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path: root/src/main/java/gtPlusPlus/australia/entity/render/RenderDingo.java
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package gtPlusPlus.australia.entity.render;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import gtPlusPlus.australia.entity.type.EntityDingo;
import gtPlusPlus.core.lib.CORE;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntitySheep;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;

@SideOnly(Side.CLIENT)
public class RenderDingo extends RenderLiving {

    private static final ResourceLocation dingoTextures =
            new ResourceLocation(CORE.MODID + ":" + "textures/entity/australia/dingo/dingo.png");
    private static final ResourceLocation tamedDingoTextures =
            new ResourceLocation(CORE.MODID + ":" + "textures/entity/australia/dingo/wdingo_tame.png");
    private static final ResourceLocation anrgyDingoTextures =
            new ResourceLocation(CORE.MODID + ":" + "textures/entity/australia/dingo/dingo_angry.png");
    private static final ResourceLocation dingoCollarTextures =
            new ResourceLocation(CORE.MODID + ":" + "textures/entity/australia/wdingoolf/dingo_collar.png");

    public RenderDingo(ModelBase p_i1269_1_, ModelBase p_i1269_2_, float p_i1269_3_) {
        super(p_i1269_1_, p_i1269_3_);
        this.setRenderPassModel(p_i1269_2_);
    }

    /**
     * Defines what float the third param in setRotationAngles of ModelBase is
     */
    protected float handleRotationFloat(EntityDingo p_77044_1_, float p_77044_2_) {
        return p_77044_1_.getTailRotation();
    }

    /**
     * Queries whether should render the specified pass or not.
     */
    protected int shouldRenderPass(EntityDingo p_77032_1_, int p_77032_2_, float p_77032_3_) {
        if (p_77032_2_ == 0 && p_77032_1_.getWolfShaking()) {
            float f1 = p_77032_1_.getBrightness(p_77032_3_) * p_77032_1_.getShadingWhileShaking(p_77032_3_);
            this.bindTexture(dingoTextures);
            GL11.glColor3f(f1, f1, f1);
            return 1;
        } else if (p_77032_2_ == 1 && p_77032_1_.isTamed()) {
            this.bindTexture(dingoCollarTextures);
            int j = p_77032_1_.getCollarColor();
            GL11.glColor3f(
                    EntitySheep.fleeceColorTable[j][0],
                    EntitySheep.fleeceColorTable[j][1],
                    EntitySheep.fleeceColorTable[j][2]);
            return 1;
        } else {
            return -1;
        }
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless
     * you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(EntityDingo p_110775_1_) {
        return p_110775_1_.isTamed()
                ? tamedDingoTextures
                : (p_110775_1_.isAngry() ? anrgyDingoTextures : dingoTextures);
    }

    /**
     * Queries whether should render the specified pass or not.
     */
    protected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_) {
        return this.shouldRenderPass((EntityDingo) p_77032_1_, p_77032_2_, p_77032_3_);
    }

    /**
     * Defines what float the third param in setRotationAngles of ModelBase is
     */
    protected float handleRotationFloat(EntityLivingBase p_77044_1_, float p_77044_2_) {
        return this.handleRotationFloat((EntityDingo) p_77044_1_, p_77044_2_);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless
     * you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
        return this.getEntityTexture((EntityDingo) p_110775_1_);
    }
}