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package openmodularturrets.tileentity.turret;
import com.github.technus.tectech.elementalMatter.classes.cElementalInstanceStackMap;
import com.github.technus.tectech.thing.item.DebugContainer_EM;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import openmodularturrets.entity.projectiles.TurretProjectile;
import openmodularturrets.entity.projectiles.projectileEM;
import openmodularturrets.handler.ConfigHandler;
import openmodularturrets.tileentity.turretbase.TileTurretBaseEM;
import openmodularturrets.tileentity.turrets.TurretHead;
import openmodularturrets.util.TurretHeadUtil;
/**
* Created by Bass on 27/07/2017.
*/
public class TileTurretHeadEM extends TurretHead{
private cElementalInstanceStackMap hatchContentPointer;
public TileTurretHeadEM() {
}
public int getTurretRange() {
return ConfigHandler.getLaserTurretSettings().getRange()<<1;
}
public int getTurretPowerUsage() {
return ConfigHandler.getLaserTurretSettings().getPowerUsage()<<4;
}
public int getTurretFireRate() {
return (int)Math.ceil(ConfigHandler.getLaserTurretSettings().getFireRate()/2f);
}
public double getTurretAccuracy() {
return (int)Math.ceil(ConfigHandler.getLaserTurretSettings().getAccuracy() / 10.0F);
}
@Override
public void updateEntity() {
if(!worldObj.isRemote && base instanceof TileTurretBaseEM)
hatchContentPointer =((TileTurretBaseEM) base).getContainerHandler();
super.updateEntity();
}
public boolean requiresAmmo() {
return hatchContentPointer == null || !hatchContentPointer.hasStacks();
}
public boolean requiresSpecificAmmo() {
return true;//to enable failure in shooting when there is no EM to use
}
public Item getAmmo() {
return DebugContainer_EM.INSTANCE;//Placeholder item that cannot be achieved, yet still usable for debug
}
public final TurretProjectile createProjectile(World world, Entity target, ItemStack ammo) {
return new projectileEM(world, TurretHeadUtil.getTurretBase(worldObj, xCoord, yCoord, zCoord), hatchContentPointer);
}
public String getLaunchSoundEffect() {
return "laser";
}
}
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