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package gregtech.api.threads;

import gregtech.api.util.GT_PlayedSound;
import gregtech.api.util.GT_Utility;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;

public class GT_Runnable_Sound implements Runnable {
    private final int mX, mY, mZ, mTimeUntilNextSound;
    private final World mWorld;
    private final ResourceLocation mSoundResourceLocation;
    private final float mSoundStrength, mSoundModulation;

    public GT_Runnable_Sound(
            World aWorld,
            int aX,
            int aY,
            int aZ,
            int aTimeUntilNextSound,
            ResourceLocation aSoundResourceLocation,
            float aSoundStrength,
            float aSoundModulation) {
        mWorld = aWorld;
        mX = aX;
        mY = aY;
        mZ = aZ;
        mTimeUntilNextSound = aTimeUntilNextSound;
        mSoundResourceLocation = aSoundResourceLocation;
        mSoundStrength = aSoundStrength;
        mSoundModulation = aSoundModulation;
    }

    /**
     * @deprecated Use {@link #GT_Runnable_Sound(World, int, int, int, int, ResourceLocation, float, float)}
     */
    @Deprecated
    public GT_Runnable_Sound(
            World aWorld,
            int aX,
            int aY,
            int aZ,
            int aTimeUntilNextSound,
            String aSoundName,
            float aSoundStrength,
            float aSoundModulation) {
        this(
                aWorld,
                aX,
                aY,
                aZ,
                aTimeUntilNextSound,
                new ResourceLocation(aSoundName),
                aSoundStrength,
                aSoundModulation);
    }

    @Override
    public void run() {
        try {
            GT_PlayedSound tSound;
            if (GT_Utility.sPlayedSoundMap.containsKey(tSound = new GT_PlayedSound(mSoundResourceLocation, mX, mY, mZ)))
                return;
            mWorld.playSound(mX, mY, mZ, mSoundResourceLocation.toString(), mSoundStrength, mSoundModulation, false);
            GT_Utility.sPlayedSoundMap.put(tSound, mTimeUntilNextSound);
        } catch (Throwable e) {
            /**/
        }
    }
}