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package gregtech.common;
import static gregtech.api.objects.XSTR.XSTR_INSTANCE;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import java.util.Objects;
import java.util.WeakHashMap;
import javax.annotation.Nullable;
import javax.annotation.ParametersAreNonnullByDefault;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraftforge.event.world.ChunkDataEvent;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
import org.apache.commons.lang3.tuple.Pair;
import gregtech.GT_Mod;
import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
import gregtech.api.objects.GT_UO_Dimension;
import gregtech.api.objects.GT_UO_Fluid;
import gregtech.api.objects.XSTR;
import gregtech.api.util.GT_ChunkAssociatedData;
/**
* Created by Tec on 29.04.2017.
*/
public class GT_UndergroundOil {
public static final short DIVIDER = 5000;
private static final GT_UndergroundOilStore STORAGE = new GT_UndergroundOilStore();
private static final ChunkData NIL_FLUID_STACK = new ChunkData(-1, null, null, false);
/**
* Effectively just call {@code undergroundOil(te, -1)} for you
*
* @see #undergroundOil(World, int, int, float)
*/
public static FluidStack undergroundOilReadInformation(IGregTechTileEntity te) {
return undergroundOil(
te.getWorld()
.getChunkFromBlockCoords(te.getXCoord(), te.getZCoord()),
-1);
}
/**
* Effectively just call {@code undergroundOil(chunk, -1)} for you
*
* @see #undergroundOil(World, int, int, float)
*/
public static FluidStack undergroundOilReadInformation(Chunk chunk) {
return undergroundOil(chunk, -1);
}
/** @see #undergroundOil(World, int, int, float) */
public static FluidStack undergroundOil(IGregTechTileEntity te, float readOrDrainCoefficient) {
return undergroundOil(
te.getWorld()
.getChunkFromBlockCoords(te.getXCoord(), te.getZCoord()),
readOrDrainCoefficient);
}
// Returns whole content for information purposes -> when drainSpeedCoefficient < 0
// Else returns extracted fluidStack if amount > 0, or null otherwise
/** @see #undergroundOil(World, int, int, float) */
public static FluidStack undergroundOil(Chunk chunk, float readOrDrainCoefficient) {
return undergroundOil(chunk.worldObj, chunk.xPosition, chunk.zPosition, readOrDrainCoefficient);
}
/**
* Pump fluid or read info.
*
* @param w a remote World. For a WorldClient it will always tell you null
* @param chunkX chunk coordinate X, i.e. blockX >> 4
* @param chunkZ chunk coordinate Z, i.e. blockZ >> 4
* @param readOrDrainCoefficient how fast to pump. The higher the faster. use negative to read expected current
* output
* @return null if nothing here, or depleted already, or a client side world
*/
public static FluidStack undergroundOil(World w, int chunkX, int chunkZ, float readOrDrainCoefficient) {
if (w.isRemote) return null; // troublemakers go away
ChunkData chunkData = STORAGE.get(w, chunkX, chunkZ);
if (chunkData.getVein() == null || chunkData.getFluid() == null) // nothing here...
return null;
// do stuff on it if needed
FluidStack fluidInChunk = new FluidStack(chunkData.getFluid(), 0);
if (readOrDrainCoefficient >= 0) {
int fluidExtracted = (int) Math.floor(chunkData.getAmount() * (double) readOrDrainCoefficient / DIVIDER);
double averageDecrease = chunkData.getVein().DecreasePerOperationAmount * (double) readOrDrainCoefficient;
int decrease = (int) Math.ceil(averageDecrease);
if (fluidExtracted <= 0 || chunkData.amount <= decrease) { // decrease - here it is max value of extraction
// for easy check
chunkData.setAmount(0);
} else {
fluidInChunk.amount = fluidExtracted; // give appropriate amount
if (XSTR_INSTANCE.nextFloat() < (decrease - averageDecrease)) decrease--; // use XSTR_INSTANCE to
// "subtract double from int"
// ex.
// averageDecrease=3.9
// decrease= ceil from 3.9 = 4
// decrease-averageDecrease=0.1 -> chance to subtract 1
// if XSTR_INSTANCE is < chance then subtract 1
chunkData.changeAmount(-decrease); // diminish amount, "randomly" adjusted to double value
// (averageDecrease)
}
} else { // just get info
if (chunkData.amount <= DIVIDER) {
chunkData.setAmount(0);
} else {
// get the expected current output
fluidInChunk.amount = (int) Math
.floor(chunkData.getAmount() * (double) -readOrDrainCoefficient / DIVIDER);
}
}
return fluidInChunk;
}
/**
* Get the deposit as if it is never exploited
*
* @return UO fluid kind and amount, or null if nothing here.
*/
public static Pair<GT_UO_Fluid, Integer> getPristineAmount(World world, int chunkX, int chunkZ) {
int dimensionId = world.provider.dimensionId;
GT_UO_Dimension dimension = GT_Mod.gregtechproxy.mUndergroundOil.GetDimension(dimensionId);
if (dimension == null) return null;
// prepare RNG
final XSTR tVeinRNG = new XSTR(world.getSeed() + dimensionId * 2L + (chunkX >> 3) + 8267L * (chunkZ >> 3));
GT_UO_Fluid uoFluid = dimension.getRandomFluid(tVeinRNG);
// nothing here :(
if (uoFluid == null || uoFluid.getFluid() == null) return null;
// offset each chunk's fluid amount by +-25%
// discard random values not for current chunk
int veinAverage = uoFluid.getRandomAmount(tVeinRNG);
for (int i = 0; i < (((chunkX & 0x7) << 3) | chunkZ & 0x7); i++) {
tVeinRNG.next(24);
}
int amount = (int) ((float) veinAverage * (0.75f + (tVeinRNG.nextFloat() / 2f)));
return Pair.of(uoFluid, amount);
}
static void migrate(ChunkDataEvent.Load e) {
if (e.getData()
.hasKey("GTOIL")
&& e.getData()
.hasKey("GTOILFLUID")) {
ChunkData chunkData = STORAGE.get(e.getChunk());
Fluid fluid = chunkData.getFluid();
if (fluid != null && fluid.getID() == e.getData()
.getInteger("GTOILFLUID")) chunkData.setAmount(
Math.min(
chunkData.getAmount(),
e.getData()
.getInteger("GTOIL")));
}
}
/**
* Revamped UO store.
* <p>
* Primary functionality:
*
* <ul>
* <li>Decouple data storage with chunk, making it possible to pump oil from unloaded chunks</li>
* <li>Regen detection. If fluid generation config is changed, chunk fluid will be regenerated.</li>
* </ul>
*
* <h2>Serialized form</h2>
* <p>
* Since the exact file layout is controlled by the super class, here we only concern how each chunk's data is
* written.
* <h3>Form A: Empty Chunk</h3>
* <ol>
* <li>4 bytes of 0</li>
* </ol>
*
* <h3>Form B: Normal Chunk</h3>
* <ol>
* <li>4 bytes unsigned integer. Vein Hash.</li>
* <li>UTF string. Vein Key.</li>
* <li>4 bytes signed integer. Fluid amount.</li>
* </ol>
*
* @author glease
*/
@ParametersAreNonnullByDefault
private static class GT_UndergroundOilStore extends GT_ChunkAssociatedData<ChunkData> {
private static final WeakHashMap<GT_UO_Fluid, Integer> hashes = new WeakHashMap<>();
private GT_UndergroundOilStore() {
super("UO", GT_UndergroundOil.ChunkData.class, 64, (byte) 0, false);
}
@Override
protected void writeElement(DataOutput output, ChunkData element, World world, int chunkX, int chunkZ)
throws IOException {
/* see class javadoc for explanation */
output.writeInt(element.getVeinHash());
if (element.getVeinKey() == null) return;
output.writeUTF(element.getVeinKey());
if (element.getAmount() > 0 && element.getFluid() != null) {
output.writeInt(element.getAmount());
} else {
output.writeInt(-1);
}
}
@Override
protected GT_UndergroundOil.ChunkData readElement(DataInput input, int version, World world, int chunkX,
int chunkZ) throws IOException {
/* see class javadoc for explanation */
if (version != 0) throw new IOException("Region file corrupted");
GT_UndergroundOil.ChunkData pristine = createElement(world, chunkX, chunkZ);
int hash = input.readInt();
String veinKey = hash != 0 ? input.readUTF() : null;
int amount = hash != 0 ? input.readInt() : -1;
if (hash != pristine.veinHash || !Objects.equals(veinKey, pristine.getVeinKey())) {
// vein config changed. use regen-ed data.
return pristine;
}
if (hash == 0) return NIL_FLUID_STACK;
return new GT_UndergroundOil.ChunkData(
amount,
GT_Mod.gregtechproxy.mUndergroundOil.GetDimension(world.provider.dimensionId)
.getUOFluid(veinKey),
veinKey);
}
@Override
protected GT_UndergroundOil.ChunkData createElement(World world, int chunkX, int chunkZ) {
Pair<GT_UO_Fluid, Integer> pristine = getPristineAmount(world, chunkX, chunkZ);
if (pristine == null) return NIL_FLUID_STACK;
int dimensionId = world.provider.dimensionId;
GT_UO_Dimension dimension = GT_Mod.gregtechproxy.mUndergroundOil.GetDimension(dimensionId);
return new GT_UndergroundOil.ChunkData(
pristine.getRight(),
pristine.getLeft(),
dimension.getUOFluidKey(pristine.getLeft()),
false);
}
private static int hash(@Nullable GT_UO_Fluid fluid) {
if (fluid == null) return 0;
int result = fluid.Registry.hashCode();
result = 31 * result + fluid.MaxAmount;
result = 31 * result + fluid.MinAmount;
result = 31 * result + fluid.Chance;
result = 31 * result + fluid.DecreasePerOperationAmount;
return result == 0 ? 1 : result;
}
}
/**
* Represent the amount of fluid in a given chunk.
*/
private static final class ChunkData implements GT_ChunkAssociatedData.IData {
private final Fluid fluid;
@Nullable
private final GT_UO_Fluid vein;
private final String veinKey;
private final int veinHash;
private int amount;
private boolean dirty;
private ChunkData(int amount, GT_UO_Fluid veinKey, String veinID) {
this(amount, veinKey, veinID, true);
}
private ChunkData(int amount, @Nullable GT_UO_Fluid vein, @Nullable String veinKey, boolean dirty) {
this.amount = amount;
this.vein = vein;
this.dirty = dirty;
if (vein == null) {
fluid = null;
this.veinKey = null;
veinHash = 0;
} else {
fluid = vein.getFluid();
this.veinKey = veinKey;
veinHash = GT_UndergroundOilStore.hashes.computeIfAbsent(vein, GT_UndergroundOilStore::hash);
}
}
/**
* The current fluid type. {@code null} if vein is generated to be empty.
*/
@Nullable
public Fluid getFluid() {
return fluid;
}
/**
* Current fluid amount. Might be 0 if empty. Cannot be negative
*/
public int getAmount() {
return amount;
}
public void setAmount(int amount) {
if (this.amount != amount) dirty = true;
this.amount = Math.max(0, amount);
}
public void changeAmount(int delta) {
if (delta != 0) dirty = true;
this.amount = Math.max(amount + delta, 0);
}
@Nullable
public GT_UO_Fluid getVein() {
return vein;
}
/**
* The vein ID. Might be null if generated to be empty.
*/
@Nullable
public String getVeinKey() {
return veinKey;
}
public int getVeinHash() {
return veinHash;
}
@Override
public boolean isSameAsDefault() {
return !dirty;
}
}
}
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