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package gregtech.common.render;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import gregtech.api.enums.Textures;
import gregtech.api.interfaces.ITexture;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.item.ItemStack;
import net.minecraft.world.IBlockAccess;
public interface IRenderedBlock {
/** @return the Textures to be rendered */
@SideOnly(Side.CLIENT)
ITexture[] getTexture(Block aBlock, byte aSide, int aRenderPass, boolean[] aShouldSideBeRendered);
@SideOnly(Side.CLIENT)
ITexture[] getTexture(Block aBlock, byte aSide, boolean isActive, int aRenderPass);
/** gets the Amount of Render Passes for this TileEntity or similar Handler. Only gets called once per Rendering. */
@SideOnly(Side.CLIENT)
int getRenderPasses(Block aBlock);
/** if this uses said Render Pass or if it can be skipped entirely. */
@SideOnly(Side.CLIENT)
boolean usesRenderPass(int aRenderPass);
/** sets the Block Size rendered; return false for letting it select the normal Block Bounds. */
@SideOnly(Side.CLIENT)
boolean setBlockBounds(Block aBlock, int aRenderPass);
/** returning true stops all the other Rendering from happening. */
@SideOnly(Side.CLIENT)
default boolean renderItem(Block aBlock, RenderBlocks aRenderer) { return false; }
/** returning true stops all the other Rendering from happening. */
@SideOnly(Side.CLIENT)
default boolean renderBlock(Block aBlock, RenderBlocks aRenderer, IBlockAccess aWorld, int aX, int aY, int aZ) { return false; }
/** if this Block lets the TileEntity or a similar Handler do all the Inventory Render work. */
@SideOnly(Side.CLIENT)
IRenderedBlock passRenderingToObject(ItemStack aStack);
/** if this Block lets the TileEntity or a similar Handler do all the World Render work. */
@SideOnly(Side.CLIENT)
IRenderedBlock passRenderingToObject(IBlockAccess aWorld, int aX, int aY, int aZ);
class ErrorRenderer implements IRenderedBlockSideCheck, IRenderedBlock {
public static final ErrorRenderer INSTANCE = new ErrorRenderer();
public ITexture[] mErrorTexture = Textures.BlockIcons.ERROR_RENDERING;
@Override public ITexture[] getTexture(Block aBlock, byte aSide, int aRenderPass, boolean[] aShouldSideBeRendered) {return mErrorTexture;}
@Override public ITexture[] getTexture(Block aBlock, byte aSide, boolean isActive, int aRenderPass) {return mErrorTexture;}
@Override public int getRenderPasses(Block aBlock) {return 1;}
@Override public boolean usesRenderPass(int aRenderPass) {return true;}
@Override public boolean setBlockBounds(Block aBlock, int aRenderPass) {aBlock.setBlockBounds(-0.25F, -0.25F, -0.25F, 1.25F, 1.25F, 1.25F); return true;}
@Override public boolean renderFullBlockSide(Block aBlock, RenderBlocks aRenderer, byte aSide) {return true;}
@Override public IRenderedBlock passRenderingToObject(ItemStack aStack) {return this;}
@Override public IRenderedBlock passRenderingToObject(IBlockAccess aWorld, int aX, int aY, int aZ) {return this;}
@Override
public boolean renderBlock(Block aBlock, RenderBlocks aRenderer, IBlockAccess aWorld, int aX, int aY, int aZ) {
aBlock.setBlockBounds(-0.25F, -0.25F, -0.25F, 1.25F, 1.25F, 1.25F);
GT_Renderer_Block.renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false);
GT_Renderer_Block.renderPositiveYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false);
GT_Renderer_Block.renderNegativeZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false);
GT_Renderer_Block.renderPositiveZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false);
GT_Renderer_Block.renderNegativeXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false);
GT_Renderer_Block.renderPositiveXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false);
return true;
}
}
}
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