockPart>> it = tickableParts.listIterator();
while (it.hasNext()) {
final IMultiBlockPart next = (it.next()).get();
if (next == null) {
it.remove();
} else if (next == part) {
return;
}
}
tickableParts.add(new WeakTargetRef<>(part, true));
}
@Override
public void unregisterCaseWithPurpose(MultiTileCasingPurpose purpose, IMultiBlockPart part) {
final List<WeakTargetRef<IMultiBlockPart>> tickableParts = registeredTickableParts.get(purpose.ordinal());
final Iterator<WeakTargetRef<IMultiBlockPart>> it = tickableParts.listIterator();
while (it.hasNext()) {
final IMultiBlockPart next = (it.next()).get();
if (next == null || next == part) it.remove();
}
}
@Override
public void onFirstTick(boolean isServerSide) {
super.onFirstTick(isServerSide);
if (isServerSide) {
checkStructure(true);
} else {
StructureLibAPI.queryAlignment(this);
}
}
private boolean tickCovers() {
for (final ForgeDirection side : ForgeDirection.VALID_DIRECTIONS) {
// TODO: Tick controller covers, if any
final List<WeakTargetRef<IMultiBlockPart>> coveredParts = this.registeredCoveredParts.get(side.ordinal());
final Iterator<WeakTargetRef<IMultiBlockPart>> it = coveredParts.listIterator();
while (it.hasNext()) {
final IMultiBlockPart part = (it.next()).get();
if (part == null) {
it.remove();
continue;
}
if (!part.tickCoverAtSide(side, mTickTimer)) it.remove();
}
}
return true;
}
@Override
public void onTick(long tick, boolean isServerSide) {
tickCovers();
}
@Override
public void onPostTick(long tick, boolean isServerSide) {
if (!isServerSide) { // client side
doActivitySound(getActivitySoundLoop());
return;
}
// server side
if (tick % 600 == 5) {
// Recheck the structure every 30 seconds or so
if (!checkStructure(false)) checkStructure(true);
}
if (checkStructure(false)) {
runMachine(tick);
pushItemOutputs(tick);
pushFluidOutputs(tick);
} else {
stopMachine(false);
}
}
protected void pushItemOutputs(long tick) {
if (tick % AUTO_OUTPUT_FREQUENCY_TICK != 0) return;
final List<WeakTargetRef<IMultiBlockPart>> registeredItemOutputs = registeredTickableParts
.get(MultiTileCasingPurpose.ItemOutput.ordinal());
final Iterator<WeakTargetRef<IMultiBlockPart>> itemOutputIterator = registeredItemOutputs.listIterator();
while (itemOutputIterator.hasNext()) {
final IMultiBlockPart part = (itemOutputIterator.next()).get();
if (part == null) {
itemOutputIterator.remove();
continue;
}
if (!part.shouldTick(mTickTimer)) {
itemOutputIterator.remove();
continue;
}
final IInventory facingInventory = part.getIInventoryAtSide(part.getFrontFacing());
if (facingInventory == null) {
continue;
}
moveMultipleItemStacks(
part,
facingInventory,
part.getFrontFacing(),
part.getBackFacing(),
null,
false,
(byte) 64,
(byte) 1,
(byte) 64,
(byte) 1,
part.getSizeInventory());
for (int i = 0; i < part.getSizeInventory(); i++) {
final ItemStack stack = part.getStackInSlot(i);
if (stack != null && stack.stackSize <= 0) {
part.setInventorySlotContents(i, null);
}
}
}
}
protected void pushFluidOutputs(long tick) {
if (tick % AUTO_OUTPUT_FREQUENCY_TICK != 0) return;
final List<WeakTargetRef<IMultiBlockPart>> registeredFluidOutputs = registeredTickableParts
.get(MultiTileCasingPurpose.FluidOutput.ordinal());
final Iterator<WeakTargetRef<IMultiBlockPart>> fluidOutputIterator = registeredFluidOutputs.listIterator();
while (fluidOutputIterator.hasNext()) {
final IMultiBlockPart part = (fluidOutputIterator.next()).get();
if (part == null) {
fluidOutputIterator.remove();
continue;
}
if (!part.shouldTick(mTickTimer)) {
fluidOutputIterator.remove();
}
}
}
@Override
public void setCleanroom(boolean cleanroom) {
isCleanroom = cleanroom;
}
protected void clearSpecialLists() {
upgradeCasings.clear();
functionalCasings.clear();
}
@Override
public final boolean isFacingValid(ForgeDirection facing) {
return canSetToDirectionAny(facing);
}
@Override
public void onFacingChange() {
toolSetDirection(getFrontFacing());
onStructureChange();
}
@Override
public boolean allowCoverOnSide(ForgeDirection side, GTItemStack aCoverID) {
return side != facing;
}
@Override
public String[] getStructureDescription(ItemStack stackSize) {
return getTooltip().getStructureHint();
}
@Override
public IAlignmentLimits getAlignmentLimits() {
return limits;
}
protected void setAlignmentLimits(IAlignmentLimits mLimits) {
this.limits = mLimits;
}
public boolean isSeparateInputs() {
return separateInputs;
}
public void setSeparateInputs(boolean aSeparateInputs) {
separateInputs = aSeparateInputs;
}
protected IAlignmentLimits getInitialAlignmentLimits() {
return (d, r, f) -> !f.isVerticallyFliped();
}
public static class BuildState {
/**
* Utility class to keep track of the build state of a multiblock
*/
boolean building = false;
Vec3Impl currentOffset;
public void startBuilding(Vec3Impl structureOffset) {
if (building) throw new IllegalStateException("Already building!");
building = true;
setCurrentOffset(structureOffset);
}
public Vec3Impl setCurrentOffset(Vec3Impl structureOffset) {
verifyBuilding();
return (currentOffset = structureOffset);
}
private void verifyBuilding() {
if (!building) throw new IllegalStateException("Not building!");
}
public boolean failBuilding() {
building = false;
currentOffset = null;
return false;
}
public Vec3Impl stopBuilding() {
final Vec3Impl toReturn = getCurrentOffset();
building = false;
currentOffset = null;
return toReturn;
}
public Vec3Impl getCurrentOffset() {
verifyBuilding();
return currentOffset;
}
public Vec3Impl addOffset(Vec3Impl offset) {
verifyBuilding();
return setCurrentOffset(currentOffset.add(offset));
}
}
public void registerSpecialCasings(MultiBlockPart part) {
if (part instanceof UpgradeCasing upgradeCasing) {
upgradeCasings.add(new WeakTargetRef<>(upgradeCasing, true));
}
if (part instanceof FunctionalCasing functionalCasing) {
functionalCasings.add(new WeakTargetRef<>(functionalCasing, true));
}
}
// #region Fluid - MultiBlock related Fluid Tank behaviour.
@Override
@Nullable
public FluidInventoryLogic getFluidLogic(@Nonnull ForgeDirection side, @Nonnull InventoryType type) {
if (side == facing) return null;
return switch (type) {
case Input -> controllerFluidInput.getAllInventoryLogics();
case Output -> controllerFluidOutput.getAllInventoryLogics();
default -> null;
};
}
@Override
@Nonnull
public @NotNull FluidInventoryLogic getFluidLogic(@Nonnull InventoryType type, @Nullable UUID id) {
return switch (type) {
case Input -> controllerFluidInput.getInventoryLogic(id);
case Output -> controllerFluidOutput.getInventoryLogic(id);
default -> throw new IllegalStateException("Unexpected value: " + type);
};
}
@Override
@Nonnull
public UUID registerFluidInventory(int tanks, long capacity, int tier, @Nonnull InventoryType type,
boolean isUpgradeInventory) {
return switch (type) {
case Input -> controllerFluidInput
.addInventory(new FluidInventoryLogic(tanks, capacity, tier, isUpgradeInventory));
case Output -> controllerFluidOutput
.addInventory(new FluidInventoryLogic(tanks, capacity, tier, isUpgradeInventory));
case Both -> {
UUID id = controllerFluidInput
.addInventory(new FluidInventoryLogic(tanks, capacity, tier, isUpgradeInventory));
controllerFluidOutput
.addInventory(id, new FluidInventoryLogic(tanks, capacity, tier, isUpgradeInventory));
yield id;
}
};
}
@Override
@Nonnull
public FluidInventoryLogic unregisterFluidInventory(@Nonnull UUID id, @Nonnull InventoryType type) {
return switch (type) {
case Input -> controllerFluidInput.removeInventory(id);
case Output -> controllerFluidOutput.removeInventory(id);
case Both -> {
FluidInventoryLogic input = controllerFluidInput.removeInventory(id);
FluidInventoryLogic output = controllerFluidOutput.removeInventory(id);
yield new FluidInventoryLogic(
Stream.of(input, output)
.map(FluidInventoryLogic::getInventory)
.collect(Collectors.toList()));
}
};
}
@Override
public void changeFluidInventoryDisplayName(@Nullable UUID id, @Nullable String displayName,
@Nonnull InventoryType type) {
switch (type) {
case Input:
controllerFluidInput.setInventoryDisplayName(id, displayName);
break;
case Output:
controllerFluidOutput.setInventoryDisplayName(id, displayName);
break;
case Both:
controllerFluidInput.setInventoryDisplayName(id, displayName);
controllerFluidOutput.setInventoryDisplayName(id, displayName);
break;
}
}
// #endregion Fluid
// #region Item - MultiBlock related Item behaviour.
@Override
@Nullable
public ItemInventoryLogic getItemLogic(@Nonnull ForgeDirection side, @Nonnull InventoryType type) {
if (side == facing) return null;
return switch (type) {
case Input -> controllerItemInput.getAllInventoryLogics();
case Output -> controllerItemOutput.getAllInventoryLogics();
default -> null;
};
}
@Override
@Nonnull
public ItemInventoryLogic getItemLogic(@Nonnull InventoryType type, @Nullable UUID id) {
return switch (type) {
case Input -> controllerItemInput.getInventoryLogic(id);
case Output -> controllerItemOutput.getInventoryLogic(id);
default -> throw new IllegalStateException("Unexpected value: " + type);
};
}
@Override
@Nonnull
public UUID registerItemInventory(int slots, int tier, @Nonnull InventoryType type, boolean isUpgradeInventory) {
return switch (type) {
case Input -> controllerItemInput.addInventory(new ItemInventoryLogic(slots, tier, isUpgradeInventory));
case Output -> controllerItemOutput.addInventory(new ItemInventoryLogic(slots, tier, isUpgradeInventory));
case Both -> {
UUID id = controllerItemInput.addInventory(new ItemInventoryLogic(slots, tier, isUpgradeInventory));
controllerItemOutput.addInventory(id, new ItemInventoryLogic(slots, tier, isUpgradeInventory));
yield id;
}
};
}
@Override
public ItemInventoryLogic unregisterItemInventory(@Nonnull UUID id, @Nonnull InventoryType type) {
return switch (type) {
case Input -> controllerItemInput.removeInventory(id);
case Output -> controllerItemOutput.removeInventory(id);
case Both -> {
ItemInventoryLogic input = controllerItemInput.removeInventory(id);
ItemInventoryLogic output = controllerItemOutput.removeInventory(id);
yield new ItemInventoryLogic(
Arrays.asList(input, output)
.stream()
.map(inv -> inv.getInventory())
.collect(Collectors.toList()));
}
};
}
@Override
public void changeItemInventoryDisplayName(@Nullable UUID id, @Nullable String displayName,
@Nonnull InventoryType type) {
switch (type) {
case Input:
controllerItemInput.setInventoryDisplayName(id, displayName);
break;
case Output:
controllerItemOutput.setInventoryDisplayName(id, displayName);
break;
case Both:
controllerItemInput.setInventoryDisplayName(id, displayName);
controllerItemOutput.setInventoryDisplayName(id, displayName);
break;
}
}
// #endregion Item
// #region Energy
@Nonnull
@Override
public PowerLogic getPowerLogic() {
return getPowerLogic(ForgeDirection.UNKNOWN);
}
// #endregion Energy
@Override
protected void updateSlots() {
controllerItemInput.getAllInventoryLogics()
.update(shouldSort);
controllerItemOutput.getAllInventoryLogics()
.update(shouldSort);
controllerFluidInput.getAllInventoryLogics()
.update();
controllerFluidOutput.getAllInventoryLogics()
.update();
}
/*
* GUI Work - Multiblock GUI related methods
*/
@Override
public boolean useModularUI() {
return true;
}
@Override
public boolean hasGui(ForgeDirection side) {
return true;
}
@Override
protected void addTitleTextStyle(ModularWindow.Builder builder, String title) {
// leave empty
}
@Override
public boolean supportsVoidProtection() {
return true;
}
@Override
public VoidingMode getVoidingMode() {
return voidingMode;
}
@Override
public void setVoidingMode(VoidingMode mode) {
this.voidingMode = mode;
}
@Override
public boolean canDumpItemToME() {
return false;
}
@Override
public boolean canDumpFluidToME() {
return false;
}
@Override
public boolean supportsInputSeparation() {
return true;
}
@Override
public boolean isInputSeparated() {
return separateInputs;
}
@Override
public void setInputSeparation(Boolean enabled) {
this.separateInputs = enabled;
}
@Override
public boolean supportsBatchMode() {
return true;
}
@Override
public boolean isBatchModeEnabled() {
return batchMode;
}
@Override
public void setBatchMode(Boolean mode) {
this.batchMode = mode;
}
@Override
public boolean supportsSingleRecipeLocking() {
return false;
}
@Override
public boolean isRecipeLockingEnabled() {
return recipeLock;
}
@Override
public void setRecipeLocking(Boolean enabled) {
this.recipeLock = enabled;
}
@Override
public void getWailaNBTData(EntityPlayerMP player, TileEntity tile, NBTTagCompound tag, World world, int x, int y,
int z) {
super.getWailaNBTData(player, tile, tag, world, x, y, z);
P processing = getProcessingLogic();
tag.setInteger("progress", processing.getProgress());
tag.setInteger("maxProgress", processing.getDuration());
tag.setBoolean("structureOkay", structureOkay);
tag.setBoolean("isActive", isActive());
if (isActive()) {
tag.setLong("energyUsage", getProcessingLogic().getCalculatedEut());
tag.setLong("energyTier", tier);
}
}
@Override
public void getWailaBody(ItemStack itemStack, List<String> currentTip, IWailaDataAccessor accessor,
IWailaConfigHandler config) {
super.getWailaBody(itemStack, currentTip, accessor, config);
final NBTTagCompound tag = accessor.getNBTData();
if (!tag.getBoolean("structureOkay")) {
currentTip.add(RED + "** INCOMPLETE STRUCTURE **" + RESET);
} else {
currentTip.add((GREEN + "Running Fine") + RESET);
}
if (isSimpleMachine) {
boolean isActive = tag.getBoolean("isActive");
currentTip.add(
GTWaila.getMachineProgressString(isActive, tag.getInteger("maxProgress"), tag.getInteger("progress")));
}
boolean isActive = tag.getBoolean("isActive");
if (isActive) {
long energyTier = tag.getLong("energyTier");
long actualEnergyUsage = tag.getLong("energyUsage");
if (actualEnergyUsage > 0) {
currentTip.add(
StatCollector.translateToLocalFormatted(
"GT5U.waila.energy.use_with_amperage",
GTUtility.formatNumbers(actualEnergyUsage),
GTUtility.getAmperageForTier(actualEnergyUsage, (byte) energyTier),
GTUtility.getColoredTierNameFromTier((byte) energyTier)));
} else if (actualEnergyUsage < 0) {
currentTip.add(
StatCollector.translateToLocalFormatted(
"GT5U.waila.energy.produce_with_amperage",
GTUtility.formatNumbers(-actualEnergyUsage),
GTUtility.getAmperageForTier(-actualEnergyUsage, (byte) energyTier),
GTUtility.getColoredTierNameFromTier((byte) energyTier)));
}
}
}
@Override
public GTPacketMultiTileEntity getClientDataPacket() {
final GTPacketMultiTileEntity packet = super.getClientDataPacket();
return packet;
}
@Override
public void enableWorking() {
super.enableWorking();
if (!structureOkay) {
checkStructure(true);
}
}
@Override
public List<ItemStack> getItemOutputSlots(ItemStack[] toOutput) {
return new ArrayList<>(0);
}
@Override
public List<? extends IFluidStore> getFluidOutputSlots(FluidStack[] toOutput) {
return new ArrayList<>(0);
}
@Override
@Nonnull
public Set<Entry<UUID, FluidInventoryLogic>> getAllFluidInventoryLogics(@Nonnull InventoryType type) {
return switch (type) {
case Input -> controllerFluidInput.getAllInventoryLogicsAsEntrySet();
case Output -> controllerFluidOutput.getAllInventoryLogicsAsEntrySet();
default -> super.getAllFluidInventoryLogics(type);
};
}
@Override
@Nonnull
public Set<Entry<UUID, ItemInventoryLogic>> getAllItemInventoryLogics(@Nonnull InventoryType type) {
return switch (type) {
case Input -> controllerItemInput.getAllInventoryLogicsAsEntrySet();
case Output -> controllerItemOutput.getAllInventoryLogicsAsEntrySet();
default -> super.getAllItemInventoryLogics(type);
};
}
@Override
public void setWirelessSupport(boolean canUse) {
if (canUse) {
strongCheckOrAddUser(getOwnerUuid());
}
power.setCanUseWireless(canUse, getOwnerUuid());
}
@Override
public void setLaserSupport(boolean canUse) {
power.setCanUseLaser(canUse);
}
@Override
public void setMaxAmperage(long amperage) {
power.setMaxAmperage(amperage);
}
}
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