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package moe.nea.ledger
import moe.nea.ledger.database.DBItemEntry
import moe.nea.ledger.database.ResultRow
import net.minecraft.event.HoverEvent
import net.minecraft.util.ChatComponentText
import net.minecraft.util.ChatStyle
import net.minecraft.util.EnumChatFormatting
import net.minecraft.util.IChatComponent
data class ItemChange(
val itemId: ItemId,
val count: Double,
val direction: ChangeDirection,
) {
fun formatChat(): IChatComponent {
return ChatComponentText(" ")
.appendSibling(direction.chatFormat)
.appendText(" ")
.appendSibling(ChatComponentText("$count").setChatStyle(ChatStyle().setColor(EnumChatFormatting.WHITE)))
.appendSibling(ChatComponentText("x").setChatStyle(ChatStyle().setColor(EnumChatFormatting.DARK_GRAY)))
.appendText(" ")
.appendSibling(ChatComponentText(itemId.string).setChatStyle(ChatStyle().setParentStyle(ChatStyle().setColor(
EnumChatFormatting.WHITE))))
}
enum class ChangeDirection {
GAINED,
TRANSFORM,
SYNC,
CATALYST,
LOST;
val chatFormat by lazy { formatChat0() }
private fun formatChat0(): IChatComponent {
val (text, color) = when (this) {
GAINED -> "+" to EnumChatFormatting.GREEN
TRANSFORM -> "~" to EnumChatFormatting.YELLOW
SYNC -> "=" to EnumChatFormatting.BLUE
CATALYST -> "*" to EnumChatFormatting.DARK_PURPLE
LOST -> "-" to EnumChatFormatting.RED
}
return ChatComponentText(text)
.setChatStyle(
ChatStyle()
.setColor(color)
.setChatHoverEvent(HoverEvent(HoverEvent.Action.SHOW_TEXT,
ChatComponentText(name).setChatStyle(ChatStyle().setColor(color)))))
}
}
companion object {
fun gainCoins(number: Double): ItemChange {
return gain(ItemId.COINS, number)
}
fun unpair(direction: ChangeDirection, pair: Pair<ItemId, Double>): ItemChange {
return ItemChange(pair.first, pair.second, direction)
}
fun unpairGain(pair: Pair<ItemId, Double>) = unpair(ChangeDirection.GAINED, pair)
fun unpairLose(pair: Pair<ItemId, Double>) = unpair(ChangeDirection.LOST, pair)
fun gain(itemId: ItemId, amount: Number): ItemChange {
return ItemChange(itemId, amount.toDouble(), ChangeDirection.GAINED)
}
fun lose(itemId: ItemId, amount: Number): ItemChange {
return ItemChange(itemId, amount.toDouble(), ChangeDirection.LOST)
}
fun loseCoins(number: Double): ItemChange {
return lose(ItemId.COINS, number)
}
fun from(result: ResultRow): ItemChange {
return ItemChange(
result[DBItemEntry.itemId],
result[DBItemEntry.size],
result[DBItemEntry.mode],
)
}
}
}
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