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extends Node2D
onready var miles = preload("res://lawsuit/miles.tscn")
onready var wright = preload("res://lawsuit/wright.tscn")
func get_cost():
var x = 1
for value in SaveState.upgrades.values():
x *= value + 1
for value in SaveState.buildings.values():
x *= value + 1
return x
func _ready():
$CanvasModulate/case.text = "you are being sued for:\n"+str(get_cost())
func lose():
SaveState.lose_bitcoin(get_cost() * 2)
exit()
func win():
exit()
func plead_guilty():
SaveState.lose_bitcoin(get_cost())
exit()
func plead_innocent():
$Area2D.queue_free()
$Area2D2.queue_free()
for i in range(SaveState.buildings['lawyer']):
var w = wright.instance()
w.position = Vector2(0, rand_range(0, 640))
add_child(w)
for i in range(rand_range(1, int(ceil(SaveState.buildings['dev']))+1)):
var m = miles.instance()
m.position = Vector2(1024, rand_range(0, 640))
add_child(m)
func exit():
queue_free()
SaveState.riot_cooldown = 20
for child in get_parent().get_children():
if child is CanvasItem:
child.show()
child.pause_mode = PAUSE_MODE_INHERIT
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