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extends Node2D
var dev_blueprint = preload("res://riot/angrydev.tscn")
onready var manager: Manager = $manager
onready var riot_won: TutorialPopup = $riot_won
var time_passed = 0.0
func random_position():
return Vector2(rand_range(30, 1000), rand_range(30, 600))
func _process(delta):
time_passed += delta
if time_passed > 30:
riot_won.manual_trigger()
if time_passed > 30.5:
for child in get_parent().get_children():
if child is CanvasItem:
child.show()
child.pause_mode = PAUSE_MODE_INHERIT
SaveState.riot_cooldown = 20
queue_free()
var devs = []
func _ready() -> void:
print("Ready")
for i in range(SaveState.upgrades['wageslavery'] + 1):
var instance: AngryDev = dev_blueprint.instance()
var vec = random_position()
while vec.distance_squared_to(manager.position) < 256 * 256:
vec = random_position()
instance.position = vec
instance.target = manager
add_child(instance)
devs.append(instance)
func _input(event) -> void:
if event is InputEventMouseMotion:
manager.target = event.position
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