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package gtPlusPlus.australia.block;
import static gtPlusPlus.australia.dimension.Dimension_Australia.*;
import cpw.mods.fml.common.registry.GameRegistry;
import gtPlusPlus.api.objects.data.AutoMap;
import gtPlusPlus.australia.biome.type.Biome_AustralianDesert;
import gtPlusPlus.australia.biome.type.Biome_AustralianDesert2;
import gtPlusPlus.australia.item.ItemAustraliaPortalTrigger;
import gtPlusPlus.australia.item.ItemBlockAustralia;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
public class AustraliaContentLoader {
private static Block blockAustralianSand;
private static Block blockAustralianTopSoil;
public static AutoMap<Block> mValidGenerationBlocks = new AutoMap<Block>();
public static synchronized void run() {
initMisc();
initItems();
initBlocks();
}
public static synchronized boolean initMisc() {
return true;
}
public static synchronized boolean initItems() {
portalItem =
(ItemAustraliaPortalTrigger) (new ItemAustraliaPortalTrigger().setUnlocalizedName("australia.trigger"));
GameRegistry.registerItem(portalItem, "australia.trigger");
return true;
}
public static synchronized boolean initBlocks() {
// Create Block Instances
portalBlock = new BlockAustraliaPortal();
blockPortalFrame = new BlockDarkWorldPortalFrame();
blockAustralianSand = new BlockAustraliaSand();
blockAustralianTopSoil = new BlockAustraliaTopSoil();
mValidGenerationBlocks.put(blockAustralianSand);
mValidGenerationBlocks.put(blockAustralianTopSoil);
// Registry
GameRegistry.registerBlock(portalBlock, ItemBlockAustralia.class, "dimensionAustraliaPortalBlock");
GameRegistry.registerBlock(blockPortalFrame, ItemBlockAustralia.class, "blockAustraliaPortalFrame");
GameRegistry.registerBlock(blockAustralianSand, ItemBlockAustralia.class, "blockAustralianTopSoil");
GameRegistry.registerBlock(blockAustralianTopSoil, ItemBlockAustralia.class, "blockAustralianSand");
// Set Biome Blocks up
Biome_AustralianDesert.blockFluidLakes = Blocks.water;
Biome_AustralianDesert.blockTopLayer = blockAustralianSand;
Biome_AustralianDesert.blockSecondLayer = blockAustralianTopSoil;
Biome_AustralianDesert2.blockFluidLakes = Blocks.water;
Biome_AustralianDesert2.blockTopLayer = blockAustralianSand;
Biome_AustralianDesert2.blockSecondLayer = blockAustralianTopSoil;
return true;
}
}
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