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/*
* spotless:off
* KubaTech - Gregtech Addon
* Copyright (C) 2022 - 2023 kuba6000
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library. If not, see <https://www.gnu.org/licenses/>.
* spotless:on
*/
package kubatech.api.mobhandler;
import java.util.HashMap;
import net.minecraft.item.ItemStack;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import kubatech.api.ConstructableItemStack;
import kubatech.api.utils.GSONUtils;
public class MobDrop {
public enum DropType {
Normal,
Rare,
Additional,
Infernal;
private static final DropType[] values = values();
public static DropType get(int ordinal) {
return values[ordinal];
}
}
@GSONUtils.SkipGSON
public ItemStack stack;
public ConstructableItemStack reconstructableStack;
public DropType type;
public int chance;
public Integer enchantable;
public HashMap<Integer, Integer> damages;
public boolean lootable = false;
public boolean playerOnly = false;
private MobDrop() {}
public MobDrop(ItemStack stack, DropType type, int chance, Integer enchantable, HashMap<Integer, Integer> damages,
boolean lootable, boolean playerOnly) {
this.stack = stack;
this.reconstructableStack = new ConstructableItemStack(stack);
this.type = type;
this.chance = chance;
this.enchantable = enchantable;
this.damages = damages;
this.lootable = lootable;
this.playerOnly = playerOnly;
}
public void reconstructStack() {
this.stack = reconstructableStack.construct();
}
private static final ByteBuf BufHelper = Unpooled.buffer();
public void writeToByteBuf(ByteBuf byteBuf) {
BufHelper.clear();
reconstructableStack.writeToByteBuf(BufHelper);
BufHelper.writeInt(type.ordinal());
BufHelper.writeInt(chance);
BufHelper.writeBoolean(enchantable != null);
if (enchantable != null) BufHelper.writeInt(enchantable);
BufHelper.writeBoolean(damages != null);
if (damages != null) {
BufHelper.writeInt(damages.size());
damages.forEach((k, v) -> {
BufHelper.writeInt(k);
BufHelper.writeInt(v);
});
}
BufHelper.writeBoolean(lootable);
BufHelper.writeBoolean(playerOnly);
byteBuf.writeInt(BufHelper.readableBytes());
byteBuf.writeBytes(BufHelper);
}
public static MobDrop readFromByteBuf(ByteBuf byteBuf) {
MobDrop mobDrop = new MobDrop();
int size = byteBuf.readInt();
mobDrop.reconstructableStack = ConstructableItemStack.readFromByteBuf(byteBuf);
mobDrop.type = DropType.get(byteBuf.readInt());
mobDrop.chance = byteBuf.readInt();
if (byteBuf.readBoolean()) mobDrop.enchantable = byteBuf.readInt();
else mobDrop.enchantable = null;
if (byteBuf.readBoolean()) {
mobDrop.damages = new HashMap<>();
int damagessize = byteBuf.readInt();
for (int i = 0; i < damagessize; i++) mobDrop.damages.put(byteBuf.readInt(), byteBuf.readInt());
} else mobDrop.damages = null;
mobDrop.lootable = byteBuf.readBoolean();
mobDrop.playerOnly = byteBuf.readBoolean();
mobDrop.reconstructStack();
return mobDrop;
}
}
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