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package gregtech.api.net;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.world.World;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
@SuppressWarnings("deprecation")
public interface IGT_NetworkHandler {
void sendToPlayer(GT_Packet aPacket, EntityPlayerMP aPlayer);
void sendToAllAround(GT_Packet aPacket, TargetPoint aPosition);
void sendToServer(GT_Packet aPacket);
void sendPacketToAllPlayersInRange(World aWorld, GT_Packet aPacket, int aX, int aZ);
}
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