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path: root/src/main/java/gtPlusPlus/australia/entity/render/RenderAustralianSpider.java
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package gtPlusPlus.australia.entity.render;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import gtPlusPlus.australia.entity.model.ModelAustralianSpider;
import gtPlusPlus.australia.entity.type.EntityAustralianSpiderBase;
import gtPlusPlus.core.lib.CORE;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;

@SideOnly(Side.CLIENT)
public class RenderAustralianSpider extends RenderLiving {

	private static final ResourceLocation spiderEyesTextures = new ResourceLocation("textures/entity/spider_eyes.png");
	private static final ResourceLocation spiderTextures = new ResourceLocation(CORE.MODID+":"+"textures/entity/australia/bush_spider.png");

	public RenderAustralianSpider() {
		super(new ModelAustralianSpider(), 1.0F);
		this.setRenderPassModel(new ModelAustralianSpider());
	}

	protected float getDeathMaxRotation(EntityAustralianSpiderBase p_77037_1_) {
		return 180.0F;
	}

	/**
	 * Queries whether should render the specified pass or not.
	 */
	protected int shouldRenderPass(EntityAustralianSpiderBase p_77032_1_, int p_77032_2_, float p_77032_3_) {
		if (p_77032_2_ != 0) {
			return -1;
		} else {
			this.bindTexture(spiderEyesTextures);
			GL11.glEnable(GL11.GL_BLEND);
			GL11.glDisable(GL11.GL_ALPHA_TEST);
			GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);

			if (p_77032_1_.isInvisible()) {
				GL11.glDepthMask(false);
			} else {
				GL11.glDepthMask(true);
			}

			char c0 = 61680;
			int j = c0 % 65536;
			int k = c0 / 65536;
			OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) j / 1.0F, (float) k / 1.0F);
			GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
			return 1;
		}
	}

	/**
	 * Returns the location of an entity's texture. Doesn't seem to be called unless
	 * you call Render.bindEntityTexture.
	 */
	protected ResourceLocation getEntityTexture(EntityAustralianSpiderBase p_110775_1_) {
		return spiderTextures;
	}

	protected float getDeathMaxRotation(EntityLivingBase p_77037_1_) {
		return this.getDeathMaxRotation((EntityAustralianSpiderBase) p_77037_1_);
	}

	/**
	 * Queries whether should render the specified pass or not.
	 */
	protected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_) {
		return this.shouldRenderPass((EntityAustralianSpiderBase) p_77032_1_, p_77032_2_, p_77032_3_);
	}

	/**
	 * Returns the location of an entity's texture. Doesn't seem to be called unless
	 * you call Render.bindEntityTexture.
	 */
	protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
		return this.getEntityTexture((EntityAustralianSpiderBase) p_110775_1_);
	}

}