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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Ticked",
"class": "AngryDev",
"language": "GDScript",
"path": "res://riot/angrydev.gd"
}, {
"base": "Area2D",
"class": "BaseBuyable",
"language": "GDScript",
"path": "res://lib/base_buyable.gd"
}, {
"base": "Ticked",
"class": "BuildingInterface",
"language": "GDScript",
"path": "res://lib/building_interface.gd"
}, {
"base": "Area2D",
"class": "ClickableArea",
"language": "GDScript",
"path": "res://lib/clickable_area.gd"
}, {
"base": "KinematicBody2D",
"class": "Manager",
"language": "GDScript",
"path": "res://riot/manager.gd"
}, {
"base": "Node2D",
"class": "Ticked",
"language": "GDScript",
"path": "res://lib/ticked.gd"
}, {
"base": "Label",
"class": "TutorialPopup",
"language": "GDScript",
"path": "res://tutorial/popup.gd"
}, {
"base": "BuildingInterface",
"class": "UpgradeInterface",
"language": "GDScript",
"path": "res://lib/upgrade_interface.gd"
} ]
_global_script_class_icons={
"AngryDev": "",
"BaseBuyable": "",
"BuildingInterface": "",
"ClickableArea": "",
"Manager": "",
"Ticked": "",
"TutorialPopup": "",
"UpgradeInterface": ""
}
[application]
config/name="LDJam46"
run/main_scene="res://MainScene.tscn"
config/icon="res://assets/coffeeIcon.png"
[autoload]
SaveState="*res://save_state.gd"
[display]
window/size/resizable=false
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"
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