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package gregtech.api.util;
import java.util.function.Consumer;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IChatComponent;
import net.minecraft.world.World;
import com.gtnewhorizon.structurelib.StructureLibAPI;
import com.gtnewhorizon.structurelib.structure.ICustomBlockSetting;
import com.gtnewhorizon.structurelib.structure.IItemSource;
import com.gtnewhorizon.structurelib.structure.IStructureElement;
import com.gtnewhorizon.structurelib.structure.StructureUtility;
public class LaserRenderingUtil {
// This code is shamelessly ripped from GTNH-Intergalactic
public interface IBlockAdder<T> {
/**
* Callback on block added, needs to check if block is valid (and add it)
*
* @param block block attempted to add
* @param meta meta of block attempted to add
* @param world World of the block
* @param x X coordinate of the block
* @param y Y coordinate of the block
* @param z Z coordinate of the block
* @return is structure still valid
*/
boolean apply(T t, Block block, int meta, World world, int x, int y, int z);
}
public static <T> IStructureElement<T> ofBlockAdder(IBlockAdder<T> iBlockAdder, Block defaultBlock,
int defaultMeta) {
if (iBlockAdder == null || defaultBlock == null) {
throw new IllegalArgumentException();
}
if (defaultBlock instanceof ICustomBlockSetting) {
return new IStructureElement<T>() {
@Override
public boolean check(T t, World world, int x, int y, int z) {
Block worldBlock = world.getBlock(x, y, z);
return iBlockAdder.apply(t, worldBlock, worldBlock.getDamageValue(world, x, y, z), world, x, y, z);
}
@Override
public boolean placeBlock(T t, World world, int x, int y, int z, ItemStack trigger) {
((ICustomBlockSetting) defaultBlock).setBlock(world, x, y, z, defaultMeta);
return true;
}
@Override
public boolean spawnHint(T t, World world, int x, int y, int z, ItemStack trigger) {
StructureLibAPI.hintParticle(world, x, y, z, defaultBlock, defaultMeta);
return true;
}
@Override
public PlaceResult survivalPlaceBlock(T t, World world, int x, int y, int z, ItemStack trigger,
IItemSource s, EntityPlayerMP actor, Consumer<IChatComponent> chatter) {
if (check(t, world, x, y, z)) return PlaceResult.SKIP;
return StructureUtility
.survivalPlaceBlock(defaultBlock, defaultMeta, world, x, y, z, s, actor, chatter);
}
};
} else {
return new IStructureElement<T>() {
@Override
public boolean check(T t, World world, int x, int y, int z) {
Block worldBlock = world.getBlock(x, y, z);
return iBlockAdder
.apply(t, worldBlock, ((Block) worldBlock).getDamageValue(world, x, y, z), world, x, y, z);
}
@Override
public boolean placeBlock(T t, World world, int x, int y, int z, ItemStack trigger) {
world.setBlock(x, y, z, defaultBlock, defaultMeta, 2);
return true;
}
@Override
public boolean spawnHint(T t, World world, int x, int y, int z, ItemStack trigger) {
StructureLibAPI.hintParticle(world, x, y, z, defaultBlock, defaultMeta);
return true;
}
@Override
public PlaceResult survivalPlaceBlock(T t, World world, int x, int y, int z, ItemStack trigger,
IItemSource s, EntityPlayerMP actor, Consumer<IChatComponent> chatter) {
if (check(t, world, x, y, z)) return IStructureElement.PlaceResult.SKIP;
return StructureUtility
.survivalPlaceBlock(defaultBlock, defaultMeta, world, x, y, z, s, actor, chatter);
}
};
}
}
}
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