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package gregtech.common.covers;
import static gregtech.api.objects.XSTR.XSTR_INSTANCE;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.IFluidHandler;
import gregtech.api.interfaces.tileentity.ICoverable;
import gregtech.api.interfaces.tileentity.IMachineProgress;
import gregtech.api.util.GT_CoverBehavior;
import gregtech.api.util.GT_Utility;
public class GT_Cover_Vent extends GT_CoverBehavior {
private final int mEfficiency;
private final Fluid IC2_HOT_COOLANT = FluidRegistry.getFluid("ic2hotcoolant");
private final Fluid IC2_COOLANT = FluidRegistry.getFluid("ic2coolant");
public GT_Cover_Vent(int aEfficiency) {
this.mEfficiency = aEfficiency;
}
@Override
public boolean isRedstoneSensitive(ForgeDirection side, int aCoverID, int aCoverVariable, ICoverable aTileEntity,
long aTimer) {
return false;
}
@Override
public int doCoverThings(ForgeDirection side, byte aInputRedstone, int aCoverID, int aCoverVariable,
ICoverable aTileEntity, long aTimer) {
if (side == ForgeDirection.UNKNOWN) return 0;
int ret = 0;
if (aTileEntity instanceof IFluidHandler) {
ret = doCoolFluid(side, aTileEntity);
}
if ((aTileEntity instanceof IMachineProgress)) {
ret = doProgressEfficiency(side, (IMachineProgress) aTileEntity, aCoverID);
}
return ret;
}
@Override
public boolean alwaysLookConnected(ForgeDirection side, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return true;
}
@Override
public int getTickRate(ForgeDirection side, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return 100;
}
protected int doProgressEfficiency(final ForgeDirection side, final IMachineProgress aTileEntity,
final int aCoverVariable) {
final int offsetX = aTileEntity.getOffsetX(side, 1);
final int offsetY = aTileEntity.getOffsetY(side, 1);
final int offsetZ = aTileEntity.getOffsetZ(side, 1);
final World world = aTileEntity.getWorld();
if (aTileEntity.hasThingsToDo() && aCoverVariable != aTileEntity.getProgress()
&& !GT_Utility.hasBlockHitBox(world, offsetX, offsetY, offsetZ)) {
aTileEntity.increaseProgress(this.mEfficiency);
}
return aTileEntity.getProgress();
}
protected int doCoolFluid(final ForgeDirection side, final ICoverable aTileEntity) {
final int offsetX = aTileEntity.getOffsetX(side, 1);
final int offsetY = aTileEntity.getOffsetY(side, 1);
final int offsetZ = aTileEntity.getOffsetZ(side, 1);
final World world = aTileEntity.getWorld();
final IFluidHandler fluidHandler = (IFluidHandler) aTileEntity;
if (!fluidHandler.canDrain(ForgeDirection.UNKNOWN, IC2_HOT_COOLANT)) {
return 0;
}
final int chances; // 10000 = 100%
final Block blockAtSide = aTileEntity.getBlockAtSide(side);
if (blockAtSide == null) {
return 0;
}
if (blockAtSide == Blocks.water || blockAtSide == Blocks.flowing_water) {
chances = switch (mEfficiency) {
case 3 -> 10000; // 100% chances for Diamond reactor vent with water
case 2 -> 5000; // 50% chances for Gold and Overclocked reactor vents with water
default -> 2500; // 25% chances for Basic reactor vent with water
};
} else if (blockAtSide.isAir(world, offsetX, offsetY, offsetZ)) {
switch (mEfficiency) {
case 3 -> chances = 2500; // 25% chances for Diamond reactor vent with air
case 2 -> chances = 1250; // 12.5% chances for Gold and Overclocked reactor vents with air
default -> {
return 0; // Basic reactor vent cannot be used with air
}
}
} else {
return 0; // Vent cover need water or air
}
if (chances > XSTR_INSTANCE.nextInt(10000)) {
final FluidStack hotFluidStack = fluidHandler.drain(ForgeDirection.UNKNOWN, Integer.MAX_VALUE, true);
final FluidStack coldFluidStack = new FluidStack(IC2_COOLANT, hotFluidStack.amount);
fluidHandler.fill(ForgeDirection.UNKNOWN, coldFluidStack, true);
return hotFluidStack.amount;
}
return 0;
}
}
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