diff options
Diffstat (limited to 'src/main/java/com/anthonyhilyard/iceberg/util/Easing.java')
-rw-r--r-- | src/main/java/com/anthonyhilyard/iceberg/util/Easing.java | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/main/java/com/anthonyhilyard/iceberg/util/Easing.java b/src/main/java/com/anthonyhilyard/iceberg/util/Easing.java index da41927..4146900 100644 --- a/src/main/java/com/anthonyhilyard/iceberg/util/Easing.java +++ b/src/main/java/com/anthonyhilyard/iceberg/util/Easing.java @@ -1,5 +1,7 @@ package com.anthonyhilyard.iceberg.util; +import net.minecraft.util.text.Color; + /** * Helper functions for smooth easing/interpolation. If you need linear, use net.minecraft.util.math.MathHelper.lerp instead. */ @@ -8,6 +10,7 @@ public final class Easing public static enum EasingType { None, // Produces step-wise interpolation. + Linear, Quad, Cubic } @@ -29,6 +32,19 @@ public final class Easing return Ease(a, b, t, type, EasingDirection.InOut); } + public static Color Ease(Color a, Color b, float t, EasingType type) + { + // Helper function to ease between colors. + // Ease each component individually. + int aV = a.getValue(), bV = b.getValue(); + int aA = (aV >> 24) & 0xFF, aR = (aV >> 16) & 0xFF, aG = (aV >> 8) & 0xFF, aB = (aV >> 0) & 0xFF, + bA = (bV >> 24) & 0xFF, bR = (bV >> 16) & 0xFF, bG = (bV >> 8) & 0xFF, bB = (bV >> 0) & 0xFF; + return Color.fromRgb((int)Ease(aA, bA, t, type) << 24 | + (int)Ease(aR, bR, t, type) << 16 | + (int)Ease(aG, bG, t, type) << 8 | + (int)Ease(aB, bB, t, type) << 0); + } + public static float Ease(float a, float b, float t, EasingType type, EasingDirection direction) { switch (type) @@ -36,6 +52,8 @@ public final class Easing case None: default: return None(a, b, t); + case Linear: + return Linear(a, b, t); case Quad: return Quad(a, b, t, direction); case Cubic: @@ -55,6 +73,11 @@ public final class Easing } } + private static float Linear(float a, float b, float t) + { + return a + (b - a) * t; + } + private static float Quad(float a, float b, float t, EasingDirection direction) { switch (direction) |