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package gregtech.common.tileentities.machines.multi;
import static com.gtnewhorizon.structurelib.structure.StructureUtility.isAir;
import static com.gtnewhorizon.structurelib.structure.StructureUtility.ofBlock;
import static com.gtnewhorizon.structurelib.structure.StructureUtility.ofChain;
import static com.gtnewhorizon.structurelib.structure.StructureUtility.onElementPass;
import static com.gtnewhorizon.structurelib.structure.StructureUtility.transpose;
import static gregtech.api.enums.HatchElement.Energy;
import static gregtech.api.enums.HatchElement.InputBus;
import static gregtech.api.enums.HatchElement.InputHatch;
import static gregtech.api.enums.HatchElement.Maintenance;
import static gregtech.api.enums.HatchElement.OutputBus;
import static gregtech.api.enums.HatchElement.OutputHatch;
import static gregtech.api.enums.Textures.BlockIcons.OVERLAY_FRONT_DISTILLATION_TOWER;
import static gregtech.api.enums.Textures.BlockIcons.OVERLAY_FRONT_DISTILLATION_TOWER_ACTIVE;
import static gregtech.api.enums.Textures.BlockIcons.OVERLAY_FRONT_DISTILLATION_TOWER_ACTIVE_GLOW;
import static gregtech.api.enums.Textures.BlockIcons.OVERLAY_FRONT_DISTILLATION_TOWER_GLOW;
import static gregtech.api.util.GTStructureUtility.buildHatchAdder;
import static gregtech.api.util.GTStructureUtility.ofHatchAdder;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.fluids.FluidStack;
import com.gtnewhorizon.structurelib.alignment.IAlignmentLimits;
import com.gtnewhorizon.structurelib.alignment.constructable.ISurvivalConstructable;
import com.gtnewhorizon.structurelib.structure.IStructureDefinition;
import com.gtnewhorizon.structurelib.structure.ISurvivalBuildEnvironment;
import com.gtnewhorizon.structurelib.structure.StructureDefinition;
import gregtech.api.GregTechAPI;
import gregtech.api.enums.SoundResource;
import gregtech.api.enums.Textures;
import gregtech.api.enums.Textures.BlockIcons;
import gregtech.api.interfaces.IHatchElement;
import gregtech.api.interfaces.ITexture;
import gregtech.api.interfaces.fluid.IFluidStore;
import gregtech.api.interfaces.metatileentity.IMetaTileEntity;
import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
import gregtech.api.logic.ProcessingLogic;
import gregtech.api.metatileentity.implementations.MTEEnhancedMultiBlockBase;
import gregtech.api.metatileentity.implementations.MTEHatchOutput;
import gregtech.api.recipe.RecipeMap;
import gregtech.api.recipe.RecipeMaps;
import gregtech.api.render.TextureFactory;
import gregtech.api.util.MultiblockTooltipBuilder;
import gregtech.common.tileentities.machines.MTEHatchOutputME;
public class MTEDistillationTower extends MTEEnhancedMultiBlockBase<MTEDistillationTower>
implements ISurvivalConstructable {
protected static final int CASING_INDEX = 49;
protected static final String STRUCTURE_PIECE_BASE = "base";
protected static final String STRUCTURE_PIECE_LAYER = "layer";
protected static final String STRUCTURE_PIECE_LAYER_HINT = "layerHint";
protected static final String STRUCTURE_PIECE_TOP_HINT = "topHint";
private static final IStructureDefinition<MTEDistillationTower> STRUCTURE_DEFINITION;
static {
IHatchElement<MTEDistillationTower> layeredOutputHatch = OutputHatch
.withCount(MTEDistillationTower::getCurrentLayerOutputHatchCount)
.withAdder(MTEDistillationTower::addLayerOutputHatch);
STRUCTURE_DEFINITION = StructureDefinition.<MTEDistillationTower>builder()
.addShape(STRUCTURE_PIECE_BASE, transpose(new String[][] { { "b~b", "bbb", "bbb" }, }))
.addShape(STRUCTURE_PIECE_LAYER, transpose(new String[][] { { "lll", "lcl", "lll" }, }))
.addShape(STRUCTURE_PIECE_LAYER_HINT, transpose(new String[][] { { "lll", "l-l", "lll" }, }))
.addShape(STRUCTURE_PIECE_TOP_HINT, transpose(new String[][] { { "LLL", "LLL", "LLL" }, }))
.addElement(
'b',
ofChain(
buildHatchAdder(MTEDistillationTower.class)
.atLeast(Energy, OutputBus, InputHatch, InputBus, Maintenance)
.casingIndex(CASING_INDEX)
.dot(1)
.build(),
onElementPass(MTEDistillationTower::onCasingFound, ofBlock(GregTechAPI.sBlockCasings4, 1))))
.addElement(
'l',
ofChain(
buildHatchAdder(MTEDistillationTower.class).atLeast(layeredOutputHatch)
.casingIndex(CASING_INDEX)
.dot(2)
.disallowOnly(ForgeDirection.UP, ForgeDirection.DOWN)
.build(),
ofHatchAdder(MTEDistillationTower::addEnergyInputToMachineList, CASING_INDEX, 2),
ofHatchAdder(MTEDistillationTower::addLayerOutputHatch, CASING_INDEX, 2),
ofHatchAdder(MTEDistillationTower::addMaintenanceToMachineList, CASING_INDEX, 2),
onElementPass(MTEDistillationTower::onCasingFound, ofBlock(GregTechAPI.sBlockCasings4, 1))))
// hint element only used in top layer
.addElement(
'L',
buildHatchAdder(MTEDistillationTower.class).atLeast(layeredOutputHatch)
.casingIndex(CASING_INDEX)
.dot(2)
.disallowOnly(ForgeDirection.UP)
.buildAndChain(GregTechAPI.sBlockCasings4, 1))
.addElement(
'c',
ofChain(
onElementPass(
t -> t.onTopLayerFound(false),
ofHatchAdder(MTEDistillationTower::addOutputToMachineList, CASING_INDEX, 3)),
onElementPass(
t -> t.onTopLayerFound(false),
ofHatchAdder(MTEDistillationTower::addMaintenanceToMachineList, CASING_INDEX, 3)),
onElementPass(t -> t.onTopLayerFound(true), ofBlock(GregTechAPI.sBlockCasings4, 1)),
isAir()))
.build();
}
protected final List<List<MTEHatchOutput>> mOutputHatchesByLayer = new ArrayList<>();
protected int mHeight;
protected int mCasing;
protected boolean mTopLayerFound;
public MTEDistillationTower(int aID, String aName, String aNameRegional) {
super(aID, aName, aNameRegional);
}
public MTEDistillationTower(String aName) {
super(aName);
}
@Override
public IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity) {
return new MTEDistillationTower(this.mName);
}
@Override
protected MultiblockTooltipBuilder createTooltip() {
final MultiblockTooltipBuilder tt = new MultiblockTooltipBuilder();
tt.addMachineType("Distillery")
.addInfo("Fluids are only put out at the correct height")
.addInfo("The correct height equals the slot number in the NEI recipe")
.beginVariableStructureBlock(3, 3, 3, 12, 3, 3, true)
.addController("Front bottom")
.addOtherStructurePart("Clean Stainless Steel Machine Casing", "7 x h - 5 (minimum)")
.addEnergyHatch("Any casing except top centre", 1, 2)
.addMaintenanceHatch("Any casing", 1, 2, 3)
.addInputHatch("Any bottom layer casing", 1)
.addOutputBus("Any bottom layer casing", 1)
.addOutputHatch("2-11x Output Hatches (At least one per layer except bottom layer)", 2, 3)
.toolTipFinisher();
return tt;
}
@Override
public ITexture[] getTexture(IGregTechTileEntity baseMetaTileEntity, ForgeDirection sideDirection,
ForgeDirection facingDirection, int colorIndex, boolean active, boolean redstoneLevel) {
if (sideDirection == facingDirection) {
if (active) return new ITexture[] { BlockIcons.getCasingTextureForId(CASING_INDEX), TextureFactory.builder()
.addIcon(OVERLAY_FRONT_DISTILLATION_TOWER_ACTIVE)
.extFacing()
.build(),
TextureFactory.builder()
.addIcon(OVERLAY_FRONT_DISTILLATION_TOWER_ACTIVE_GLOW)
.extFacing()
.glow()
.build() };
return new ITexture[] { BlockIcons.getCasingTextureForId(CASING_INDEX), TextureFactory.builder()
.addIcon(OVERLAY_FRONT_DISTILLATION_TOWER)
.extFacing()
.build(),
TextureFactory.builder()
.addIcon(OVERLAY_FRONT_DISTILLATION_TOWER_GLOW)
.extFacing()
.glow()
.build() };
}
return new ITexture[] { Textures.BlockIcons.getCasingTextureForId(CASING_INDEX) };
}
@Override
public RecipeMap<?> getRecipeMap() {
return RecipeMaps.distillationTowerRecipes;
}
@Override
public boolean isCorrectMachinePart(ItemStack aStack) {
return true;
}
@Override
protected ProcessingLogic createProcessingLogic() {
return new ProcessingLogic();
}
protected void onCasingFound() {
mCasing++;
}
protected void onTopLayerFound(boolean aIsCasing) {
mTopLayerFound = true;
if (aIsCasing) onCasingFound();
}
protected int getCurrentLayerOutputHatchCount() {
return mOutputHatchesByLayer.size() < mHeight || mHeight <= 0 ? 0
: mOutputHatchesByLayer.get(mHeight - 1)
.size();
}
protected boolean addLayerOutputHatch(IGregTechTileEntity aTileEntity, int aBaseCasingIndex) {
if (aTileEntity == null || aTileEntity.isDead()
|| !(aTileEntity.getMetaTileEntity() instanceof MTEHatchOutput tHatch)) return false;
while (mOutputHatchesByLayer.size() < mHeight) mOutputHatchesByLayer.add(new ArrayList<>());
tHatch.updateTexture(aBaseCasingIndex);
return mOutputHatchesByLayer.get(mHeight - 1)
.add(tHatch);
}
@Override
public List<? extends IFluidStore> getFluidOutputSlots(FluidStack[] toOutput) {
return getFluidOutputSlotsByLayer(toOutput, mOutputHatchesByLayer);
}
@Override
protected IAlignmentLimits getInitialAlignmentLimits() {
// don't rotate a freaking tower, it won't work
return (d, r, f) -> (d.flag & (ForgeDirection.UP.flag | ForgeDirection.DOWN.flag)) == 0 && r.isNotRotated()
&& !f.isVerticallyFliped();
}
@Override
public boolean isRotationChangeAllowed() {
return false;
}
@Override
public IStructureDefinition<MTEDistillationTower> getStructureDefinition() {
return STRUCTURE_DEFINITION;
}
@Override
public boolean checkMachine(IGregTechTileEntity aBaseMetaTileEntity, ItemStack aStack) {
// reset
mOutputHatchesByLayer.forEach(List::clear);
mHeight = 1;
mTopLayerFound = false;
mCasing = 0;
// check base
if (!checkPiece(STRUCTURE_PIECE_BASE, 1, 0, 0)) return false;
// check each layer
while (mHeight < 12) {
if (!checkPiece(STRUCTURE_PIECE_LAYER, 1, mHeight, 0)) {
return false;
}
if (mOutputHatchesByLayer.size() < mHeight || mOutputHatchesByLayer.get(mHeight - 1)
.isEmpty())
// layer without output hatch
return false;
if (mTopLayerFound) {
break;
}
// not top
mHeight++;
}
// validate final invariants... (actual height is mHeight+1)
return mCasing >= 7 * (mHeight + 1) - 5 && mHeight + 1 >= 3
&& mTopLayerFound
&& mMaintenanceHatches.size() == 1;
}
@Override
public int getMaxEfficiency(ItemStack aStack) {
return 10000;
}
@Override
public int getDamageToComponent(ItemStack aStack) {
return 0;
}
@Override
public boolean explodesOnComponentBreak(ItemStack aStack) {
return false;
}
@Override
protected void addFluidOutputs(FluidStack[] mOutputFluids2) {
for (int i = 0; i < mOutputFluids2.length && i < mOutputHatchesByLayer.size(); i++) {
final FluidStack fluidStack = mOutputFluids2[i];
if (fluidStack == null) continue;
FluidStack tStack = fluidStack.copy();
if (!dumpFluid(mOutputHatchesByLayer.get(i), tStack, true))
dumpFluid(mOutputHatchesByLayer.get(i), tStack, false);
}
}
@Override
public boolean canDumpFluidToME() {
// All fluids can be dumped to ME only if each layer contains a ME Output Hatch.
return this.mOutputHatchesByLayer.stream()
.allMatch(
tLayerOutputHatches -> tLayerOutputHatches.stream()
.anyMatch(tHatch -> (tHatch instanceof MTEHatchOutputME tMEHatch) && (tMEHatch.canAcceptFluid())));
}
@Override
public void construct(ItemStack stackSize, boolean hintsOnly) {
buildPiece(STRUCTURE_PIECE_BASE, stackSize, hintsOnly, 1, 0, 0);
int tTotalHeight = Math.min(12, stackSize.stackSize + 2); // min 2 output layer, so at least 1 + 2 height
for (int i = 1; i < tTotalHeight - 1; i++) {
buildPiece(STRUCTURE_PIECE_LAYER_HINT, stackSize, hintsOnly, 1, i, 0);
}
buildPiece(STRUCTURE_PIECE_TOP_HINT, stackSize, hintsOnly, 1, tTotalHeight - 1, 0);
}
@Override
public int survivalConstruct(ItemStack stackSize, int elementBudget, ISurvivalBuildEnvironment env) {
if (mMachine) return -1;
mHeight = 0;
int built = survivialBuildPiece(STRUCTURE_PIECE_BASE, stackSize, 1, 0, 0, elementBudget, env, false, true);
if (built >= 0) return built;
int tTotalHeight = Math.min(12, stackSize.stackSize + 2); // min 2 output layer, so at least 1 + 2 height
for (int i = 1; i < tTotalHeight - 1; i++) {
mHeight = i;
built = survivialBuildPiece(
STRUCTURE_PIECE_LAYER_HINT,
stackSize,
1,
i,
0,
elementBudget,
env,
false,
true);
if (built >= 0) return built;
}
mHeight = tTotalHeight - 1;
return survivialBuildPiece(
STRUCTURE_PIECE_TOP_HINT,
stackSize,
1,
tTotalHeight - 1,
0,
elementBudget,
env,
false,
true);
}
@Override
protected SoundResource getProcessStartSound() {
return SoundResource.GT_MACHINES_DISTILLERY_LOOP;
}
@Override
public boolean supportsVoidProtection() {
return true;
}
}
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