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package gregtech.client;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.MovingSound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
import gregtech.api.multitileentity.machine.MultiTileBasicMachine;
@SideOnly(Side.CLIENT)
public class GTSoundLoop extends MovingSound {
private static final float VOLUME_RAMP = 0.0625f;
private final boolean whileActive;
private final boolean whileInactive;
private final int worldID;
private boolean fadeMe = false;
public GTSoundLoop(ResourceLocation p_i45104_1_, IGregTechTileEntity base, boolean stopWhenActive,
boolean stopWhenInactive) {
super(p_i45104_1_);
this.whileActive = stopWhenActive;
this.whileInactive = stopWhenInactive;
xPosF = base.getXCoord();
yPosF = base.getYCoord();
zPosF = base.getZCoord();
worldID = base.getWorld().provider.dimensionId;
repeat = true;
volume = VOLUME_RAMP;
}
public GTSoundLoop(ResourceLocation sound, MultiTileBasicMachine base, boolean stopWhenActive,
boolean stopWhenInactive) {
super(sound);
this.whileActive = stopWhenActive;
this.whileInactive = stopWhenInactive;
xPosF = base.getXCoord();
yPosF = base.getYCoord();
zPosF = base.getZCoord();
worldID = base.getWorld().provider.dimensionId;
repeat = true;
volume = VOLUME_RAMP;
}
@Override
public void update() {
if (donePlaying) {
return;
}
if (fadeMe) {
volume -= VOLUME_RAMP;
if (volume <= 0) {
volume = 0;
donePlaying = true;
}
} else if (volume < 1) {
volume += VOLUME_RAMP;
}
World world = Minecraft.getMinecraft().thePlayer.worldObj;
donePlaying = world.provider.dimensionId != worldID
|| !world.checkChunksExist((int) xPosF, (int) yPosF, (int) zPosF, (int) xPosF, (int) yPosF, (int) zPosF);
if (donePlaying) return;
TileEntity tile = world.getTileEntity((int) xPosF, (int) yPosF, (int) zPosF);
if ((tile instanceof IGregTechTileEntity)) {
fadeMe |= ((IGregTechTileEntity) tile).isActive() ? whileActive : whileInactive;
return;
}
if ((tile instanceof MultiTileBasicMachine)) {
fadeMe |= ((MultiTileBasicMachine) tile).isActive() ? whileActive : whileInactive;
return;
}
donePlaying = true;
}
}
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