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package kekztech;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.UUID;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class ItemDistributionNetworkController implements Comparable<ItemDistributionNetworkController> {
private static final HashSet<ItemDistributionNetworkController> instances = new HashSet<>();
private final UUID uuid = UUID.randomUUID();
private final LinkedList<IConduit> conduits = new LinkedList<>();
private final boolean[] slotDirections = new boolean[15];
private final ItemStack[] networkedItemStacks = new ItemStack[15];
//private final HashMap<String, IConduit> sources = new HashMap<>(); // k = resource name, v = source conduit
public ItemDistributionNetworkController() {
}
/**
* Places a new conduit as it's own network. Merges with adjacent networks automatically.
*
* @param conduit
* The conduit to be placed
*/
public static void placeConduit(IConduit conduit) {
conduit.setNetwork(new ItemDistributionNetworkController());
conduit.getNetwork().addConduit(conduit);
final TileEntity te = (TileEntity) conduit;
final int x = te.xCoord;
final int y = te.yCoord;
final int z = te.zCoord;
// Search for adjacent Networks on all six sides
final HashSet<ItemDistributionNetworkController> networks = new HashSet<>();
final World world = te.getWorldObj();
final TileEntity te1x = world.getTileEntity(x + 1, y, z);
final TileEntity te0x = world.getTileEntity(x - 1, y, z);
final TileEntity te1y = world.getTileEntity(x, y + 1, z);
final TileEntity te0y = world.getTileEntity(x, y - 1, z);
final TileEntity te1z = world.getTileEntity(x, y, z + 1);
final TileEntity te0z = world.getTileEntity(x, y, z - 1);
if(te1x != null && te1x instanceof IConduit) {
final IConduit c = (IConduit) te1x;
networks.add(c.getNetwork());
}
if(te0x != null && te0x instanceof IConduit) {
final IConduit c = (IConduit) te0x;
networks.add(c.getNetwork());
}
if(te1y != null && te1y instanceof IConduit) {
final IConduit c = (IConduit) te1y;
networks.add(c.getNetwork());
}
if(te0y != null && te0y instanceof IConduit) {
final IConduit c = (IConduit) te0y;
networks.add(c.getNetwork());
}
if(te1z != null && te1z instanceof IConduit) {
final IConduit c = (IConduit) te1z;
networks.add(c.getNetwork());
}
if(te0z != null && te0z instanceof IConduit) {
final IConduit c = (IConduit) te0z;
networks.add(c.getNetwork());
}
// Return prematurely if no adjacent network was found
if(networks.size() == 0) {
return;
}
// Sort networks by descending size
final LinkedList<ItemDistributionNetworkController> networkList = new LinkedList<>();
networkList.addAll(networks);
Collections.sort(networkList, Collections.reverseOrder());
// Larger networks consume smaller networks to reduce copying around data
while(networkList.size() > 1) {
final ItemDistributionNetworkController l = networkList.get(networkList.size() - 2);
final ItemDistributionNetworkController r = networkList.getLast();
l.appendNetwork(r);
networkList.removeLast();
}
}
/**
* Deletes this conduit and breaks up adjacent networks into separate networks.
*
* @param conduit
* Conduit to be removed.
*/
public static void destroyConduit(IConduit conduit) {
}
public void run() {
}
@Override
public boolean equals(Object o) {
if(o instanceof ItemDistributionNetworkController) {
final ItemDistributionNetworkController network = (ItemDistributionNetworkController) o;
return uuid.equals(network.getUUID());
} else {
return false;
}
}
@Override
public int compareTo(ItemDistributionNetworkController o) {
return (int) Math.signum(o.getSize() - this.getSize());
}
public UUID getUUID() {
return uuid;
}
public int getSize() {
return conduits.size();
}
/**
* Find out if this slot is designated as input and can accept an item into the network.
*
* Slots are numbered left to right, then top to bottom and start at zero.
* For example, the second slot in the second row, would have a slot number of five.
*
* @param slot:
* Slot number.
* @return whether this slot can accept input or not.
*/
public boolean isInputSlot(int slot) {
if(slot >= slotDirections.length) {
return false;
}
return slotDirections[slot];
}
/**
* Return the ItemStack that is contained in the given slot number.
*
* Slots are numbered left to right, then top to bottom and start at zero.
* For example, the second slot in the second row, would have a slot number of five.
*
* @param slot:
* Slot number.
* @return ItemStack at given slot number.
*/
public ItemStack getStackInSlot(int slot) {
if(slot >= networkedItemStacks.length) {
return null;
}
return networkedItemStacks[slot];
}
public void setStackInSlot(int slot, ItemStack itemStack) {
if(slot < networkedItemStacks.length && isInputSlot(slot)) {
networkedItemStacks[slot] = itemStack;
}
}
/**
* Register a new conduit to this network.
*
* @param conduit
* New conduit.
*/
private void addConduit(IConduit conduit) {
conduits.add(conduit);
}
/**
* Merge another network with this one if they have been connected by a new conduit.
*
* @param network
* Network to merge with this one.
*/
private void appendNetwork(ItemDistributionNetworkController network) {
}
private void updateSource() {
}
}
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