aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/gtnhlanth/common/tileentity/recipe/beamline/BeamlineRecipeAdder2.java
blob: dad71375c3030e85a346b631e74096f96f65e50d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
package gtnhlanth.common.tileentity.recipe.beamline;

import java.util.Arrays;

import net.minecraft.item.ItemStack;
import net.minecraft.util.StatCollector;

import gregtech.api.gui.modularui.GTUITextures;
import gregtech.api.recipe.RecipeMap;
import gregtech.api.recipe.RecipeMapBackend;
import gregtech.api.recipe.RecipeMapBuilder;
import gregtech.api.util.GTUtility;
import gtnhlanth.common.beamline.Particle;

public class BeamlineRecipeAdder2 {

    public static final BeamlineRecipeAdder2 instance = new BeamlineRecipeAdder2();

    public final RecipeMap<RecipeMapBackend> SourceChamberRecipes = RecipeMapBuilder.of("gtnhlanth.recipe.sc")
        .minInputs(0, 0)
        .maxIO(1, 2, 0, 0)
        .amperage(1)
        .frontend(SourceChamberFrontend::new)
        .progressBar(GTUITextures.PROGRESSBAR_ASSEMBLY_LINE_1)
        .neiSpecialInfoFormatter((recipeInfo) -> {

            RecipeSC recipe = (RecipeSC) recipeInfo.recipe;

            float focus = recipe.focus;
            float maxEnergy = recipe.maxEnergy;

            int amount = recipe.rate;

            Particle particle = Particle.getParticleFromId(recipe.particleId);

            return Arrays.asList(

                // StatCollector.translateToLocal("beamline.particle") + ": " + particle.getLocalisedName(),

                StatCollector.translateToLocal("beamline.energy") + ": <="
                    + GTUtility.formatNumbers(Math.min(maxEnergy, particle.maxSourceEnergy()))
                    + " keV",

                StatCollector.translateToLocal("beamline.focus") + ": " + GTUtility.formatNumbers(focus),

                StatCollector.translateToLocal("beamline.rate") + ": " + GTUtility.formatNumbers(amount)

        );
        })
        // .slotOverlays(null)

        .build();

    public final RecipeMap<RecipeMapBackend> TargetChamberRecipes = RecipeMapBuilder.of("gtnhlanth.recipe.tc")
        .minInputs(0, 0)
        .maxIO(3, 4, 0, 0)
        .frontend(TargetChamberFrontend::new)
        .neiSpecialInfoFormatter(((recipeInfo) -> {

            RecipeTC recipe = (RecipeTC) recipeInfo.recipe;

            float minEnergy = recipe.minEnergy;
            float maxEnergy = recipe.maxEnergy;

            float minFocus = recipe.minFocus;

            float amount = recipe.amount;

            Particle particle = Particle.getParticleFromId(recipe.particleId);

            return Arrays.asList(

                // StatCollector.translateToLocal("beamline.particle") + ": " + particle.getLocalisedName(),

                StatCollector.translateToLocal("beamline.energy") + ": "
                    + GTUtility.formatNumbers(minEnergy * 1000)
                    + "-"
                    + GTUtility.formatNumbers(maxEnergy * 1000)
                    + " eV", // Note the eV unit

                StatCollector.translateToLocal("beamline.focus") + ": >=" + GTUtility.formatNumbers(minFocus),

                StatCollector.translateToLocal("beamline.amount") + ": " + GTUtility.formatNumbers(amount)

        );
        }))
        // .slotOverlays(null)
        .progressBar(GTUITextures.PROGRESSBAR_ASSEMBLY_LINE_1)
        .progressBarPos(108, 22)
        .neiTransferRect(100, 22, 28, 18)
        .build();

    /***
     *
     * @param itemInputs  - duh
     * @param itemOutputs - duh
     * @param particleId  - The ID of the {@link Particle} generated by the recipe.
     *                    It is recommended to use Particle#ordinal()
     * @param rate        - The rate/amount of particles generated
     * @param maxEnergy   - The maximum energy particles generated by this recipe can possess (keV). Set this value >=
     *                    max particle energy to limit it to the latter
     * @param focus       - Focus of the particle generated
     * @param energyRatio - Set high for little-to-no EUt energy scaling, low for the opposite
     * @param minEUt      - Minimum EUt required for the recipe. ! May not output if input energy is equal to minimum !
     */
    public boolean addSourceChamberRecipe(ItemStack[] itemInputs, ItemStack[] itemOutputs, int particleId, int rate,
        float maxEnergy, float focus, float energyRatio, int minEUt) {

        return (SourceChamberRecipes.addRecipe(
            new RecipeSC(
                false,
                itemInputs,
                itemOutputs,
                null,
                new int[] {},
                null,
                null,
                20,
                minEUt,
                particleId,
                rate,
                maxEnergy,
                focus,
                energyRatio))
            != null);
    }

    /***
     *
     * @param itemInput   - The item to be used as a target. Should have durability
     * @param itemOutput  - duh
     * @param particleId  - The ID of the {@link Particle} used by the recipe. It
     *                    is recommended to use Particle#ordinal()
     * @param amount      - The total amount of particles required for the recipe to come to completion. The duration of
     *                    the recipe will be determined by this and the input particle rate.
     * @param minEnergy   - The minimum energy amount required by this recipe in keV (inclusive)
     * @param maxEnergy   - The maximum energy amount allowed by this recipe in keV (inclusive)
     * @param minFocus    - Minimum focus allowed by the recipe
     * @param energyRatio - Set high for little-to-no EUt energy scaling, low for the opposite
     * @param minEUt      - Minimum EUt required for the recipe to start
     */

    public boolean addTargetChamberRecipe(ItemStack itemInput, ItemStack itemOutput, ItemStack itemFocus,
        int particleId, int amount, float minEnergy, float maxEnergy, float minFocus, float energyRatio, int minEUt) {

        return (TargetChamberRecipes.addRecipe(
            new RecipeTC(
                false,
                itemInput,
                itemOutput,
                itemFocus,
                particleId,
                amount,
                minEnergy,
                maxEnergy,
                minFocus,
                energyRatio,
                minEUt),
            false,
            false,
            false) != null);

    }

}