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package tectech.thing.gui;
import static tectech.Reference.MODID;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture;
import com.gtnewhorizons.modularui.api.drawable.UITexture;
@SuppressWarnings("SimplifyStreamApiCallChains")
public class TecTechUITextures {
public static final AdaptableUITexture BACKGROUND_SCREEN_BLUE = AdaptableUITexture
.of(MODID, "gui/background/screen_blue", 90, 72, 2);
public static final UITexture BACKGROUND_SCREEN_BLUE_PARAMETRIZER_TXT = UITexture
.fullImage(MODID, "gui/background/screen_blue_parametrizer_txt");
public static final UITexture BACKGROUND_SCREEN_BLUE_NO_INVENTORY = UITexture
.fullImage(MODID, "gui/background/screen_blue_no_inventory");
public static final UITexture BACKGROUND_STAR = UITexture.fullImage(MODID, "gui/background/star");
public static final UITexture BACKGROUND_GLOW_ORANGE = UITexture.fullImage(MODID, "gui/background/orange_glow");
public static final UITexture BACKGROUND_GLOW_PURPLE = UITexture.fullImage(MODID, "gui/background/purple_glow");
public static final UITexture BACKGROUND_GLOW_BLUE = UITexture.fullImage(MODID, "gui/background/blue_glow");
public static final UITexture BACKGROUND_GLOW_GREEN = UITexture.fullImage(MODID, "gui/background/green_glow");
public static final UITexture BACKGROUND_GLOW_RED = UITexture.fullImage(MODID, "gui/background/red_glow");
public static final UITexture BACKGROUND_GLOW_WHITE = UITexture.fullImage(MODID, "gui/background/white_glow");
public static final UITexture BACKGROUND_GLOW_WHITE_HALF = UITexture
.fullImage(MODID, "gui/background/white_glow_half");
public static final UITexture BACKGROUND_GLOW_RAINBOW = UITexture.fullImage(MODID, "gui/background/rainbow_glow");
public static final UITexture BACKGROUND_SPACE = UITexture.fullImage(MODID, "gui/background/space");
public static final UITexture BUTTON_STANDARD_16x16 = UITexture.fullImage(MODID, "gui/button/standard_16x16");
public static final UITexture BUTTON_STANDARD_LIGHT_16x16 = UITexture
.fullImage(MODID, "gui/button/standard_light_16x16");
public static final UITexture BUTTON_CELESTIAL_32x32 = UITexture.fullImage(MODID, "gui/button/celestial");
public static final UITexture BUTTON_SPACE_32x16 = UITexture.fullImage(MODID, "gui/button/purple");
public static final UITexture BUTTON_SPACE_PRESSED_32x16 = UITexture.fullImage(MODID, "gui/button/purple_pressed");
public static final UITexture BUTTON_BOXED_CHECKMARK_18x18 = UITexture
.fullImage(MODID, "gui/button/boxed_checkmark");
public static final UITexture BUTTON_BOXED_EXCLAMATION_POINT_18x18 = UITexture
.fullImage(MODID, "gui/button/boxed_exclamation_point");
public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_DISABLED = UITexture
.fullImage(MODID, "gui/overlay_button/power_switch_disabled");
public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/power_switch_off");
public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_ON = UITexture
.fullImage(MODID, "gui/overlay_button/power_switch_on");
public static final UITexture OVERLAY_BUTTON_HEAT_OFF = UITexture.fullImage(MODID, "gui/overlay_button/heat_off");
public static final UITexture OVERLAY_BUTTON_HEAT_ON = UITexture.fullImage(MODID, "gui/overlay_button/heat_on");
public static final UITexture[] OVERLAY_BUTTON_UNCERTAINTY = IntStream.range(0, 16)
.mapToObj(i -> UITexture.fullImage(MODID, "gui/overlay_button/uncertainty/" + i))
.collect(Collectors.toList())
.toArray(new UITexture[0]);
public static final UITexture OVERLAY_BUTTON_SAFE_VOID_DISABLED = UITexture
.fullImage(MODID, "gui/overlay_button/safe_void_disabled");
public static final UITexture OVERLAY_BUTTON_SAFE_VOID_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/safe_void_off");
public static final UITexture OVERLAY_BUTTON_SAFE_VOID_ON = UITexture
.fullImage(MODID, "gui/overlay_button/safe_void_on");
public static final UITexture OVERLAY_BUTTON_POWER_PASS_DISABLED = UITexture
.fullImage(MODID, "gui/overlay_button/power_pass_disabled");
public static final UITexture OVERLAY_BUTTON_POWER_PASS_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/power_pass_off");
public static final UITexture OVERLAY_BUTTON_POWER_PASS_ON = UITexture
.fullImage(MODID, "gui/overlay_button/power_pass_on");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_ID = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_id");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_0 = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_0");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_1 = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_1");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_X = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_x");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_S = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_s");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_T = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_t");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_C = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_c");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_IF = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_if");
public static final UITexture OVERLAY_BUTTON_ARROW_BLUE_UP = UITexture
.fullImage(MODID, "gui/overlay_button/arrow_blue_up");
public static final UITexture OVERLAY_BUTTON_BATTERY_ON = UITexture
.fullImage(MODID, "gui/overlay_button/battery_on");
public static final UITexture OVERLAY_BUTTON_BATTERY_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/battery_off");
public static final UITexture OVERLAY_BUTTON_FLAG = UITexture.fullImage(MODID, "gui/overlay_button/flag");
public static final UITexture OVERLAY_BUTTON_HEART = UITexture.fullImage(MODID, "gui/overlay_button/heart");
public static final UITexture OVERLAY_BUTTON_RAINBOW_SPIRAL = UITexture
.fullImage(MODID, "gui/overlay_button/rainbow_spiral");
public static final UITexture OVERLAY_BUTTON_RAINBOW_SPIRAL_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/rainbow_spiral_off");
public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION = UITexture
.fullImage(MODID, "gui/overlay_button/input_separation_on");
public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/input_separation_off");
public static final UITexture OVERLAY_BUTTON_BATCH_MODE = UITexture
.fullImage(MODID, "gui/overlay_button/batch_mode_on");
public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/batch_mode_off");
public static final UITexture OVERLAY_BUTTON_LOAF_MODE = UITexture
.fullImage(MODID, "gui/overlay_button/loaf_mode_on");
public static final UITexture OVERLAY_BUTTON_LOAF_MODE_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/loaf_mode_off");
public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED = UITexture
.fullImage(MODID, "gui/overlay_button/recipe_locked");
public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED = UITexture
.fullImage(MODID, "gui/overlay_button/recipe_unlocked");
public static final UITexture OVERLAY_BUTTON_VOIDING_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/voiding_disabled");
public static final UITexture OVERLAY_BUTTON_VOIDING_ITEMS = UITexture
.fullImage(MODID, "gui/overlay_button/voiding_items");
public static final UITexture OVERLAY_BUTTON_VOIDING_FLUIDS = UITexture
.fullImage(MODID, "gui/overlay_button/voiding_fluids");
public static final UITexture OVERLAY_BUTTON_VOIDING_BOTH = UITexture
.fullImage(MODID, "gui/overlay_button/voiding_both");
public static final UITexture OVERLAY_BUTTON_STRUCTURE_CHECK = UITexture
.fullImage(MODID, "gui/overlay_button/structure_check_on");
public static final UITexture OVERLAY_BUTTON_STRUCTURE_CHECK_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/structure_check_off");
public static final UITexture OVERLAY_BUTTON_FURNACE_MODE = UITexture
.fullImage(MODID, "gui/overlay_button/furnace_mode_on");
public static final UITexture OVERLAY_BUTTON_FURNACE_MODE_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/furnace_mode_off");
public static final UITexture OVERLAY_CYCLIC_BLUE = UITexture.fullImage(MODID, "gui/overlay_button/cyclic_blue");
public static final UITexture OVERLAY_EJECTION_LOCKED = UITexture
.fullImage(MODID, "gui/overlay_button/eject_disabled");
public static final UITexture OVERLAY_EJECTION_ON = UITexture.fullImage(MODID, "gui/overlay_button/eject");
public static final UITexture OVERLAY_SLOT_RACK = UITexture.fullImage(MODID, "gui/overlay_slot/rack");
public static final UITexture OVERLAY_SLOT_MESH = UITexture.fullImage(MODID, "gui/overlay_slot/mesh");
public static final UITexture PROGRESSBAR_RESEARCH_STATION_1 = UITexture
.fullImage(MODID, "gui/progressbar/research_station_1");
public static final UITexture PROGRESSBAR_RESEARCH_STATION_2 = UITexture
.fullImage(MODID, "gui/progressbar/research_station_2");
public static final UITexture PROGRESSBAR_RESEARCH_STATION_3 = UITexture
.fullImage(MODID, "gui/progressbar/research_station_3");
public static final UITexture PROGRESSBAR_GODFORGE_PLASMA = UITexture
.fullImage(MODID, "gui/progressbar/godforge_plasma");
public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_BACKGROUND = UITexture
.fullImage(MODID, "gui/progressbar/godforge_progressbar_background");
public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_BLUE = UITexture
.fullImage(MODID, "gui/progressbar/godforge_progressbar_blue");
public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_RED = UITexture
.fullImage(MODID, "gui/progressbar/godforge_progressbar_red");
public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_PURPLE = UITexture
.fullImage(MODID, "gui/progressbar/godforge_progressbar_purple");
public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_RAINBOW = UITexture
.fullImage(MODID, "gui/progressbar/godforge_progressbar_rainbow");
public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_BLUE_INVERTED = UITexture
.fullImage(MODID, "gui/progressbar/godforge_progressbar_blue_inverted");
public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_RED_INVERTED = UITexture
.fullImage(MODID, "gui/progressbar/godforge_progressbar_red_inverted");
public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_PURPLE_INVERTED = UITexture
.fullImage(MODID, "gui/progressbar/godforge_progressbar_purple_inverted");
public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_RAINBOW_INVERTED = UITexture
.fullImage(MODID, "gui/progressbar/godforge_progressbar_rainbow_inverted");
public static final UITexture PICTURE_TECTECH_LOGO = UITexture.fullImage(MODID, "gui/picture/tectech_logo");
public static final UITexture PICTURE_TECTECH_LOGO_DARK = UITexture
.fullImage(MODID, "gui/picture/tectech_logo_dark");
public static final UITexture PICTURE_GODFORGE_LOGO = UITexture.fullImage(MODID, "gui/picture/gorge_logo");
public static final UITexture PICTURE_RACK_LARGE = UITexture.fullImage(MODID, "gui/picture/rack_large");
public static final UITexture PICTURE_HEAT_SINK = UITexture.fullImage(MODID, "gui/picture/heat_sink");
public static final UITexture PICTURE_UNCERTAINTY_MONITOR = UITexture
.fullImage(MODID, "gui/picture/uncertainty/monitor");
public static final UITexture PICTURE_UNCERTAINTY_INDICATOR = UITexture
.fullImage(MODID, "gui/picture/uncertainty/indicator");
public static final UITexture PICTURE_UNCERTAINTY_SELECTED = UITexture
.fullImage(MODID, "gui/picture/uncertainty/selected");
public static final UITexture[] PICTURE_UNCERTAINTY_VALID = IntStream.range(0, 9)
.mapToObj(i -> UITexture.fullImage(MODID, "gui/picture/uncertainty/valid_" + i))
.collect(Collectors.toList())
.toArray(new UITexture[0]);
public static final UITexture[] PICTURE_UNCERTAINTY_INVALID = IntStream.range(0, 9)
.mapToObj(i -> UITexture.fullImage(MODID, "gui/picture/uncertainty/invalid_" + i))
.collect(Collectors.toList())
.toArray(new UITexture[0]);
public static final UITexture PICTURE_HEAT_SINK_SMALL = UITexture.fullImage(MODID, "gui/picture/heat_sink_small");
public static final UITexture PICTURE_HEAT_SINK_16x8 = UITexture.fullImage(MODID, "gui/picture/heat_sink_16x8");
public static final UITexture PICTURE_PARAMETER_BLANK = UITexture.fullImage(MODID, "gui/picture/parameter_blank");
public static final UITexture[] PICTURE_PARAMETER_BLUE = IntStream.range(0, 20)
.mapToObj(i -> UITexture.partly(MODID, "gui/picture/parameter_blue", 158, 4, i * 8, 0, i * 8 + 6, 4))
.collect(Collectors.toList())
.toArray(new UITexture[0]);
public static final UITexture[] PICTURE_PARAMETER_CYAN = IntStream.range(0, 20)
.mapToObj(i -> UITexture.partly(MODID, "gui/picture/parameter_cyan", 158, 4, i * 8, 0, i * 8 + 6, 4))
.collect(Collectors.toList())
.toArray(new UITexture[0]);
public static final UITexture[] PICTURE_PARAMETER_GREEN = IntStream.range(0, 20)
.mapToObj(i -> UITexture.partly(MODID, "gui/picture/parameter_green", 158, 4, i * 8, 0, i * 8 + 6, 4))
.collect(Collectors.toList())
.toArray(new UITexture[0]);
public static final UITexture[] PICTURE_PARAMETER_ORANGE = IntStream.range(0, 20)
.mapToObj(i -> UITexture.partly(MODID, "gui/picture/parameter_orange", 158, 4, i * 8, 0, i * 8 + 6, 4))
.collect(Collectors.toList())
.toArray(new UITexture[0]);
public static final UITexture[] PICTURE_PARAMETER_RED = IntStream.range(0, 20)
.mapToObj(i -> UITexture.partly(MODID, "gui/picture/parameter_red", 158, 4, i * 8, 0, i * 8 + 6, 4))
.collect(Collectors.toList())
.toArray(new UITexture[0]);
public static final UITexture PICTURE_PARAMETER_GRAY = UITexture.fullImage(MODID, "gui/picture/parameter_gray");
public static final UITexture PICTURE_UNCERTAINTY_MONITOR_MULTIMACHINE = UITexture
.fullImage(MODID, "gui/picture/uncertainty/monitor_multimachine");
public static final UITexture PICTURE_UPGRADE_CONNECTOR_PURPLE = UITexture
.fullImage(MODID, "gui/picture/connector_purple");
public static final UITexture PICTURE_UPGRADE_CONNECTOR_GREEN = UITexture
.fullImage(MODID, "gui/picture/connector_green");
public static final UITexture PICTURE_UPGRADE_CONNECTOR_ORANGE = UITexture
.fullImage(MODID, "gui/picture/connector_orange");
public static final UITexture PICTURE_UPGRADE_CONNECTOR_BLUE = UITexture
.fullImage(MODID, "gui/picture/connector_blue");
public static final UITexture PICTURE_UPGRADE_CONNECTOR_RED = UITexture
.fullImage(MODID, "gui/picture/connector_red");
public static final UITexture PICTURE_UPGRADE_CONNECTOR_PURPLE_OPAQUE = UITexture
.fullImage(MODID, "gui/picture/connector_purple_opaque");
public static final UITexture PICTURE_UPGRADE_CONNECTOR_GREEN_OPAQUE = UITexture
.fullImage(MODID, "gui/picture/connector_green_opaque");
public static final UITexture PICTURE_UPGRADE_CONNECTOR_ORANGE_OPAQUE = UITexture
.fullImage(MODID, "gui/picture/connector_orange_opaque");
public static final UITexture PICTURE_UPGRADE_CONNECTOR_BLUE_OPAQUE = UITexture
.fullImage(MODID, "gui/picture/connector_blue_opaque");
public static final UITexture PICTURE_UPGRADE_CONNECTOR_RED_OPAQUE = UITexture
.fullImage(MODID, "gui/picture/connector_red_opaque");
public static final UITexture SLOT_OUTLINE_GREEN = UITexture.fullImage(MODID, "gui/picture/green_selector");
public static final UITexture UNSELECTED_OPTION = UITexture.fullImage(MODID, "gui/picture/unselected_option");
public static final UITexture PICTURE_GODFORGE_MILESTONE_CHARGE = UITexture
.fullImage(MODID, "gui/picture/milestone_charge");
public static final UITexture PICTURE_GODFORGE_MILESTONE_CONVERSION = UITexture
.fullImage(MODID, "gui/picture/milestone_conversion");
public static final UITexture PICTURE_GODFORGE_MILESTONE_CATALYST = UITexture
.fullImage(MODID, "gui/picture/milestone_catalyst");
public static final UITexture PICTURE_GODFORGE_MILESTONE_COMPOSITION = UITexture
.fullImage(MODID, "gui/picture/milestone_composition");
public static final UITexture PICTURE_GODFORGE_THANKS = UITexture.fullImage(MODID, "gui/picture/thanks");
public static final UITexture PICTURE_GODFORGE_MILESTONE_CHARGE_GLOW = UITexture
.fullImage(MODID, "gui/picture/milestone_charge_glow");
public static final UITexture PICTURE_GODFORGE_MILESTONE_CONVERSION_GLOW = UITexture
.fullImage(MODID, "gui/picture/milestone_conversion_glow");
public static final UITexture PICTURE_GODFORGE_MILESTONE_CATALYST_GLOW = UITexture
.fullImage(MODID, "gui/picture/milestone_catalyst_glow");
public static final UITexture PICTURE_GODFORGE_MILESTONE_COMPOSITION_GLOW = UITexture
.fullImage(MODID, "gui/picture/milestone_composition_glow");
public static final UITexture PICTURE_OVERLAY_BLUE = UITexture.fullImage(MODID, "gui/picture/overlay_blue");
public static final UITexture PICTURE_OVERLAY_ORANGE = UITexture.fullImage(MODID, "gui/picture/overlay_orange");
public static final UITexture PICTURE_OVERLAY_GREEN = UITexture.fullImage(MODID, "gui/picture/overlay_green");
public static final UITexture PICTURE_OVERLAY_PURPLE = UITexture.fullImage(MODID, "gui/picture/overlay_purple");
public static final UITexture PICTURE_OVERLAY_RED = UITexture.fullImage(MODID, "gui/picture/overlay_red");
public static final UITexture PICTURE_RAINBOW_SQUARE = UITexture.fullImage(MODID, "gui/picture/rainbow_square");
}
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