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package com.anthonyhilyard.iceberg.renderer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.function.Predicate;
import com.anthonyhilyard.iceberg.util.EntityCollector;
import com.google.common.collect.Maps;
import org.joml.Matrix4f;
import org.joml.Quaternionf;
import org.joml.Vector3f;
import org.lwjgl.opengl.GL11;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.datafixers.util.Pair;
import com.mojang.math.MatrixUtil;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.pipeline.MainTarget;
import com.mojang.blaze3d.pipeline.RenderTarget;
import com.mojang.blaze3d.platform.Lighting;
import com.mojang.blaze3d.platform.GlStateManager.SourceFactor;
import com.mojang.blaze3d.platform.GlStateManager.DestFactor;
import net.minecraft.CrashReport;
import net.minecraft.CrashReportCategory;
import net.minecraft.ReportedException;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.EntityRenderDispatcher;
import net.minecraft.client.renderer.entity.ItemRenderer;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.color.item.ItemColors;
import net.minecraft.client.gui.GuiComponent;
import net.minecraft.client.renderer.BlockEntityWithoutLevelRenderer;
import net.minecraft.client.renderer.ItemBlockRenderTypes;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.MultiBufferSource.BufferSource;
import net.minecraft.client.renderer.block.BlockModelShaper;
import net.minecraft.client.renderer.block.model.ItemTransforms;
import net.minecraft.client.renderer.block.model.ItemTransforms.TransformType;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.resources.model.BakedModel;
import net.minecraft.client.resources.model.ModelManager;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.server.packs.resources.ReloadableResourceManager;
import net.minecraft.server.packs.resources.ResourceManager;
import net.minecraft.tags.ItemTags;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.animal.horse.Horse;
import net.minecraft.world.entity.decoration.ArmorStand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.InventoryMenu;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.HorseArmorItem;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.EntityBlock;
import net.minecraft.world.level.block.HalfTransparentBlock;
import net.minecraft.world.level.block.StainedGlassPaneBlock;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.DoubleBlockHalf;
/**
* An extended ItemRenderer with extra functionality, such as allowing items to be rendered to a RenderTarget
* before drawing to screen for alpha support, and allowing handheld item models to be rendered into the gui.
*/
public class CustomItemRenderer extends ItemRenderer
{
/* Cylindrical bounds for a model. */
private record ModelBounds(Vector3f center, float height, float radius) {}
private static RenderTarget iconFrameBuffer = null;
private static ArmorStand armorStand = null;
private static Horse horse = null;
private static Entity entity = null;
private static Pair<Item, CompoundTag> cachedArmorStandItem = null;
private static Pair<Item, CompoundTag> cachedHorseArmorItem = null;
private static Item cachedEntityItem = null;
private static Map<Item, ModelBounds> modelBoundsCache = Maps.newHashMap();
private static final List<Direction> quadDirections;
static
{
quadDirections = new ArrayList<>(Arrays.asList(Direction.values()));
quadDirections.add(null);
}
private Minecraft mc;
private final ModelManager modelManager;
private final BlockEntityWithoutLevelRenderer blockEntityRenderer;
public CustomItemRenderer(TextureManager textureManagerIn, ModelManager modelManagerIn, ItemColors itemColorsIn, BlockEntityWithoutLevelRenderer blockEntityRendererIn, Minecraft mcIn)
{
super(textureManagerIn, modelManagerIn, itemColorsIn, blockEntityRendererIn);
mc = mcIn;
modelManager = modelManagerIn;
blockEntityRenderer = blockEntityRendererIn;
if (mc.getResourceManager() instanceof ReloadableResourceManager resourceManager)
{
resourceManager.registerReloadListener(this);
}
// Initialize the icon framebuffer if needed.
if (iconFrameBuffer == null)
{
// Use 96 x 96 pixels for the icon frame buffer so at 1.5 scale we get 4x resolution (for smooth icons on larger gui scales).
iconFrameBuffer = new MainTarget(96, 96);
iconFrameBuffer.setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
iconFrameBuffer.clear(Minecraft.ON_OSX);
}
}
private void renderGuiModel(ItemStack itemStack, int x, int y, Quaternionf rotation, BakedModel bakedModel)
{
mc.getTextureManager().getTexture(InventoryMenu.BLOCK_ATLAS).setFilter(false, false);
RenderSystem.setShaderTexture(0, InventoryMenu.BLOCK_ATLAS);
RenderSystem.enableBlend();
RenderSystem.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
PoseStack modelViewStack = RenderSystem.getModelViewStack();
modelViewStack.pushPose();
modelViewStack.translate(x, y, 100.0f + blitOffset);
modelViewStack.translate(8.0f, 8.0f, 0.0f);
modelViewStack.scale(1.0f, -1.0f, 1.0f);
modelViewStack.scale(16.0f, 16.0f, 16.0f);
RenderSystem.applyModelViewMatrix();
BufferSource bufferSource = Minecraft.getInstance().renderBuffers().bufferSource();
boolean flatLighting = !bakedModel.usesBlockLight();
if (flatLighting) { Lighting.setupForFlatItems(); }
PoseStack poseStack = new PoseStack();
renderModel(itemStack, ItemTransforms.TransformType.GUI, false, poseStack, rotation, bufferSource, LightTexture.FULL_BRIGHT, OverlayTexture.NO_OVERLAY, bakedModel);
poseStack.popPose();
bufferSource.endBatch();
RenderSystem.enableDepthTest();
if (flatLighting) { Lighting.setupFor3DItems(); }
modelViewStack.popPose();
RenderSystem.applyModelViewMatrix();
}
@SuppressWarnings("deprecation")
private void renderEntityModel(Entity entity, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight)
{
Minecraft minecraft = Minecraft.getInstance();
EntityRenderDispatcher entityRenderDispatcher = minecraft.getEntityRenderDispatcher();
Lighting.setupForEntityInInventory();
RenderSystem.enableDepthTest();
RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
entityRenderDispatcher.setRenderShadow(false);
RenderSystem.runAsFancy(() -> entityRenderDispatcher.render(entity, 0.0, 0.0, 0.0, 0.0f, 1.0f, poseStack, bufferSource, packedLight));
if (bufferSource instanceof BufferSource source)
{
source.endBatch();
}
entityRenderDispatcher.setRenderShadow(true);
RenderSystem.applyModelViewMatrix();
Lighting.setupFor3DItems();
}
private <T extends MultiBufferSource> void renderModelInternal(ItemStack itemStack, ItemTransforms.TransformType transformType, boolean leftHanded, PoseStack poseStack,
Quaternionf rotation, T bufferSource, int packedLight, int packedOverlay, BakedModel bakedModel,
Predicate<T> bufferSourceReady)
{
Minecraft minecraft = Minecraft.getInstance();
if (Player.getEquipmentSlotForItem(itemStack).isArmor())
{
if (updateArmorStand(itemStack))
{
renderEntityModel(armorStand, poseStack, bufferSource, packedLight);
}
}
if (!bakedModel.isCustomRenderer() && !itemStack.is(Items.TRIDENT))
{
boolean fabulous;
if (transformType != ItemTransforms.TransformType.GUI && !transformType.firstPerson() && itemStack.getItem() instanceof BlockItem blockItem)
{
Block block = blockItem.getBlock();
fabulous = !(block instanceof HalfTransparentBlock) && !(block instanceof StainedGlassPaneBlock);
}
else
{
fabulous = true;
}
if (bufferSourceReady.test(bufferSource) && itemStack.getItem() instanceof BlockItem blockItem)
{
Block block = blockItem.getBlock();
BakedModel blockModel = null;
BlockModelShaper blockModelShaper = minecraft.getBlockRenderer().getBlockModelShaper();
boolean isBlockEntity = false;
blockModel = blockModelShaper.getBlockModel(block.defaultBlockState());
if (blockModel != modelManager.getMissingModel())
{
// First try rendering via the BlockEntityWithoutLevelRenderer.
try
{
blockEntityRenderer.renderByItem(itemStack, transformType, poseStack, bufferSource, packedLight, packedOverlay);
}
catch (Exception e)
{
// Do nothing if an exception occurs.
}
}
else
{
blockModel = null;
}
if (block.defaultBlockState().hasProperty(BlockStateProperties.DOUBLE_BLOCK_HALF))
{
// This is a double block, so we'll need to render both halves.
// First render the bottom half.
BlockState bottomState = block.defaultBlockState().setValue(BlockStateProperties.DOUBLE_BLOCK_HALF, DoubleBlockHalf.LOWER);
BakedModel bottomModel = blockModelShaper.getBlockModel(bottomState);
renderBakedModel(itemStack, transformType, poseStack, bufferSource, packedLight, packedOverlay, bottomModel, fabulous);
// Then render the top half.
poseStack.pushPose();
poseStack.translate(0.0f, 1.0f, 0.0f);
BlockState topState = block.defaultBlockState().setValue(BlockStateProperties.DOUBLE_BLOCK_HALF, DoubleBlockHalf.UPPER);
BakedModel topModel = blockModelShaper.getBlockModel(topState);
renderBakedModel(itemStack, transformType, poseStack, bufferSource, packedLight, packedOverlay, topModel, fabulous);
poseStack.popPose();
}
if (blockItem.getBlock() instanceof EntityBlock entityBlock)
{
isBlockEntity = true;
try
{
renderBlockEntity(itemStack, poseStack, bufferSource, packedLight, packedOverlay, minecraft, entityBlock, blockItem.getBlock().defaultBlockState());
}
catch (Exception e)
{
// This can fail for things like beacons that require a level. We'll just ignore it.
}
}
// If we still haven't rendered anything or this is a block entity, try rendering the block model.
if (blockModel != null && (bufferSourceReady.test(bufferSource) || isBlockEntity))
{
renderBakedModel(itemStack, transformType, poseStack, bufferSource, packedLight, packedOverlay, blockModel, fabulous);
}
}
// Now try rendering entity models for items that spawn entities.
if (bufferSourceReady.test(bufferSource) && EntityCollector.itemCreatesEntity(itemStack.getItem(), Entity.class))
{
if (updateEntity(itemStack.getItem()))
{
renderEntityModel(entity, poseStack, bufferSource, packedLight);
}
}
// If this is horse armor, render it here.
if (bufferSourceReady.test(bufferSource) && itemStack.getItem() instanceof HorseArmorItem)
{
if (updateHorseArmor(itemStack))
{
renderEntityModel(horse, poseStack, bufferSource, packedLight);
}
}
// Finally, fall back to just rendering the item model.
if (bufferSourceReady.test(bufferSource))
{
renderBakedModel(itemStack, transformType, poseStack, bufferSource, packedLight, packedOverlay, bakedModel, fabulous);
}
}
else if (bufferSourceReady.test(bufferSource))
{
blockEntityRenderer.renderByItem(itemStack, transformType, poseStack, bufferSource, packedLight, packedOverlay);
}
}
private void renderModel(ItemStack itemStack, TransformType transformType, boolean leftHanded, PoseStack poseStack, Quaternionf rotation, MultiBufferSource bufferSource, int packedLight, int packedOverlay, BakedModel bakedModel)
{
if (!itemStack.isEmpty())
{
// If this model doesn't have a special transform for the given transform type (most likely GUI), default to first-person right handed instead.
TransformType previewTransform = transformType;
if (!bakedModel.getTransforms().hasTransform(transformType))
{
previewTransform = TransformType.GROUND;
}
boolean isBlockItem = false, spawnsEntity = false, isArmor = false;
if (itemStack.getItem() instanceof BlockItem blockItem)
{
isBlockItem = true;
}
else if (EntityCollector.itemCreatesEntity(itemStack.getItem(), Entity.class))
{
spawnsEntity = true;
}
if (Player.getEquipmentSlotForItem(itemStack).isArmor())
{
isArmor = true;
}
poseStack.pushPose();
poseStack.translate(0.5f, 0.5f, 0.5f);
if (isBlockItem || spawnsEntity)
{
// Apply the standard block rotation so block entities match other blocks.
poseStack.mulPose(new Quaternionf().rotationXYZ((float)Math.toRadians(30.0f), (float)Math.toRadians(225.0f), 0.0f));
}
else
{
bakedModel.getTransforms().getTransform(previewTransform).apply(leftHanded, poseStack);
}
poseStack.translate(-0.5f, -0.5f, -0.5f);
// Get the model bounds.
ModelBounds modelBounds = getModelBounds(itemStack, previewTransform, leftHanded, poseStack, rotation, bufferSource, packedLight, packedOverlay, bakedModel);
// Undo the camera transforms now that we have the model bounds.
poseStack.popPose();
poseStack.pushPose();
// Rotate the model.
poseStack.mulPose(rotation);
// Scale the model to fit.
float scale = 0.8f / Math.max(modelBounds.height, modelBounds.radius * 2.0f);
// Adjust the scale based on the armor type.
if (isArmor)
{
switch (Player.getEquipmentSlotForItem(itemStack))
{
case HEAD:
scale *= 0.75f;
break;
case LEGS:
scale *= 1.3f;
break;
case FEET:
scale *= 0.85f;
break;
default:
break;
}
}
poseStack.scale(scale, scale, scale);
// Translate the model to the center of the item.
poseStack.translate(-modelBounds.center.x(), -modelBounds.center.y(), -modelBounds.center.z());
poseStack.translate(0.5f, 0.5f, 0.5f);
// Reapply the camera transforms.
if (isBlockItem || spawnsEntity)
{
// Apply the standard block rotation so block entities match other blocks.
poseStack.mulPose(new Quaternionf().rotationXYZ((float)Math.toRadians(30.0f), (float)Math.toRadians(225.0f), 0.0f));
}
else
{
bakedModel.getTransforms().getTransform(previewTransform).apply(leftHanded, poseStack);
}
poseStack.translate(-0.5f, -0.5f, -0.5f);
CheckedBufferSource checkedBufferSource = CheckedBufferSource.create(bufferSource);
renderModelInternal(itemStack, previewTransform, leftHanded, poseStack, rotation, checkedBufferSource, packedLight, packedOverlay, bakedModel, b -> !b.hasRendered());
poseStack.popPose();
}
}
private void renderBlockEntity(ItemStack itemStack, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight,
int packedOverlay, Minecraft minecraft, EntityBlock entityBlock, BlockState blockState) throws Exception
{
// If we didn't render via the BlockEntityWithoutLevelRenderer, now check if this is a block entity and render that.
BlockEntity blockEntity = entityBlock.newBlockEntity(BlockPos.ZERO, blockState);
if (blockEntity != null)
{
if (itemStack.getTag() != null)
{
blockEntity.load(itemStack.getTag());
}
BlockEntityRenderer<BlockEntity> renderer = minecraft.getBlockEntityRenderDispatcher().getRenderer(blockEntity);
if (renderer != null)
{
renderer.render(blockEntity, minecraft.getFrameTime(), poseStack, bufferSource, packedLight, packedOverlay);
}
}
}
private void renderBakedModel(ItemStack itemStack, ItemTransforms.TransformType transformType, PoseStack poseStack,
MultiBufferSource bufferSource, int packedLight, int packedOverlay, BakedModel bakedModel, boolean fabulous)
{
RenderType renderType = ItemBlockRenderTypes.getRenderType(itemStack, fabulous);
VertexConsumer vertexConsumer;
if (itemStack.is(ItemTags.COMPASSES) && itemStack.hasFoil())
{
poseStack.pushPose();
PoseStack.Pose posestack$pose = poseStack.last();
if (transformType == ItemTransforms.TransformType.GUI)
{
MatrixUtil.mulComponentWise(posestack$pose.pose(), 0.5F);
}
else if (transformType.firstPerson())
{
MatrixUtil.mulComponentWise(posestack$pose.pose(), 0.75F);
}
if (fabulous)
{
vertexConsumer = getCompassFoilBufferDirect(bufferSource, renderType, posestack$pose);
}
else
{
vertexConsumer = getCompassFoilBuffer(bufferSource, renderType, posestack$pose);
}
poseStack.popPose();
}
else if (fabulous)
{
vertexConsumer = getFoilBufferDirect(bufferSource, renderType, true, itemStack.hasFoil());
}
else
{
vertexConsumer = getFoilBuffer(bufferSource, renderType, true, itemStack.hasFoil());
}
renderModelLists(bakedModel, itemStack, packedLight, packedOverlay, poseStack, vertexConsumer);
}
private boolean updateArmorStand(ItemStack itemStack)
{
EquipmentSlot equipmentSlot = Player.getEquipmentSlotForItem(itemStack);
if (!equipmentSlot.isArmor())
{
// This isn't armor, so don't render anything.
return false;
}
if (armorStand == null)
{
Minecraft minecraft = Minecraft.getInstance();
armorStand = EntityType.ARMOR_STAND.create(minecraft.level);
armorStand.setInvisible(true);
}
// If somehow the armor stand is still null, then we can't render anything.
if (armorStand == null)
{
return false;
}
// If the item has changed, then we need to update the armor stand.
if (cachedArmorStandItem != Pair.of(itemStack.getItem(), itemStack.getTag()))
{
// Clear the armor stand.
for (EquipmentSlot slot : EquipmentSlot.values())
{
armorStand.setItemSlot(slot, ItemStack.EMPTY);
}
// Equip the armor stand with the armor.
armorStand.setItemSlot(equipmentSlot, itemStack);
cachedArmorStandItem = Pair.of(itemStack.getItem(), itemStack.getTag());
}
return true;
}
private Entity getEntityFromItem(Item item)
{
Entity collectedEntity = null;
List<Entity> collectedEntities = EntityCollector.collectEntitiesFromItem(item);
if (!collectedEntities.isEmpty())
{
// Just return the first entity collected.
// TODO: Should all entities be considered for weird items that spawn multiple?
collectedEntity = collectedEntities.get(0);
}
return collectedEntity;
}
private boolean updateEntity(Item item)
{
if (entity == null || cachedEntityItem != item)
{
entity = getEntityFromItem(item);
cachedEntityItem = item;
}
// If somehow the entity is still null, then we can't render anything.
return entity != null;
}
private boolean updateHorseArmor(ItemStack horseArmorItem)
{
// If this isn't a horse armor item, we can't render anything.
if (!(horseArmorItem.getItem() instanceof HorseArmorItem))
{
return false;
}
if (horse == null)
{
Minecraft minecraft = Minecraft.getInstance();
horse = EntityType.HORSE.create(minecraft.level);
horse.setInvisible(true);
}
// If somehow the horse is still null, then we can't render anything.
if (horse == null)
{
return false;
}
// If the item has changed, then we need to update the horse.
if (cachedHorseArmorItem != Pair.of(horseArmorItem.getItem(), horseArmorItem.getTag()))
{
// Equip the horse with the armor.
horse.setItemSlot(EquipmentSlot.CHEST, horseArmorItem);
cachedHorseArmorItem = Pair.of(horseArmorItem.getItem(), horseArmorItem.getTag());
}
return true;
}
private ModelBounds boundsFromVertices(Set<Vector3f> vertices)
{
Vector3f center = new Vector3f();
float radius = 0.0f;
float height = 0.0f;
float minX = Float.MAX_VALUE;
float minY = Float.MAX_VALUE;
float minZ = Float.MAX_VALUE;
float maxX = Float.MIN_VALUE;
float maxY = Float.MIN_VALUE;
float maxZ = Float.MIN_VALUE;
for (Vector3f vertex : vertices)
{
minX = Math.min(minX, vertex.x);
minY = Math.min(minY, vertex.y);
minZ = Math.min(minZ, vertex.z);
maxX = Math.max(maxX, vertex.x);
maxY = Math.max(maxY, vertex.y);
maxZ = Math.max(maxZ, vertex.z);
}
center = new Vector3f((minX + maxX) / 2.0f, (minY + maxY) / 2.0f, (minZ + maxZ) / 2.0f);
height = maxY - minY;
for (Vector3f vertex : vertices)
{
radius = Math.max(radius, (float) Math.sqrt((vertex.x - center.x) * (vertex.x - center.x) + (vertex.z - center.z) * (vertex.z - center.z)));
}
return new ModelBounds(center, height, radius);
}
private ModelBounds getModelBounds(ItemStack itemStack, ItemTransforms.TransformType transformType, boolean leftHanded, PoseStack poseStack,
Quaternionf rotation, MultiBufferSource bufferSource, int packedLight, int packedOverlay, BakedModel bakedModel)
{
if (!modelBoundsCache.containsKey(itemStack.getItem()))
{
VertexCollector vertexCollector = VertexCollector.create();
renderModelInternal(itemStack, transformType, leftHanded, poseStack, rotation, vertexCollector, packedLight, packedOverlay, bakedModel, b -> b.getVertices().isEmpty());
// Now store the bounds in the cache.
modelBoundsCache.put(itemStack.getItem(), boundsFromVertices(vertexCollector.getVertices()));
}
return modelBoundsCache.get(itemStack.getItem());
}
public void renderDetailModelIntoGUI(ItemStack stack, int x, int y, Quaternionf rotation)
{
Minecraft minecraft = Minecraft.getInstance();
BakedModel bakedModel = minecraft.getItemRenderer().getModel(stack, minecraft.level, minecraft.player, 0);
blitOffset += 50.0f;
try
{
renderGuiModel(stack, x, y, rotation, bakedModel);
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.forThrowable(throwable, "Rendering item");
CrashReportCategory crashreportcategory = crashreport.addCategory("Item being rendered");
crashreportcategory.setDetail("Item Type", () -> {
return String.valueOf((Object)stack.getItem());
});
crashreportcategory.setDetail("Registry Name", () -> String.valueOf(BuiltInRegistries.ITEM.getKey(stack.getItem())));
crashreportcategory.setDetail("Item Damage", () -> {
return String.valueOf(stack.getDamageValue());
});
crashreportcategory.setDetail("Item NBT", () -> {
return String.valueOf((Object)stack.getTag());
});
crashreportcategory.setDetail("Item Foil", () -> {
return String.valueOf(stack.hasFoil());
});
throw new ReportedException(crashreport);
}
blitOffset -= 50.0f;
}
public void renderItemModelIntoGUIWithAlpha(ItemStack stack, int x, int y, float alpha)
{
BakedModel bakedModel = mc.getItemRenderer().getModel(stack, null, null, 0);
RenderTarget lastFrameBuffer = mc.getMainRenderTarget();
// Bind the icon framebuffer so we can render to texture.
iconFrameBuffer.clear(Minecraft.ON_OSX);
iconFrameBuffer.bindWrite(true);
Matrix4f matrix = new Matrix4f();
matrix.setOrtho(0.0f, iconFrameBuffer.width, iconFrameBuffer.height, 0.0f, 1000.0f, 3000.0f);
RenderSystem.clear(GL11.GL_DEPTH_BUFFER_BIT, Minecraft.ON_OSX);
RenderSystem.backupProjectionMatrix();
RenderSystem.setProjectionMatrix(matrix);
mc.getTextureManager().getTexture(InventoryMenu.BLOCK_ATLAS).setFilter(false, false);
RenderSystem.setShaderTexture(0, InventoryMenu.BLOCK_ATLAS);
RenderSystem.disableCull();
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ONE_MINUS_SRC_ALPHA);
RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
PoseStack modelViewStack = RenderSystem.getModelViewStack();
modelViewStack.pushPose();
modelViewStack.setIdentity();
modelViewStack.translate(48.0f, 48.0f, -2000.0f);
modelViewStack.scale(96.0f, 96.0f, 96.0f);
RenderSystem.applyModelViewMatrix();
PoseStack poseStack = new PoseStack();
BufferSource bufferSource = mc.renderBuffers().bufferSource();
boolean flatLighting = !bakedModel.usesBlockLight();
if (flatLighting)
{
Lighting.setupForFlatItems();
}
render(stack, ItemTransforms.TransformType.GUI, false, poseStack, bufferSource, LightTexture.FULL_BRIGHT, OverlayTexture.NO_OVERLAY, bakedModel);
bufferSource.endBatch();
RenderSystem.enableDepthTest();
if (flatLighting)
{
Lighting.setupFor3DItems();
}
modelViewStack.popPose();
RenderSystem.applyModelViewMatrix();
RenderSystem.restoreProjectionMatrix();
// Rebind the previous framebuffer, if there was one.
if (lastFrameBuffer != null)
{
lastFrameBuffer.bindWrite(true);
// Blit from the texture we just rendered to, respecting the alpha value given.
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.disableCull();
RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, alpha);
modelViewStack.pushPose();
modelViewStack.translate(0.0f, 0.0f, 50.0f + this.blitOffset);
RenderSystem.applyModelViewMatrix();
RenderSystem.setShaderTexture(0, iconFrameBuffer.getColorTextureId());
GuiComponent.blit(new PoseStack(), x, y, 16, 16, 0, 0, iconFrameBuffer.width, iconFrameBuffer.height, iconFrameBuffer.width, iconFrameBuffer.height);
modelViewStack.popPose();
RenderSystem.applyModelViewMatrix();
iconFrameBuffer.unbindRead();
}
else
{
iconFrameBuffer.unbindWrite();
}
}
@Override
public void onResourceManagerReload(ResourceManager resourceManager)
{
super.onResourceManagerReload(resourceManager);
// Clear the model bounds cache.
modelBoundsCache.clear();
}
}
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