aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/gtPlusPlus/australia/world/AustraliaWorldProvider.java
blob: 39d7db9a0b9998d1bf9fb86b2edcd08b024f38b0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
package gtPlusPlus.australia.world;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import gtPlusPlus.australia.chunk.ChunkProviderAustralia;
import gtPlusPlus.australia.dimension.Dimension_Australia;
import net.minecraft.util.Vec3;
import net.minecraft.world.WorldProvider;
import net.minecraft.world.WorldType;
import net.minecraft.world.chunk.IChunkProvider;

public class AustraliaWorldProvider extends WorldProvider {

    @Override
    public void registerWorldChunkManager() {
        this.worldChunkMgr = new AustraliaWorldChunkManager(this.worldObj.getSeed(), WorldType.LARGE_BIOMES);
        this.isHellWorld = false;
        this.hasNoSky = false;
        this.dimensionId = Dimension_Australia.DIMID;
    }

    @Override
    public float getSunBrightness(float par1) {
        return (par1 * 2F);
    }

    @Override
    public float getStarBrightness(float par1) {
        return (par1 * 5F);
    }

    @SideOnly(Side.CLIENT)
    public Vec3 getFogColor(float par1, float par2) {
        return Vec3.createVectorHelper(0.8D, 0.8D, 0.8D);
    }

    @Override
    public IChunkProvider createChunkGenerator() {
        return new ChunkProviderAustralia(this.worldObj, this.worldObj.getSeed() - 15726L);
    }

    public boolean isSurfaceWorld() {
        return true;
    }

    public boolean canCoordinateBeSpawn(int par1, int par2) {
        return false;
    }

    public boolean canRespawnHere() {
        return true;
    }

    @SideOnly(Side.CLIENT)
    public boolean doesXZShowFog(int par1, int par2) {
        return false;
    }

    public String getDimensionName() {
        return "Australia";
    }

    protected void generateLightBrightnessTable() {
        float f = 0.5F;
        for (int i = 0; i <= 15; i++) {
            float f1 = 1.0F - i / 15.0F;
            this.lightBrightnessTable[i] = ((1.0F - f1) / (f1 * 3.0F + 1.0F) * (1.0F - f) + f);
        }
    }
}