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path: root/src/main/java/gtPlusPlus/australia/entity/model/ModelOctopus.java
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package gtPlusPlus.australia.entity.model;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

@SideOnly(Side.CLIENT)
public class ModelOctopus extends ModelBase {

    /** The squid's body */
    ModelRenderer octopusBody;
    /** The squid's tentacles */
    ModelRenderer[] octoTentacles = new ModelRenderer[8];

    public ModelOctopus() {
        byte b0 = -16;
        this.octopusBody = new ModelRenderer(this, 0, 0);
        this.octopusBody.addBox(-6.0F, -8.0F, -6.0F, 12, 16, 12);
        this.octopusBody.rotationPointY += (float) (24 + b0);

        for (int i = 0; i < this.octoTentacles.length; ++i) {
            this.octoTentacles[i] = new ModelRenderer(this, 48, 0);
            double d0 = (double) i * Math.PI * 2.0D / (double) this.octoTentacles.length;
            float f = (float) Math.cos(d0) * 5.0F;
            float f1 = (float) Math.sin(d0) * 5.0F;
            this.octoTentacles[i].addBox(-1.0F, 0.0F, -1.0F, 2, 18, 2);
            this.octoTentacles[i].rotationPointX = f;
            this.octoTentacles[i].rotationPointZ = f1;
            this.octoTentacles[i].rotationPointY = (float) (31 + b0);
            d0 = (double) i * Math.PI * -2.0D / (double) this.octoTentacles.length + (Math.PI / 2D);
            this.octoTentacles[i].rotateAngleY = (float) d0;
        }
    }

    /**
     * Sets the model's various rotation angles. For bipeds, par1 and par2 are used
     * for animating the movement of arms and legs, where par1 represents the
     * time(so that arms and legs swing back and forth) and par2 represents how
     * "far" arms and legs can swing at most.
     */
    public void setRotationAngles(
            float p_78087_1_,
            float p_78087_2_,
            float p_78087_3_,
            float p_78087_4_,
            float p_78087_5_,
            float p_78087_6_,
            Entity p_78087_7_) {
        ModelRenderer[] amodelrenderer = this.octoTentacles;
        int i = amodelrenderer.length;

        for (int j = 0; j < i; ++j) {
            ModelRenderer modelrenderer = amodelrenderer[j];
            modelrenderer.rotateAngleX = p_78087_3_;
        }
    }

    /**
     * Sets the models various rotation angles then renders the model.
     */
    public void render(
            Entity p_78088_1_,
            float p_78088_2_,
            float p_78088_3_,
            float p_78088_4_,
            float p_78088_5_,
            float p_78088_6_,
            float p_78088_7_) {
        this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_);
        this.octopusBody.render(p_78088_7_);

        for (int i = 0; i < this.octoTentacles.length; ++i) {
            this.octoTentacles[i].render(p_78088_7_);
        }
    }
}