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package tectech.thing.tileEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
import ic2.api.energy.event.EnergyTileUnloadEvent;
import ic2.core.IC2;
import ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric;
import ic2.core.init.MainConfig;
import ic2.core.util.ConfigUtil;
import tectech.Reference;
/**
* Created by danie_000 on 30.09.2017.
*/
public class TileEntityReactorSim extends TileEntityNuclearReactorElectric {
private boolean hadRedstone = true;
@Override
public void onLoaded() {
super.onLoaded();
if (IC2.platform.isSimulating() && addedToEnergyNet) {
MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this));
// this.addedToEnergyNet = false;
}
}
@Override
public void onUnloaded() {
addedToEnergyNet = false;
super.onUnloaded();
}
@Override
public String getInventoryName() {
return "Nuclear Reactor Simulator";
}
@Override
public boolean emitsEnergyTo(TileEntity receiver, ForgeDirection direction) {
return false;
}
@Override
public double getOfferedEnergy() {
return 0;
}
@Override
public double getReactorEUEnergyOutput() {
return getReactorEnergyOutput() * 5.0F
* ConfigUtil.getDouble(MainConfig.get(), "balance/energy/generator/nuclear");
}
@Override
protected void updateEntityServer() {
if (updateTicker++ % getTickRate() == 0) {
if (!worldObj.isRemote && worldObj.doChunksNearChunkExist(xCoord, yCoord, zCoord, 2)) {
if (hadRedstone && !receiveredstone()) {
hadRedstone = false;
} else if (!hadRedstone && receiveredstone()) {
doUpdates();
hadRedstone = true;
}
markDirty();
}
}
}
@Override
public boolean calculateHeatEffects() {
if (heat >= 4000 && IC2.platform.isSimulating()) {
float power = (float) heat / (float) maxHeat;
if (power >= 1.0F) {
explode(); // ding
return true;
} else {
return false;
}
}
return false;
}
// new method
private void doUpdates() {
heat = 0;
do {
dropAllUnfittingStuff();
output = 0.0F;
maxHeat = 10000;
hem = 1.0F;
processChambers();
} while (!calculateHeatEffects() && output > 0);
}
@Override
public void explode() {
getWorld().playSoundEffect(xCoord, yCoord, zCoord, Reference.MODID + ":microwave_ding", 1, 1);
}
@Override
public void addEmitHeat(int heat) {}
@Override
public boolean isFluidCooled() {
return false;
}
@Override
public boolean canFill(ForgeDirection from, Fluid fluid) {
return false;
}
@Override
public boolean canDrain(ForgeDirection from, Fluid fluid) {
return false;
}
@Override
public int fill(ForgeDirection from, FluidStack resource, boolean doFill) {
return 0;
}
@Override
public FluidStack drain(ForgeDirection from, FluidStack resource, boolean doDrain) {
return null;
}
@Override
public FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain) {
return null;
}
@Override
public int getInventoryStackLimit() {
return 1;
}
}
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