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package gregtech.api.util;

import gregtech.api.enums.GT_Values;
import gregtech.api.interfaces.tileentity.ICoverable;
import gregtech.api.net.GT_Packet_TileEntityCoverGUI;
import gregtech.api.objects.GT_ItemStack;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTBase;
import net.minecraft.world.World;
import net.minecraftforge.fluids.Fluid;

import static gregtech.api.enums.GT_Values.E;

/**
 * For Covers with a special behavior.
 *
 * @author glease
 */
public abstract class GT_CoverBehaviorBase<T extends ISerializableObject> {

    public EntityPlayer lastPlayer = null;
    private final Class<T> typeToken;

    protected GT_CoverBehaviorBase(Class<T> typeToken) {
        this.typeToken = typeToken;
    }

    public abstract T createDataObject(int aLegacyData);

    public abstract T createDataObject();

    public T createDataObject(NBTBase aNBT) {
        T ret = createDataObject();
        ret.loadDataFromNBT(aNBT);
        return ret;
    }

    public final T cast(ISerializableObject aData) {
        if (typeToken.isInstance(aData))
            return forceCast(aData);
        return null;
    }

    private T forceCast(ISerializableObject aData) {
        return typeToken.cast(aData);
    }

    // region facade

    public final boolean isRedstoneSensitive(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity, long aTimer) {
        return isRedstoneSensitiveImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity, aTimer);
    }

    /**
     * Called by updateEntity inside the covered TileEntity. aCoverVariable is the Value you returned last time.
     */
    public final T doCoverThings(byte aSide, byte aInputRedstone, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity, long aTimer) {
        return doCoverThingsImpl(aSide, aInputRedstone, aCoverID, forceCast(aCoverVariable), aTileEntity, aTimer);
    }

    /**
     * Called when someone rightclicks this Cover.
     * <p/>
     * return true, if something actually happens.
     */
    public final boolean onCoverRightClick(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity, EntityPlayer aPlayer, float aX, float aY, float aZ) {
        return onCoverRightClickImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity, aPlayer, aX, aY, aZ);
    }

    /**
     * Called when someone rightclicks this Cover with a Screwdriver. Doesn't call @onCoverRightclick in this Case.
     * <p/>
     * return the new Value of the Cover Variable
     */
    public final T onCoverScrewdriverClick(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity, EntityPlayer aPlayer, float aX, float aY, float aZ) {
        return onCoverScrewdriverClickImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity, aPlayer, aX, aY, aZ);
    }

    /**
     * Called when someone shift-rightclicks this Cover with no tool. Doesn't call @onCoverRightclick in this Case.
     */
    public final boolean onCoverShiftRightClick(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity, EntityPlayer aPlayer) {
        return onCoverShiftRightClickImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity, aPlayer);
    }

    public final Object getClientGUI(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity, EntityPlayer aPlayer, World aWorld) {
        return getClientGUIImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity, aPlayer, aWorld);
    }

    /**
     * Removes the Cover if this returns true, or if aForced is true.
     * Doesn't get called when the Machine Block is getting broken, only if you break the Cover away from the Machine.
     */
    public final boolean onCoverRemoval(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity, boolean aForced) {
        return onCoverRemovalImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity, aForced);
    }

    /**
     * Gives a small Text for the status of the Cover.
     */
    public final String getDescription(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
        return getDescriptionImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
    }

    /**
     * How Blast Proof the Cover is. 30 is normal.
     */
    public final float getBlastProofLevel(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
        return getBlastProofLevelImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
    }

    /**
     * If it lets RS-Signals into the Block
     * <p/>
     * This is just Informative so that Machines know if their Redstone Input is blocked or not
     */
    public final boolean letsRedstoneGoIn(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
        return letsRedstoneGoInImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
    }

    /**
     * If it lets RS-Signals out of the Block
     */
    public final boolean letsRedstoneGoOut(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
        return letsRedstoneGoOutImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
    }

    /**
     * If it lets Fibre-Signals into the Block
     * <p/>
     * This is just Informative so that Machines know if their Redstone Input is blocked or not
     */
    public final boolean letsFibreGoIn(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
        return letsFibreGoInImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
    }

    /**
     * If it lets Fibre-Signals out of the Block
     */
    public final boolean letsFibreGoOut(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
        return letsFibreGoOutImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
    }

    /**
     * If it lets Energy into the Block
     */
    public final boolean letsEnergyIn(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
        return letsEnergyInImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
    }

    /**
     * If it lets Energy out of the Block
     */
    public final boolean letsEnergyOut(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
        return letsEnergyOutImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
    }

    /**
     * If it lets Liquids into the Block, aFluid can be null meaning if this is generally allowing Fluids or not.
     */
    public final boolean letsFluidIn(byte aSide, int aCoverID, ISerializableObject aCoverVariable, Fluid aFluid, ICoverable aTileEntity) {
        return letsFluidInImpl(aSide, aCoverID, forceCast(aCoverVariable), aFluid, aTileEntity);
    }

    /**
     * If it lets Liquids out of the Block, aFluid can be null meaning if this is generally allowing Fluids or not.
     */
    public final boolean letsFluidOut(byte aSide, int aCoverID, ISerializableObject aCoverVariable, Fluid aFluid, ICoverable aTileEntity) {
        return letsFluidOutImpl(aSide, aCoverID, forceCast(aCoverVariable), aFluid, aTileEntity);
    }

    /**
     * If it lets Items into the Block, aSlot = -1 means if it is generally accepting Items (return false for no eraction at all), aSlot = -2 means if it would accept for all Slots Impl(return true to skip the Checks for each Slot).
     */
    public final boolean letsItemsIn(byte aSide, int aCoverID, ISerializableObject aCoverVariable, int aSlot, ICoverable aTileEntity) {
        return letsItemsInImpl(aSide, aCoverID, forceCast(aCoverVariable), aSlot, aTileEntity);
    }

    /**
     * If it lets Items out of the Block, aSlot = -1 means if it is generally accepting Items (return false for no eraction at all), aSlot = -2 means if it would accept for all Slots Impl(return true to skip the Checks for each Slot).
     */
    public final boolean letsItemsOut(byte