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package gregtech.api.net;
import net.minecraft.network.INetHandler;
import net.minecraft.world.IBlockAccess;
import com.google.common.io.ByteArrayDataInput;
import io.netty.buffer.ByteBuf;
/**
* @deprecated Use {@link GT_Packet_New} instead
*/
@Deprecated
public abstract class GT_Packet {
public GT_Packet(boolean aIsReference) {
//
}
/**
* I use constant IDs instead of Dynamic ones, since that is much more fail safe
*
* @return a Packet ID for this Class
*/
public abstract byte getPacketID();
/**
* @return encoded byte Stream
* @deprecated Use {@link #encode(ByteBuf)} instead
*/
@Deprecated
public abstract byte[] encode();
/**
* Encode the data into given byte buffer without creating an intermediate byte array. Default implementation just
* throw {@link UnsupportedOperationException}.
*/
public void encode(ByteBuf aOut) {
throw new UnsupportedOperationException();
}
/**
* @return encoded byte Stream
*/
public abstract GT_Packet decode(ByteArrayDataInput aData);
/**
* Process the packet
*
* @param aWorld null if message is received on server side, the client world if message is received on client side
*/
public abstract void process(IBlockAccess aWorld);
/**
* This will be called just before {@link #process(IBlockAccess)} to inform the handler about the source and type of
* connection
*/
public void setINetHandler(INetHandler aHandler) {}
}
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