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package gregtech.common;
import static gregtech.api.enums.GT_Values.debugOrevein;
import static gregtech.api.enums.GT_Values.debugWorldGen;
import static gregtech.api.enums.GT_Values.oreveinAttempts;
import static gregtech.api.enums.GT_Values.oreveinMaxPlacementAttempts;
import static gregtech.api.enums.GT_Values.oreveinPercentage;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Hashtable;
import java.util.List;
import java.util.Random;
import cpw.mods.fml.common.IWorldGenerator;
import cpw.mods.fml.common.registry.GameRegistry;
import gregtech.api.GregTech_API;
import gregtech.api.enums.Materials;
import gregtech.api.objects.XSTR;
import gregtech.api.util.GT_Log;
import gregtech.api.world.GT_Worldgen;
import gregtech.common.blocks.GT_TileEntity_Ores;
import net.minecraft.init.Blocks;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
// Disabled for hardcoded value. import static gregtech.api.enums.GT_Values.oreveinMaxSize;
public class GT_Worldgenerator
implements IWorldGenerator {
//public static boolean sAsteroids = true;
private static int mEndAsteroidProbability = 300;
//private static int mGCAsteroidProbability = 50;
private static int mSize = 100;
private static int endMinSize = 50;
private static int endMaxSize = 200;
//private static int gcMinSize = 100;
//private static int gcMaxSize = 400;
private static boolean endAsteroids = true;
public static List<Runnable> mList = new ArrayList();
public static HashSet<Long> ProcChunks = new HashSet<Long>();
// This is probably not going to work. Trying to create a fake orevein to put into hashtable when there will be no ores in a vein.
public static GT_Worldgen_GT_Ore_Layer noOresInVein = new GT_Worldgen_GT_Ore_Layer( "NoOresInVein", false, 0, 255, 0, 255, 16, false, false, false, Materials.Aluminium, Materials.Aluminium, Materials.Aluminium, Materials.Aluminium);
public static Hashtable<Long, GT_Worldgen_GT_Ore_Layer> validOreveins = new Hashtable(1024);
public boolean mIsGenerating = false;
public static final Object listLock = new Object();
//private static boolean gcAsteroids = true;
public GT_Worldgenerator() {
endAsteroids = GregTech_API.sWorldgenFile.get("endasteroids", "GenerateAsteroids", true);
endMinSize = GregTech_API.sWorldgenFile.get("endasteroids", "AsteroidMinSize", 50);
endMaxSize = GregTech_API.sWorldgenFile.get("endasteroids", "AsteroidMaxSize", 200);
mEndAsteroidProbability = GregTech_API.sWorldgenFile.get("endasteroids", "AsteroidProbability", 300);
//gcAsteroids = GregTech_API.sWorldgenFile.get("gcasteroids", "GenerateGCAsteroids", true);
//gcMinSize = GregTech_API.sWorldgenFile.get("gcasteroids", "GCAsteroidMinSize", 100);
//gcMaxSize = GregTech_API.sWorldgenFile.get("gcasteroids", "GCAsteroidMaxSize", 400);
//mGCAsteroidProbability = GregTech_API.sWorldgenFile.get("gcasteroids", "GCAsteroidProbability", 300);
GameRegistry.registerWorldGenerator(this, 1073741823);
if (debugWorldGen) {
GT_Log.out.println(
"GT_Worldgenerator created"
);
}
}
public void generate(Random aRandom, int aX, int aZ, World aWorld, IChunkProvider aChunkGenerator, IChunkProvider aChunkProvider) {
synchronized (listLock)
{
this.mList.add(new WorldGenContainer(new XSTR(Math.abs(aRandom.nextInt()) +1), aX, aZ, aWorld.provider.dimensionId, aWorld, aChunkGenerator, aChunkProvider, aWorld.getBiomeGenForCoords(aX * 16 + 8, aZ * 16 + 8).biomeName));
if (debugWorldGen) GT_Log.out.println(
"ADD WorldSeed:"+aWorld.getSeed() +
" DimId" + aWorld.provider.dimensionId +
" chunk x:" + aX +
" z:" + aZ +
" SIZE: " + this.mList.size()
);
}
if (!this.mIsGenerating) {
this.mIsGenerating = true;
int mList_sS=this.mList.size();
mList_sS = Math.min(mList_sS, 5); // Run a maximum of 5 chunks at a time through worldgen. Extra chunks get done later.
for (int i = 0; i < mList_sS; i++) {
WorldGenContainer toRun = (WorldGenContainer) this.mList.get(0);
if (debugWorldGen) GT_Log.out.println(
"RUN WorldSeed:"+aWorld.getSeed()+
" DimId" + aWorld.provider.dimensionId +
" chunk x:" + toRun.mX +
" z:" + toRun.mZ +
" SIZE: " + this.mList.size() +
" i: " + i
);
synchronized (listLock)
{
this.mList.remove(0);
}
toRun.run();
}
this.mIsGenerating = false;
}
}
public static class WorldGenContainer
implements Runnable {
public final Random mRandom;
public final int mX;
public final int mZ;
public final int mDimensionType;
public final World mWorld;
public final IChunkProvider mChunkGenerator;
public final IChunkProvider mChunkProvider;
public final String mBiome;
// Used for outputting orevein weights and bins
// static int test=0;
// Local class to track which orevein seeds must be checked when doing chunkified worldgen
class NearbySeeds {
public int mX;
public int mZ;
NearbySeeds( int x, int z) {
this.mX = x;
this.mZ = z;
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (!(o instanceof GT_Worldgenerator.WorldGenContainer.NearbySeeds)) return false;
GT_Worldgenerator.WorldGenContainer.NearbySeeds that = (GT_Worldgenerator.WorldGenContainer.NearbySeeds) o;
if (this.mX != that.mX) return false;
return this.mZ == that.mZ;
}
@Override
public int hashCode() {
int result = this.mX;
result = 31 * result + this.mZ;
return result;
}
};
public static ArrayList<GT_Worldgenerator.WorldGenContainer.NearbySeeds> seedList = new ArrayList();
// aX and aZ are now the by-chunk X and Z for the chunk of interest
public WorldGenContainer(Random aRandom, int aX, int aZ, int aDimensionType, World aWorld, IChunkProvider aChunkGenerator, IChunkProvider aChunkProvider, String aBiome) {
this.mRandom = aRandom;
this.mX = aX;
this.mZ = aZ;
this.mDimensionType = aDimensionType;
this.mWorld = aWorld;
this.mChunkGenerator = aChunkGenerator;
this.mChunkProvider = aChunkProvider;
this.mBiome = aBiome;
}
// How to evaluate oregen distribution
// - Enable debugOreveins
// - Fly around for a while, or teleport jumping ~320 blocks at a time, with
// a 15-30s pause for worldgen to catch up
// - Do this across a large area, at least 2000x2000 blocks for good numbers
// - Open logs\gregtech.log
// - Using notepad++, do a Search | Find - enter "Added" for the search term
// - Select Find All In Current Document
// - In the Search window, right-click and Select All
// - Copy and paste to a new file
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