aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/tectech/thing/block/RenderQuantumStuff.java
blob: 98a0562b3eabeda31af21359aa3534e9db77f5a9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
package tectech.thing.block;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import tectech.TecTech;

/**
 * Created by danie_000 on 19.12.2016.
 */
public final class RenderQuantumStuff implements ISimpleBlockRenderingHandler {

    private static final Tessellator tes = Tessellator.instance;

    @Override
    public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
        GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
        GL11.glPushMatrix();
        // Get icons from custom register (useful for renderers and fluids)
        IIcon side = BlockQuantumStuff.stuff;
        tes.startDrawingQuads();
        tes.setNormal(0.0F, -1.0F, 0.0F);
        renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, side);
        tes.draw();
        tes.startDrawingQuads();
        tes.setNormal(0.0F, 0.0F, -1.0F);
        renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, side);
        tes.draw();
        tes.startDrawingQuads();
        tes.setNormal(0.0F, 0.0F, 1.0F);
        renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, side);
        tes.draw();
        tes.startDrawingQuads();
        tes.setNormal(-1.0F, 0.0F, 0.0F);
        renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, side);
        tes.draw();
        tes.startDrawingQuads();
        tes.setNormal(1.0F, 0.0F, 0.0F);
        renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, side);
        tes.draw();
        tes.startDrawingQuads();
        tes.setNormal(0.0F, 1.0F, 0.0F);
        renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, side);
        tes.draw();
        GL11.glTranslatef(0.5F, 0.5F, 0.5F);
        GL11.glPopMatrix();
    }

    @Override
    public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId,
        RenderBlocks renderer) {
        // renderer.renderStandardBlock(block, x, y, z);
        GL11.glPushMatrix();
        tes.setNormal(0F, 1F, 0F);
        tes.setBrightness(15728880);
        IIcon side = BlockQuantumStuff.stuff;
        for (int i = 0; i < 6; i++) {
            float f = 1 - TecTech.RANDOM.nextFloat() / 4f, g = f - TecTech.RANDOM.nextFloat() / 4f,
                r = g - TecTech.RANDOM.nextFloat() / 4f - 0.25f;
            tes.setColorOpaque_F(r, g, f);
            float rotX = TecTech.RANDOM.nextFloat() * 2 * (float) Math.PI,
                rotY = TecTech.RANDOM.nextFloat() * 2 * (float) Math.PI,
                rotZ = TecTech.RANDOM.nextFloat() * 2 * (float) Math.PI;
            tesAbuse(x, y, z, -1.425f, -1.425f, .1f, rotX, rotY, rotZ, side.getMinU(), side.getMaxV());
            tesAbuse(x, y, z, -1.425f, 1.425f, .1f, rotX, rotY, rotZ, side.getMinU(), side.getMinV());
            tesAbuse(x, y, z, 1.425f, 1.425f, .1f, rotX, rotY, rotZ, side.getMaxU(), side.getMinV());
            tesAbuse(x, y, z, 1.425f, -1.425f, .1f, rotX, rotY, rotZ, side.getMaxU(), side.getMaxV());

            tesAbuse(x, y, z, 1.425f, -1.425f, -.1f, rotX, rotY, rotZ, side.getMaxU(), side.getMaxV());
            tesAbuse(x, y, z, 1.425f, 1.425f, -.1f, rotX, rotY, rotZ, side.getMaxU(), side.getMinV());
            tesAbuse(x, y, z, -1.425f, 1.425f, -.1f, rotX, rotY, rotZ, side.getMinU(), side.getMinV());
            tesAbuse(x, y, z, -1.425f, -1.425f, -.1f, rotX, rotY, rotZ, side.getMinU(), side.getMaxV());
        }
        GL11.glPopMatrix();
        return true;
    }

    private void tesAbuse(int x, int y, int z, float sx, float sy, float sz, float rotX, float rotY, float rotZ,
        float sideU, float sideV) {
        Vec3 pos = Vec3.createVectorHelper(sx, sy, sz);
        pos.rotateAroundX(rotX);
        pos.rotateAroundY(rotY);
        pos.rotateAroundZ(rotZ);
        tes.addVertexWithUV(pos.xCoord + x + .5f, pos.yCoord + y + .5f, pos.zCoord + z + .5f, sideU, sideV);
    }

    @Override
    public boolean shouldRender3DInInventory(int modelId) {
        return true;
    }

    @Override
    public int getRenderId() {
        return BlockQuantumStuff.renderID;
    }
}