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package gregtech.common.render.items;
import java.util.Random;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.fluids.FluidStack;
import org.lwjgl.opengl.GL11;
import codechicken.lib.render.TextureUtils;
import gregtech.api.interfaces.IGT_ItemWithMaterialRenderer;
import gregtech.api.util.GTUtility;
public class GlitchEffectRenderer extends GeneratedMaterialRenderer {
public Random rand = new Random();
int[] red = new int[] { 255, 50, 50, 192 };
int[] cyan = new int[] { 0, 220, 220, 160 };
int counter = 0;
double offsetRed = 0;
double offsetCyan = 0;
private void applyGlitchEffect(ItemRenderType type, boolean shouldModulateColor, int[] color, IIcon... icons) {
double offset;
for (IIcon icon : icons) {
if (icon == null) continue;
if (counter % 2 == 0) {
offset = offsetRed;
} else {
offset = offsetCyan;
}
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
Tessellator t = Tessellator.instance;
if (type.equals(IItemRenderer.ItemRenderType.INVENTORY)) {
t.startDrawingQuads();
if (shouldModulateColor) {
t.setColorRGBA_F(color[0] / 255.0F, color[1] / 255.0F, color[2] / 255.0F, color[3] / 255.0F);
} else {
t.setColorRGBA_F(1f, 1f, 1f, 0.75f);
}
t.addVertexWithUV(0 + offset, 0 + offset, 0, icon.getMinU(), icon.getMinV());
t.addVertexWithUV(0 + offset, 16 + offset, 0, icon.getMinU(), icon.getMaxV());
t.addVertexWithUV(16 + offset, 16 + offset, 0, icon.getMaxU(), icon.getMaxV());
t.addVertexWithUV(16 + offset, 0 + offset, 0, icon.getMaxU(), icon.getMinV());
t.draw();
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
}
counter++;
}
@Override
protected void renderRegularItem(ItemRenderType type, ItemStack item, IIcon icon, boolean shouldModulateColor,
int pass, Object... data) {
short metaData = (short) item.getItemDamage();
if (!(item.getItem() instanceof IGT_ItemWithMaterialRenderer itemRenderer)) return;
int currentFrame = (int) ((System.nanoTime() % 4_000_000_000L) / 20_000_000L);
boolean timing = currentFrame <= 20;
if (timing && currentFrame % 5 == 0) {
offsetRed = rand.nextDouble() * 1.7 * Math.signum(rand.nextGaussian());
offsetCyan = rand.nextDouble() * 1.7 * Math.signum(rand.nextGaussian());
}
IIcon itemIcon = itemRenderer.getIcon(metaData, pass);
IIcon overlay = itemRenderer.getOverlayIcon(metaData, pass);
FluidStack aFluid = GTUtility.getFluidForFilledItem(item, true);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glEnable(GL11.GL_ALPHA_TEST);
if (shouldModulateColor) {
short[] modulation = itemRenderer.getRGBa(item);
GL11.glColor4f(
modulation[0] / 255.0F,
modulation[1] / 255.0F,
modulation[2] / 255.0F,
modulation[3] / 255.0F);
}
GL11.glEnable(GL11.GL_ALPHA_TEST);
if (itemIcon != null) {
markNeedsAnimationUpdate(itemIcon);
renderRegularItem(type, item, itemIcon, aFluid == null);
}
if (overlay != null && aFluid != null && aFluid.getFluid() != null) {
IIcon fluidIcon = aFluid.getFluid()
.getIcon(aFluid);
if (fluidIcon != null) {
markNeedsAnimationUpdate(fluidIcon);
// Adds colour to a cells fluid. Does not colour full fluid icons as shown in NEI etc.
renderContainedFluid(type, aFluid, fluidIcon);
}
}
if (overlay != null) {
GL11.glColor3f(1.0F, 1.0F, 1.0F);
TextureUtils.bindAtlas(itemRenderer.getSpriteNumber());
markNeedsAnimationUpdate(overlay);
renderItemOverlay(type, overlay);
}
if (type == ItemRenderType.INVENTORY && timing) {
GL11.glDisable(GL11.GL_DEPTH_TEST);
applyGlitchEffect(type, shouldModulateColor, cyan, itemIcon, overlay);
GL11.glEnable(GL11.GL_DEPTH_TEST);
applyGlitchEffect(type, shouldModulateColor, red, itemIcon, overlay);
}
GL11.glDisable(GL11.GL_BLEND);
}
}
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