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package tileentities;
import kekztech.IConduit;
import kekztech.ItemDistributionNetworkController;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
public class TE_ItemDistributionNode extends TileEntity implements IConduit, IInventory {
private ItemDistributionNetworkController network;
public TE_ItemDistributionNode() {
ItemDistributionNetworkController.placeConduit(this);
}
@Override
public void setNetwork(ItemDistributionNetworkController network) {
this.network = network;
}
@Override
public ItemDistributionNetworkController getNetwork() {
return network;
}
@Override
public int getSizeInventory() {
return 16;
}
@Override
public ItemStack getStackInSlot(int slot) {
return network.getStackInSlot(slot);
}
@Override
public ItemStack decrStackSize(int slot, int amount) {
if(network.getStackInSlot(slot) != null) {
if(network.getStackInSlot(slot).stackSize == amount) {
final ItemStack itemStack = network.getStackInSlot(slot);
network.setStackInSlot(slot, null);
super.markDirty();
return itemStack;
} else {
final ItemStack itemStack = network.getStackInSlot(slot).splitStack(amount);
if(network.getStackInSlot(slot).stackSize == 0) {
network.setStackInSlot(slot, null);
}
super.markDirty();
return itemStack;
}
}
return null;
}
@Override
public ItemStack getStackInSlotOnClosing(int slot) {
if(network.getStackInSlot(slot) != null) {
final ItemStack itemStack = network.getStackInSlot(slot);
network.setStackInSlot(slot, null);
return itemStack;
}
return null;
}
@Override
public void setInventorySlotContents(int slot, ItemStack itemStack) {
if(itemStack == null) {
return;
}
if(itemStack.stackSize > getInventoryStackLimit()) {
itemStack.stackSize = getInventoryStackLimit();
}
network.setStackInSlot(slot, itemStack);
super.markDirty();
}
@Override
public String getInventoryName() {
return network.getUUID().toString();
}
@Override
public boolean hasCustomInventoryName() {
return true;
}
@Override
public int getInventoryStackLimit() {
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
return true;
}
@Override
public void openInventory() {
// TODO Auto-generated method stub
}
@Override
public void closeInventory() {
// TODO Auto-generated method stub
}
@Override
public boolean isItemValidForSlot(int slot, ItemStack itemStack) {
return network.isInputSlot(slot) && network.getStackInSlot(slot).isItemEqual(itemStack);
}
}
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