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package tectech.thing.gui;
import static tectech.Reference.MODID;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture;
import com.gtnewhorizons.modularui.api.drawable.UITexture;
@SuppressWarnings("SimplifyStreamApiCallChains")
public class TecTechUITextures {
public static final AdaptableUITexture BACKGROUND_SCREEN_BLUE = AdaptableUITexture
.of(MODID, "gui/background/screen_blue", 90, 72, 2);
public static final UITexture BACKGROUND_SCREEN_BLUE_PARAMETRIZER_TXT = UITexture
.fullImage(MODID, "gui/background/screen_blue_parametrizer_txt");
public static final UITexture BACKGROUND_SCREEN_BLUE_NO_INVENTORY = UITexture
.fullImage(MODID, "gui/background/screen_blue_no_inventory");
public static final UITexture BACKGROUND_STAR = UITexture.fullImage(MODID, "gui/background/star");
public static final UITexture BACKGROUND_GLOW_ORANGE = UITexture.fullImage(MODID, "gui/background/orange_glow");
public static final UITexture BACKGROUND_GLOW_PURPLE = UITexture.fullImage(MODID, "gui/background/purple_glow");
public static final UITexture BACKGROUND_GLOW_BLUE = UITexture.fullImage(MODID, "gui/background/blue_glow");
public static final UITexture BACKGROUND_GLOW_GREEN = UITexture.fullImage(MODID, "gui/background/green_glow");
public static final UITexture BACKGROUND_GLOW_RED = UITexture.fullImage(MODID, "gui/background/red_glow");
public static final UITexture BACKGROUND_GLOW_WHITE = UITexture.fullImage(MODID, "gui/background/white_glow");
public static final UITexture BACKGROUND_GLOW_WHITE_HALF = UITexture
.fullImage(MODID, "gui/background/white_glow_half");
public static final UITexture BACKGROUND_GLOW_RAINBOW = UITexture.fullImage(MODID, "gui/background/rainbow_glow");
public static final UITexture BACKGROUND_SPACE = UITexture.fullImage(MODID, "gui/background/space");
public static final UITexture BUTTON_STANDARD_16x16 = UITexture.fullImage(MODID, "gui/button/standard_16x16");
public static final UITexture BUTTON_STANDARD_LIGHT_16x16 = UITexture
.fullImage(MODID, "gui/button/standard_light_16x16");
public static final UITexture BUTTON_CELESTIAL_32x32 = UITexture.fullImage(MODID, "gui/button/celestial");
public static final UITexture BUTTON_SPACE_32x16 = UITexture.fullImage(MODID, "gui/button/purple");
public static final UITexture BUTTON_SPACE_PRESSED_32x16 = UITexture.fullImage(MODID, "gui/button/purple_pressed");
public static final UITexture BUTTON_BOXED_CHECKMARK_18x18 = UITexture
.fullImage(MODID, "gui/button/boxed_checkmark");
public static final UITexture BUTTON_BOXED_EXCLAMATION_POINT_18x18 = UITexture
.fullImage(MODID, "gui/button/boxed_exclamation_point");
public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_DISABLED = UITexture
.fullImage(MODID, "gui/overlay_button/power_switch_disabled");
public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/power_switch_off");
public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_ON = UITexture
.fullImage(MODID, "gui/overlay_button/power_switch_on");
public static final UITexture OVERLAY_BUTTON_HEAT_OFF = UITexture.fullImage(MODID, "gui/overlay_button/heat_off");
public static final UITexture OVERLAY_BUTTON_HEAT_ON = UITexture.fullImage(MODID, "gui/overlay_button/heat_on");
public static final UITexture[] OVERLAY_BUTTON_UNCERTAINTY = IntStream.range(0, 16)
.mapToObj(i -> UITexture.fullImage(MODID, "gui/overlay_button/uncertainty/" + i))
.collect(Collectors.toList())
.toArray(new UITexture[0]);
public static final UITexture OVERLAY_BUTTON_SAFE_VOID_DISABLED = UITexture
.fullImage(MODID, "gui/overlay_button/safe_void_disabled");
public static final UITexture OVERLAY_BUTTON_SAFE_VOID_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/safe_void_off");
public static final UITexture OVERLAY_BUTTON_SAFE_VOID_ON = UITexture
.fullImage(MODID, "gui/overlay_button/safe_void_on");
public static final UITexture OVERLAY_BUTTON_POWER_PASS_DISABLED = UITexture
.fullImage(MODID, "gui/overlay_button/power_pass_disabled");
public static final UITexture OVERLAY_BUTTON_POWER_PASS_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/power_pass_off");
public static final UITexture OVERLAY_BUTTON_POWER_PASS_ON = UITexture
.fullImage(MODID, "gui/overlay_button/power_pass_on");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_ID = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_id");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_0 = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_0");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_1 = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_1");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_X = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_x");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_S = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_s");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_T = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_t");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_C = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_c");
public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_IF = UITexture
.fullImage(MODID, "gui/overlay_button/parametrizer_if");
public static final UITexture OVERLAY_BUTTON_ARROW_BLUE_UP = UITexture
.fullImage(MODID, "gui/overlay_button/arrow_blue_up");
public static final UITexture OVERLAY_BUTTON_BATTERY_ON = UITexture
.fullImage(MODID, "gui/overlay_button/battery_on");
public static final UITexture OVERLAY_BUTTON_BATTERY_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/battery_off");
public static final UITexture OVERLAY_BUTTON_FLAG = UITexture.fullImage(MODID, "gui/overlay_button/flag");
public static final UITexture OVERLAY_BUTTON_HEART = UITexture.fullImage(MODID, "gui/overlay_button/heart");
public static final UITexture OVERLAY_BUTTON_RAINBOW_SPIRAL = UITexture
.fullImage(MODID, "gui/overlay_button/rainbow_spiral");
public static final UITexture OVERLAY_BUTTON_RAINBOW_SPIRAL_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/rainbow_spiral_off");
public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION = UITexture
.fullImage(MODID, "gui/overlay_button/input_separation_on");
public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/input_separation_off");
public static final UITexture OVERLAY_BUTTON_BATCH_MODE = UITexture
.fullImage(MODID, "gui/overlay_button/batch_mode_on");
public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/batch_mode_off");
public static final UITexture OVERLAY_BUTTON_LOAF_MODE = UITexture
.fullImage(MODID, "gui/overlay_button/loaf_mode_on");
public static final UITexture OVERLAY_BUTTON_LOAF_MODE_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/loaf_mode_off");
public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED = UITexture
.fullImage(MODID, "gui/overlay_button/recipe_locked");
public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED = UITexture
.fullImage(MODID, "gui/overlay_button/recipe_unlocked");
public static final UITexture OVERLAY_BUTTON_VOIDING_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/voiding_disabled");
public static final UITexture OVERLAY_BUTTON_VOIDING_ITEMS = UITexture
.fullImage(MODID, "gui/overlay_button/voiding_items");
public static final UITexture OVERLAY_BUTTON_VOIDING_FLUIDS = UITexture
.fullImage(MODID, "gui/overlay_button/voiding_fluids");
public static final UITexture OVERLAY_BUTTON_VOIDING_BOTH = UITexture
.fullImage(MODID, "gui/overlay_button/voiding_both");
public static final UITexture OVERLAY_BUTTON_STRUCTURE_CHECK = UITexture
.fullImage(MODID, "gui/overlay_button/structure_check_on");
public static final UITexture OVERLAY_BUTTON_STRUCTURE_CHECK_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/structure_check_off");
public static final UITexture OVERLAY_BUTTON_FURNACE_MODE = UITexture
.fullImage(MODID, "gui/overlay_button/furnace_mode_on");
public static final UITexture OVERLAY_BUTTON_FURNACE_MODE_OFF = UITexture
.fullImage(MODID, "gui/overlay_button/furnace_mode_off");
public static final UITexture OVERLAY_CYCLIC_BLUE = UITexture.fullImage(MODID, "gui/overlay_button/cyclic_blue");
public static final UITexture OVERLAY_EJECTION_LOCKED = UITexture
.fullImage(MODID, "gui/overlay_button/eject_disabled");
public static final UITexture OVERLAY_EJECTION_ON = UITexture.fullImage(MODID, "gui/overlay_button/eject");
public static final UITexture OVERLAY_SLOT_RACK = UITexture.fullImage(MODID, "gui/overlay_slot/rack");
public static final UITexture OVERLAY_SLOT_MESH = UITexture.fullImage(MODID, "gui/overl
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