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path: root/src/main/java/gtPlusPlus/core/client/renderer/RenderDecayChest.java
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package gtPlusPlus.core.client.renderer;

import static gregtech.api.enums.Mods.GTPlusPlus;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import gtPlusPlus.api.objects.Logger;
import gtPlusPlus.core.client.model.ModelDecayChest;
import gtPlusPlus.core.lib.GTPPCore;
import gtPlusPlus.core.tileentities.general.TileEntityDecayablesChest;

@SideOnly(Side.CLIENT)
public class RenderDecayChest extends TileEntitySpecialRenderer {

    private static final ResourceLocation mChestTexture = new ResourceLocation(
        GTPlusPlus.ID,
        "textures/blocks/TileEntities/DecayablesChest_full.png");
    private final ModelDecayChest mChestModel = new ModelDecayChest();

    public static RenderDecayChest INSTANCE;
    public final int mRenderID;

    public RenderDecayChest() {
        INSTANCE = this;
        this.mRenderID = RenderingRegistry.getNextAvailableRenderId();
        Logger.INFO("Registered Lead Lined Chest Renderer.");
    }

    public void renderTileEntityAt(TileEntityDecayablesChest p_147500_1_, double p_147500_2_, double p_147500_4_,
        double p_147500_6_, float p_147500_8_) {
        this.bindTexture(mChestTexture);
        GL11.glPushMatrix();
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glTranslatef((float) p_147500_2_, (float) p_147500_4_ + 1.0F, (float) p_147500_6_ + 1.0F);
        GL11.glScalef(1.0F, -1.0F, -1.0F);
        GL11.glTranslatef(0.5F, 0.5F, 0.5F);
        GL11.glRotatef(0.0f, 0.0F, 1.0F, 0.0F);
        GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
        float f1 = p_147500_1_.prevLidAngle + (p_147500_1_.lidAngle - p_147500_1_.prevLidAngle) * p_147500_8_;

        f1 = 1.0F - f1;
        f1 = 1.0F - f1 * f1 * f1;
        mChestModel.chestLid.rotateAngleX = -(f1 * GTPPCore.PI / 2.0F);
        mChestModel.renderAll();
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    }

    @Override
    public void renderTileEntityAt(TileEntity p_147500_1_, double p_147500_2_, double p_147500_4_, double p_147500_6_,
        float p_147500_8_) {
        this.renderTileEntityAt(
            (TileEntityDecayablesChest) p_147500_1_,
            p_147500_2_,
            p_147500_4_,
            p_147500_6_,
            p_147500_8_);
    }
}