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authormakamys <makamys@outlook.com>2022-06-23 13:53:00 +0200
committermakamys <makamys@outlook.com>2022-06-23 13:53:00 +0200
commit0680961b242bea5615eccb0d6d4177279fe62507 (patch)
treeddf59c3897b8730cad52ed06c55ab50a1d2eafa0
parent99e641b182c2dcaf067e61fc1193208086e8a98b (diff)
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Disable UV shortification by default
-rw-r--r--src/main/java/makamys/neodymium/Config.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main/java/makamys/neodymium/Config.java b/src/main/java/makamys/neodymium/Config.java
index e8a9c1d..de2a7da 100644
--- a/src/main/java/makamys/neodymium/Config.java
+++ b/src/main/java/makamys/neodymium/Config.java
@@ -44,7 +44,7 @@ public class Config {
@ConfigBoolean(cat="render", def=true, com="Don't submit faces for rendering if they are facing away from the camera. Reduces GPU workload at the cost of increasing driver overhead. This will improve the framerate most of the time, but may reduce it if you are not fillrate-limited.")
public static boolean cullFaces;
@NeedsReload
- @ConfigBoolean(cat="render", def=true, com="Store texture coordinates as shorts instead of floats. Slightly improves performance.")
+ @ConfigBoolean(cat="render", def=false, com="Store texture coordinates as shorts instead of floats. Slightly improves performance. Might affect visuals slightly, but it's only noticable if the texture atlas is huge.")
public static boolean shortUV;
@ConfigInt(cat="render", def=1, min=1, max=Integer.MAX_VALUE, com="Interval (in frames) between the sorting of meshes. Increasing this might increase framerate, but increase the likelyhood of graphical artifacts when moving quickly.")
public static int sortFrequency;